Stigmata
The Freeman
- Joined
- Jun 2, 2003
- Messages
- 15,904
- Reaction score
- 371
Sure, hardware can sometimes be a limiting factor when making games released on multiple platforms, but I don't think it's that big a deal. I don't see, for example, how Invisible War on the Xbox couldn't have handled all the things Ion Storm took out of Deus Ex. And on console-only games it shouldn't even be a problem. Like I said to Mikael before, I think your problem is that developers are simplifying well-loved franchises to appeal to more people rather than "console games r dumb".
My argument is that consoles can handle complex games that are well designed, fun to play and still be a success, and that it's the choices a developer makes (targeting larger audiences) that leads to bad console games or multiplatform disasters.
In addition, I think we all realize that since the control methods employed on each platform are different, each platform will be more well-suited to specific types of games. Fast-paced shooters in general are more well-suited for the PC, whereas adventure games in general are more well-suited for gamepad control. Complex strategy games are easier to control on PC, and racing games are easier to play with the analog input that thumbsticks provide.
You have to be able to distinguish between platform limitations, poor design, and audience targeting. Team Fortress 2 is an example of audience targeting; Valve chose to make their game more accessible to a wider range of players, rather than catering to the hardcore. The result is the exact opposite of a poorly-designed game. Starcraft 64 is an example of platform limitations; While the PC version had the mouse and keyboard, controlling it with a joystick and several buttons made the game fairly obtuse and far more difficult. But that's not to say that strategy games cannot work with gamepads, because LotR: Battle for Middle Earth is a strategy game designed with gamepads in mind that works fantastically (an example of good strategy design on consoles), and was even ported to the PC with no problems whatsoever.
If a game is shit because it's limited by the platform, it will usually be painfully obvious that this is the case. If it's shit because of poor design, that's nobody's fault but the developer's.