fstick2 said:Wow, you called me kid. You're a tough guy now go to your start menu<Run...<C:\format.
Asshole.
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fstick2 said:Wow, you called me kid. You're a tough guy now go to your start menu<Run...<C:\format.
Asshole.
fstick2 said:EDIT: I missed ravenholme, I guess it was so bad that my memory of it was repressed. Sorry.
iMMuNiTy said:A specific place in Entaglement. After listening to the conversation between Mossman and Breen, Alyx sents you for Mossman, while she plays CS:S through the combine's security console. You have to set up three turrets, and a whole army of combine soldiers come, throws grenades at you, most are equipped with shotguns, and not to mention manhacks buzzing around. Every time I replay this place with God mode on. Very annoying.
I hope we are speaking of the same area. The second time you use turrets? Not the first time, and not the last time, when you're charging up the teleporter. Two corridors, manhacks, and lots, I mean lots of soldiers. Three turrets. A health and an HEV charger. I found that part annoying and Hard.Samon said:I love the turret areas
Loke said:That area is not hard at all if you do the following.
When you get to the area, place all the 3 turrets inside any of the cell rooms on the first floor. Position yourself behind the turrets and take out the Gravity gun.
When a grenade gets inside the room, just grab it with the grav gun and shoot it out to the combines, or if a Manhack should come in just grab it with the grav gun and shoot into a wall.
The turrets will take care of all the Combines, they will NOT stand a chance.
Just make sure you keep the turrets up and throw out any grenade that falls into the cell you are in and you are fine.
Just one thing I should point out is that I did this playing on easy difficulty.
iMMuNiTy said:I hope we are speaking of the same area. The second time you use turrets? Not the first time, and not the last time, when you're charging up the teleporter. Two corridors, manhacks, and lots, I mean lots of soldiers. Three turrets. A health and an HEV charger. I found that part annoying and Hard.
Thank God we won't meet in an online play. :| I'd get pwned.
SupaKoopa said:lol try that on hard, then talk.
iMMuNiTy said:The only thing I found disapointing in Half-Life 2 is that the game has so many different environments in it, so many features divided into chapters that the game kind of loses a bit of its charm. When I re-play HL1 I actually forget certain places, where to go, sometimes what'll happen next. In Half-Life 2 it's like: The Beginning->Sewers->Air boat Ride->Ravenholm->Buggy ride->Nova Prospekt->City 17->Citadel. Everything is very different and easy to remember. For example, when sharing experiences when playing with HL1 is harder, because most places in it seem similar, they do have a new touch within each chapter, finally getting to the surface, and Xen... Half-Life 2 jumps from a town to the sewers, from sewers to an abandoned town infested with zombies, and then jumps to the high-road by the sea-shore. Don't know, maybe it's just me. I like when in games areas slowly 'transform' into others. One of the reasons I loved Half-Life. When it's like, one moment here, and the other where, it kinda disturbs me. Consider that as my "Least Favorite Chapter"
Samon said:I was over the moon that they'd changed the enviroment so radically at every corner. It never gets dull and repetitive and looks absolutley superb.
Agreed. But not with a turn of 90 degrees. They should've transit, from a city to sewers, etc. Would add an extra touch. I'm not saying that you should, like, play Half-Life 2 in one place which is different in every chapter. :|Samon said:I was over the moon that they'd changed the enviroment so radically at every corner. It never gets dull and repetitive and looks absolutley superb.
RAST said:Follow Freeman - the NPCs kept getting me killed, getting killed or getting in my way.
Maybe I'm the only one who liked sandtraps. My 2nd time through the game I ran all the way, skipping the houses and everything.
Athlon64 said:Route Kanal was somewhat claustrophobic.
We Don't Go to Ravenholm was great at the start, but became tedious later on (and the mines were completely wasted).
Highway 17 was a bit bland at times, and all of that "ant lions appearing from under the sand" was too much like an arcade game for my tastes.
Sand Traps became irritating.
Nova Prospekt was rather linear and predictable (and those ant lions just get on my nerves; I don't like insect type creatures, even if they are on my side).
Entanglement was nothing special (and that bit where I had to set up those three automatic turrets to defend myself until Alyx arrived was incredibly frustrating. Whoever decided to locate those health and HEV power terminals in that location should be shoved up against a wall and shot).
Our Benefactors and Dark Energy were probably the two worst levels in the game. The former was nothing more than an excuse to fire combine soldiers here, there and everywhere with the super gravity gun (and that's all that the level entailed), and the latter was a pretty good example of how disappointing game endings can be (although I'll grant you that it wasn't quite as bad as the original Half Life's travesty of a finale).
The best levels were Water Hazard (the best of the lot), Black Mesa East, and Anticitizen One. I enjoyed the first couple of levels (despite being forced to rush over the rooftops at one point; I hate being rushed in games), but I was surprised that the intro sequence was so short. I was expecting something as impressive as the one in the original Half Life, although I suppose that the ride through the citadel later on somewhat made up for this*
* That free ride through the citadel was the only decent bit in Our Benefactors.
Well, you can see that I wasn't quite as impressed with Half Life 2 as the vast majority of you lot. I personally feel that it was far too linear (and I really wasn't expecting this after all of the hype), and the gameplay was only elevated above that of a standard FPS by the astonishing physics engine, and the gravity gun (the normal one, not that lame super powered one in the citadel).
