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Originally posted by symptom
Yeah I was hoping that splash was placeholder art as well. I'm kinda doubting it though
Another complaint of mine: the texture alignment on the dock itself. The edge should be the end of one of the planks, but instead the texture begins to repeat itself and you are left with about 1/8 of a plank that is awkwardly cut off. Hopefully they won't make careless mistakes like that in the final version.
Originally posted by symptom
I watched the video again, and I'm pretty sure it's not supposed to be broken. There are some missing planks here and there (which have more texture alignment problems), but most of them don't appear to be broken. If they were broken, I think Valve would have used some sort of transparent texture with a more jagged edge...
Originally posted by Gargus
If you want to see some cool water effects go play in your bathtub, throw some wood into....Maybe it will float!
Originally posted by LoneDeranger
I think the texture artist made the boards the wrong size.
they can simulate atomic explosions down to the atomic level. in computers CLOSE to real timeOriginally posted by chili pepper
Real-time water splashes has never been done anywhere because they are impossible to do! Maybe there's a way to fake it well.
Originally posted by ValVed RaY
they can simulate atomic explosions down to the atomic level. in computers CLOSE to real time
so i think water is not that far away
I dont think there are splashes in HL1.I think it looks really cheezy and hl1-ish. They could have done something better than showing a decal.
Originally posted by LoneDeranger
Those computers are the size of a house and cost $400,000,000.
Originally posted by Falco
I think the splash is fine, and I also like the green blood effect when you hit the zombie with the crowbar, mostly because its like the effect from HL1. I like the fact that you know when you've hit and when you haven't by an effect.
Originally posted by Mac84
omg how could you like that cheesy geen blood effect?
it seems so half assed, i feel they could have done something better, more realistic looking than that for hit detection. its so outdated imo. hopefully its just a 'replacement sprite' as it seems this is the theory for a lot of things in the e3 vid (ie the weapon models in 3rd person view, etc)