Hostile Freedom

Hey guy's, I don't have much time but I would like to let everyone know that I' am still alive and kicking. I recently lost my internet connection and am trying to get it back; funds are limited around here. The mod is still alive; so alive in fact that I'm spending my offline time building world objects for mappers to use. Everything from old cars to bridges and vegetation will be available for mappers.

I'm truly sorry for not coming on sooner, but when you live in a small town it's hard to find an internet source.
 
Tactical Dropshot Concept

tactical_dropshot_concept.jpg


Canister is fed into the rear of the shotgun, pump and fire. G36-like aiming system. I was thinking of some sort of Halo assault rifle type ammo counter in the gap above the trigger.
 
Heya fellas,

Well here I' am sitting at the library using their computers -- I still haven't hooked up my internet, so I will be using these computers for the time being every now and again until I can get DSL from a new ISP.

Murray_H thanks for your continued work on the Hostile Freedom project, it is very much appreciated. I myself have been working and reworking the concept. I have applied some new material to the universe, namely the use of Mechnines (Mech9's) which are machines developed by the Stygian hostiles to combat the Opanara Marine Corporation's tank's and artillery. More on this when I have more time. 15 minute time limit here at the wonderful book palace! :)

Until next time.
 
/me rubs eyes

Stitch?!?!

I'll be doing some more concept stuff in the summer when school has finished
 
Excellent, Murray_H and thanks Noodly for the continued support as well. To all the haters, we are still alive. My internet died on me and I'm trying to find a decent ISP to get back online.

This small update was brought to you in part by, ACCESS - "When times are tough, count on ACCESS" - The defintive military command console. Available NOW
 
heya Stitch, glad to see you're out and about. I'm in a similar prediciment, although rather than losing my net I lost the whole shebang (the computer) =P It's been down for about 3 weeks but hopefully I'll have it up again tomorrow. I think I'm going to start over again on that dropship, maybe play with the design a little. I really wanted to make that one just to familiarize myself with the software. But I do intend to keep dinking with things and I'll support this mod all the way, it really does sound like a great idea. I actually started skecthing a combat scene with some broken down buildings and a battle going on. If I ever finish it I'll stick it here =) Keep up the good work -Noodly
 
Originally posted by Murray_H
Grenade idea

nadeunarmed.jpg


Player holds nade by the thinner part. Blue button arms grenade.
Each 'hump' on the wider part of the nade contains 20 ball bearings, 24 humps around the nade = 240 ball bearings.

nadearmed.jpg


After the blue button is pressed, the red base light comes on straight away but after that there is a one second wait before the timer strip comes online (all colours). The green light goes out after 1 second, then the yellow, orange, red. This give a total of 5 seconds from arming to explosion.

:)

That didn't look right when i was scrolling down the page... Sorry if I seem sick minded.
 
Give a shout if youre still alive stich...msg'ed u via icq :)
too noodly and murray... pm'ed you with my info ;)
 
Woohoo i thought everyone was dead! I've just finished another 2 concepts tonight, but its late now so i'll scan them in 2morro

And yeah, the gren is a bit wierd but i'll redo that later in pencil, rather than a mouse
 
Greetings,

I' am still alive Nostramadus -- very much so. I'm at my cousin's at the moment using his broadband internet -- downloading a bunch of stuff :) .

The game is still in development, nothing has stopped. Hostile Freedom lives on! Anyway, I'm just dropping a quick message here since I had some time to browse these forums. Headiin' to the Casino right now so this post is small and limited.

Talk to you guy's later -- I hope I can get MY internet going soon.
 
Hope so too stitch :)
I have some character artwork for both orcana and the other, as i cant remember the name of..and i think it turned out pretty well indeed :)
also i am working on some map plots.. not sure ifr should begin mapping them(or the map's you have made, including the story...)...what do you think stich?

Greetings
 
empgrenade.gif


EMP Grenade for the marines, press the button in the middle, the lines on the corners light up (purple/blue).



ironsignalsmg.gif


Iron Signal for the marines, only thing different about this from a normal gun is that you pull the grip forward to release the lock on the clip, pull the clip out and put a new one in, and then pull the grip back to lock into place (the clip being above the trigger)
 
looking very nice :)
gonna put all the artwork done so far up on the webite in just in a min
 
Just a though.. we need an IRC channel... I am on #hostile-freedom on quakenet... this will make communication a lot easier...so yeah come in there :)
 
"FIRE!"

