MGS 4 coming to 360? (A Horrible, dirty and filthy lie)

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Sure, hardware can sometimes be a limiting factor when making games released on multiple platforms, but I don't think it's that big a deal. I don't see, for example, how Invisible War on the Xbox couldn't have handled all the things Ion Storm took out of Deus Ex. And on console-only games it shouldn't even be a problem. Like I said to Mikael before, I think your problem is that developers are simplifying well-loved franchises to appeal to more people rather than "console games r dumb".

My argument is that consoles can handle complex games that are well designed, fun to play and still be a success, and that it's the choices a developer makes (targeting larger audiences) that leads to bad console games or multiplatform disasters.

In addition, I think we all realize that since the control methods employed on each platform are different, each platform will be more well-suited to specific types of games. Fast-paced shooters in general are more well-suited for the PC, whereas adventure games in general are more well-suited for gamepad control. Complex strategy games are easier to control on PC, and racing games are easier to play with the analog input that thumbsticks provide.

You have to be able to distinguish between platform limitations, poor design, and audience targeting. Team Fortress 2 is an example of audience targeting; Valve chose to make their game more accessible to a wider range of players, rather than catering to the hardcore. The result is the exact opposite of a poorly-designed game. Starcraft 64 is an example of platform limitations; While the PC version had the mouse and keyboard, controlling it with a joystick and several buttons made the game fairly obtuse and far more difficult. But that's not to say that strategy games cannot work with gamepads, because LotR: Battle for Middle Earth is a strategy game designed with gamepads in mind that works fantastically (an example of good strategy design on consoles), and was even ported to the PC with no problems whatsoever.

If a game is shit because it's limited by the platform, it will usually be painfully obvious that this is the case. If it's shit because of poor design, that's nobody's fault but the developer's.
 
Wow, now there is only 1 reason for me to buy a PS3.

SOCOM IV


Sony won't get my money this time.
 
The only new item inserted into the equation is usually consoles (and the casual gamers that come with it) they had to cater for.
Exactly. The only thing to blame is gaming's rise in popularity - if computer was still the dominant platform we'd be seeing the same crap on there, just a different control scheme.
 
For the most part, games going multi-platform will be good for customers. ;)
Sounds like bullshit, but either way consoles are the cancer that are killing video games.
lies
 
Your argument is going nowhere.

Are you telling me that designers don't make their design choices based on the hardware they're designing for? Some of these designers/developers had great PC games already released previously, they didn't become bad designers that dumb games down overnight. The only new item inserted into the equation is usually consoles (and the casual gamers that come with it) they had to cater for.

People deal with constraints they are in and make comprises. It's how it is and will always be done. Sure in a "friction-less world" where there are no constraints then anything is possible. Hell, if technical constraints weren't present in life, then we would be living in the holo deck and having margaritas with C3PO served by R2D2.

However, a good designer will know how to utilize a specific platforms strengths and weaknesses effectively to make a better game. Face it, some designers are one-trick ponies. They can make a kick-ass "OMG AWESOME" industry-altering game (let's say John Romero on Doom) and then come back and make another game and make a huge suck-fest (again John Romero on Daikaitana)

For the rest of this thread, which is definitely tl;dr... It's still rumor. Just because we haven't heard of this on the major sites for a few months (more like weeks actually), and then someone comes out now and says "CONFIRMED NO SRSLY" then everyone takes it as fact. When I hear it from Konami or Microsoft (E3 or GDC anyone?) that is when I throw my hat in the air and sing hallelujah.

Biggest thing to wonder though is what exclusive things Konami will do for the 360 version, or if they will just release identical copies on each platform. If it also happens, expect a ton of graphical comparisons...
 
I wasn't saying simple games suck. I'm just saying consoles are taking well-established series backwards. Next up is Fallout.

Don't blame consoles for something the publishers are responsible for. If the same market had computers they'd still dumb them down, you know why? Because games solely aimed at people like you or me, who prefer complexity and realism etc, sell like shit.
 
The idea that consoles encourage bad design is absurd. The last few generations were perfectly capable of handling a game like Deux Ex and the only reason we got unified amo and all that bollox in IW was because of a design choice made by the developers. The same goes for Bioshock and Oblivion. Dollar signs are influencing developers, not consoles.

