I know this is more to do with counter-strike than HL2, but essentially they are the same thing.
Whilst watching you Korean vids of CS:S I didnt expect so many objects to be physically simulated. Alot has been done in CS when it comes to tactics, but what else could be done with this onjects within the levels to enhance this?
I was thinking that you could possibly roll barrels up a long A on dust2 and sneak along crouched behind them. Could you also push things off walls to cause a distraction one way and attack another? (Kind of the like the HeaToN smoke grenade trick). Or pushing out a barrel from a wall that causes an awper to take a shot, and in doing so gives you time to cross a vital open space before he reloads.
Anyone else considered other things that could be done tactics wise whilst playing cs/other multiplayer mods?
Whilst watching you Korean vids of CS:S I didnt expect so many objects to be physically simulated. Alot has been done in CS when it comes to tactics, but what else could be done with this onjects within the levels to enhance this?
I was thinking that you could possibly roll barrels up a long A on dust2 and sneak along crouched behind them. Could you also push things off walls to cause a distraction one way and attack another? (Kind of the like the HeaToN smoke grenade trick). Or pushing out a barrel from a wall that causes an awper to take a shot, and in doing so gives you time to cross a vital open space before he reloads.
Anyone else considered other things that could be done tactics wise whilst playing cs/other multiplayer mods?