That is all you can hear in one Opanara drop ship. The fire from a destroyed rotar, forced it's way through an air shaft and licked the interior of the ship, killing three marines. The remaining eight fought the blaze with whatever they can find and managed to distinguish it a few minutes later. The damaged that was left behind was permanent physically and mentally. The captain of the Hunters Unit was brutally charred behind recognition. His remains would be brought back home once the mission was over, for a proper burial.

Echo Rabbit, the leading drop ship in the Hammerstein raid were ordered to fly back and pick up the survivors of the fire. The Echo Rabbit shifted into reverse afterburner and were torn apart by enemy ground fire seconds later. Three direct hits with a rocket propelled grenade of some sort cracked the ship in half, killing or brutally injuring every one onboard. From the ground, units Jessica Six and Marvin Delta watched in horror as the Echo Rabbit exploded, sending burning and screaming marnes to the ground.

To be continued...

Greetings fellas, it be that sugary mutta****a, Stitch. My net is back and I'm ready to get this shit on the road. Ya' heard me? HA -- anyway; how is everything going guys? Everything on this end is pretty much OK. My hard drive failed on my the other day and everything I had written down or made was lost. But don't fret yet because everything is strored *points to his head* up here. I'm working as much as I can on rebuilding the lost material and content and it's coming along pretty good. I recieved my copy of 3DS 5 in the mail yesterday and my 3D art has almost begun. Since the the maps of Half Life 2 can be as large or bigger than te largest Battlefield: 1942, I think we will have to have a lot of static meshes in order to capture a sense of environment for Hostile Freedom.

The physics system will play a major role in Hostile Freedom because of its ability to render entire buildings crumbling, which is essential for creating air raids and what not. I'm not worried about bump mapping at the moment so I won't go into that. Perhaps once the main game core is created and everything is in place, we might take a look at bump mapping.

Hostile Freedom T-shirts will be given out to the developers of the team, so if you are apart of this project expect to be wearing a shirt with your game logo on it in the future. These will play a role in our advertising campaign. Wear them to LAN parties, malls and what not. The main logo will be located on the front with the URL on the back. Of course these will be paid for out of my pocket. Think of it as a thank you. :) And it's just cool to wear a shirt of a project you are working on. More details on this once I decide to place the order.

To anyone still browsing this thread, we still need a few people. 3D artists mainly. An experienced programmer would be greatly appreciated as well. Contact me if you are interested.

Until next time,

Stitch, the emperors bitch.

P.S - Excuse my typing. It may be funked as it's 3:30 in the am here.
 
Nos, two of those links don't work; the avi and the users link. The todo one works just fine.
 
Do you have any web pages online that I could look at? Perhaps we can work something out.
 
i'll make a site design and post it on here...expect it in 2-3hrs of this msg. Maybe less.
 
hmm before i go to bed..dunno what we would need another website for o_O ?


nighty!
 
Hey guys, nice to hear that you're all back and ready to get going. I haven't touched the dropship in a little while, I've been working and now I may open up my own computer store so I'll be pretty busy. But I haven't forgotten about this mod and I still would like to do something for you all so if I make any more progress on the dropship I'll post it here or post on your forum. G'day! -Noodly
 
Passed. Perhaps you and Nostramadus can work on something?
 
give me his contact and i'll talk with him, you guys on irc eh?
quakenet :O
 
I can help out with the character concept art (you always need that before starting the 3d models.)

I've already got a couple of Opanara head concepts (front&side for each) and working on some Opanara character concepts. You'll have to bear with me, though, as I have to find a scanner.

I could also help out with level design. Email me with 'HalfLife2' as the topic if you want something specific.
 
Thank's for the help. Unforunately we need to see the concept art you have before we can accept your help. You understand, right? Perhaps whip something up with Photoshop?
 
My skills with the mouse can only go so far :). Right now I've got three very nice Opanara head concepts. I'll scan those hopefully on monday and send 'em.
 
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