I'd argue that the greatest examples of game design over the years have appeared on consoles anyways, but that's another thread :p
 
Take away the consoles and the bad design choices wouldn't exist. They exist because of consoles. Consoles are dumbing down the gaming industry.
Erm, no?

I've seen a shitload of bad games that were PC exclusive and never got a console port etc, there are a shitload of such games on for example DOS.:)
 
Both consoles and PCs have shitty games and it's no the platforms fault it's the developers. Anyone who thinks otherwise is a tad silly.
 
Take what you want from this but on screwattack.com their new podcast stuttering craig mentions that has a friend at destructoid and he said he has played the 360 version of mgs 4.
 
I'll be excited once more than one site starts babbling about it.
 
Are you telling me that designers don't make their design choices based on the hardware they're designing for? Some of these designers/developers had great PC games already released previously, they didn't become bad designers that dumb games down overnight. The only new item inserted into the equation is usually consoles (and the casual gamers that come with it) they had to cater for.

Hardware is only part of the issue. Both the PS3 & 360 are pretty solid hardware wise and are easily comparable to the present PC market in terms of power/performance (a few years down the road things will be different though). I don't disagree that the necessity to cater for console controllers does encourage designers to streamline game interfaces to a degree, but sometimes that in itself is no bad thing as it's often a flaw with PC game developers that they needlessly over complicate their interfaces, or make them too convoluted (stalker is a good example of really lousy interface at work). However I don't believe it's a fixed rule that all console games are reductive, Morrowind came out on the PC & original Xbox at the same time and the interface/inventory system was exactly the same across the platforms. Mass Effect has a fairly in depth interface system as well. I think the bigger issue is often saving your game, though whether that's as much an issue with this generation as consoles as it was with the previous generation (I'm looking at you GTA series) I'm not that much of a expert to comment fully upon.

:dozey:
 
Christ that title is misleading, if not outright wrong. Until there is an official confirmation by Hideo Kojima or someone else working on making or publishing the game, this is all rumor and conjecture. Especially considering that Hodeo has said on numerous occassions that it is not coming to the X360.

Honestly, stop jizzing yourselves over rumors. I mean, did any of you actually read the three sentence article? It was hardly any sort of confirmation.

As a PS3 and new X360 owner, I'm all for multi-platform games, but this is an issue that has come up and been denied numerous times in the past. All articles about it should be taken with a grain of salt, not exalted as absolute truth.
 
Consoles aren't dumbing down 100% of games... they are, however, dumbing down some multi-platform games that did have more potential.

It's not the platforms fault, either, as someone has said. Developers need to stop doing multi-platform. Multi-platforming is what is really killing the gaming industry.
 
While it's quite possible that MGS4 will eventually make it to 360 ... I don't think this recent piece of news really makes that any more likely. I vote fake, but not necessarily false.
 
The most hilarious thing I remember was when a PS3 site made a newspost claiming that Gears of War was PS3 bound, the most hilarious thing was they didnt even call it a rumor, and they claimed Epic exec. had stated it would come to the PS3.

The Epic exec. went emailed the person who wrote the article and told him to "Shut up" xD
 
Would a mod please change the thread title? It's hardly "confirmed".
 
Hmm.. What's this?

http://www.hmv.co.uk/hmvweb/simpleS...ing=metal+gear+solid+4&pGroupID=-1&searchUID=
They've changed it now, but not too long ago it looked like this:
mgspreorder.jpg


Five months after the PS3 release.. Random blunder or mistakenly leaked information?
 
This gets my vote for the most annoying rumor that will never die ever.

Hahahah! Also gets my vote for best thread title (now) EVAR!!!11
 
Damn, I guess I won't be getting my fix of overwrought undulating cyborg vagina on my console.

Gosh darn. And I was so excited.
 
O well.
Not like I really even like the series anyways.
 
GTFO haters, before I force my awesome bumsex upon ye!!
 
So where is the source for Thegamereviews.com? Just some text. Could be an NDA as well.
Until konami gives an official statement, I'm going to continue to..

mgs4.jpg
 
It's not Kojima's final decision. If Konami decides they want to make more money, then they better multiplatform.
 
It's not Kojima's final decision. If Konami decides they want to make more money, then they better multiplatform.
Indeed. Marc Rein was right: develop everything with the PS3 as the primary platform and then just port everything to the 360 and PC. ROI to tha MAX!!!
 
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