The physics engine saved Half Life 2 (IMO). I really can't praise it highly enough, since it is without equal. There are numerous moments in the game that are memorable, and all of them involve the physics engine......like the simple ramp puzzles in Water Hazard, the huge steel beam smashing open the gates in the same chapter, that superb crane in Highway 17, slicing zombies in half with saw blades fired by the gravity gun, shooting explosive barrels and watching combine soldiers fly into the air by the force of the blast.......all of these were superb fun. I just wish that more puzzles could have been included, a more open environment, more advanced AI (I really was expecting the striders to be able to wander around the city, looking for resistance fighters to kill, rather than being restricted to a single square or back street), and the option to avoid combat. Sometimes, sneaking past opponents can be more fun than killing them (Deus Ex proved that). Unfortunately, that was impossible in Half Life 2. It was a case of "kill everything in sight before you are allowed to proceed".
Other than the physics engine, the gravity gun, and the facial animations, I struggled to find anything in the gameplay that could be considered to be "raising the bar".
I await the backlash with interest
Athlon64 said:Route Kanal was somewhat claustrophobic.
We Don't Go to Ravenholm was great at the start, but became tedious later on (and the mines were completely wasted).
Highway 17 was a bit bland at times, and all of that "ant lions appearing from under the sand" was too much like an arcade game for my tastes.
Sand Traps became irritating.
Nova Prospekt was rather linear and predictable (and those ant lions just get on my nerves; I don't like insect type creatures, even if they are on my side).
Entanglement was nothing special (and that bit where I had to set up those three automatic turrets to defend myself until Alyx arrived was incredibly frustrating. Whoever decided to locate those health and HEV power terminals in that location should be shoved up against a wall and shot).
Our Benefactors and Dark Energy were probably the two worst levels in the game. The former was nothing more than an excuse to fire combine soldiers here, there and everywhere with the super gravity gun (and that's all that the level entailed), and the latter was a pretty good example of how disappointing game endings can be (although I'll grant you that it wasn't quite as bad as the original Half Life's travesty of a finale).
The best levels were Water Hazard (the best of the lot), Black Mesa East, and Anticitizen One. I enjoyed the first couple of levels (despite being forced to rush over the rooftops at one point; I hate being rushed in games), but I was surprised that the intro sequence was so short. I was expecting something as impressive as the one in the original Half Life, although I suppose that the ride through the citadel later on somewhat made up for this*
* That free ride through the citadel was the only decent bit in Our Benefactors.
Well, you can see that I wasn't quite as impressed with Half Life 2 as the vast majority of you lot. I personally feel that it was far too linear (and I really wasn't expecting this after all of the hype), and the gameplay was only elevated above that of a standard FPS by the astonishing physics engine, and the gravity gun (the normal one, not that lame super powered one in the citadel).
The physics engine saved Half Life 2 (IMO). I really can't praise it highly enough, since it is without equal. There are numerous moments in the game that are memorable, and all of them involve the physics engine......like the simple ramp puzzles in Water Hazard, the huge steel beam smashing open the gates in the same chapter, that superb crane in Highway 17, slicing zombies in half with saw blades fired by the gravity gun, shooting explosive barrels and watching combine soldiers fly into the air by the force of the blast.......all of these were superb fun. I just wish that more puzzles could have been included, a more open environment, more advanced AI (I really was expecting the striders to be able to wander around the city, looking for resistance fighters to kill, rather than being restricted to a single square or back street), and the option to avoid combat. Sometimes, sneaking past opponents can be more fun than killing them (Deus Ex proved that). Unfortunately, that was impossible in Half Life 2. It was a case of "kill everything in sight before you are allowed to proceed".
Other than the physics engine, the gravity gun, and the facial animations, I struggled to find anything in the gameplay that could be considered to be "raising the bar".
I await the backlash with interest
The_Great_Walter said:I thoguht Ravenholm was rather boring. It seemed to drag on forever and the zombies were annoying enemies.
sgtjake said:how can u h8 ravenholm thats the best chapter in the game.....and the citadel cos the endings great
iMMuNiTy said:A specific place in Entaglement. After listening to the conversation between Mossman and Breen, Alyx sents you for Mossman, while she plays CS:S through the combine's security console. You have to set up three turrets, and a whole army of combine soldiers come, throws grenades at you, most are equipped with shotguns, and not to mention manhacks buzzing around. Every time I replay this place with God mode on. Very annoying.
Samon said:I actually enjoyed the turret section, because of all the interesting ways I'd come up with to fend them off.
LOL, my turrets only fell over once or twice in the final turret battle. 3 turrets is enough. You probably put the turrets too close to the entrances. And I found Alyx to kill quite a few soldiers. And I don't remember manhacks in that part.A specific place in Entaglement. After listening to the conversation between Mossman and Breen, Alyx sents you for Mossman, while she plays CS:S through the combine's security console. You have to set up three turrets, and a whole army of combine soldiers come, throws grenades at you, most are equipped with shotguns, and not to mention manhacks buzzing around. Every time I replay this place with God mode on. Very annoying.
ríomhaire said:LOL, my turrets only fell over once or twice in the final turret battle. 3 turrets is enough. You probably put the turrets too close to the entrances. And I found Alyx to kill quite a few soldiers. And I don't remember manhacks in that part.
There probably were manhacks, I just don't remember them.(haven't played in a while)DannyC. said:You didn't see any manhacks? That's weird, they always come for me... well, until I started doing what I do now.