Most complicated use of Havok 2

the cube! what a great idea..

some cubes would need 2 humans to co-operate before they could pass it and so they would have to avoid these ones and find each other first.

brilliant.

i'd definitly lend my artistic abilities to that. any modders want to take this up?
 
OK G0rgon I will try to be a bit more well-spoken, sry for my apparently not so coherent post, I apologize. (Im more rested and I have better time now, plus I dont get interupted all the time here).

Originally posted by _-_-SELAS-_-_
Hmm I have *always* been a fan of the completely destructive map. Anyways if u make a big motor or something make sure its interactive otherwise its not alot of fun :)
By this I meant that if you needed to be able to stop the engine by sticking a screwdriver into it and maybe be able to fiddle with the parts otherwise it wont be alot better than an animation, wich u can usually just turn on and off, we've(I've) seen plenty of those.

I know this is not entirely in the spirit of the thread but how about a MMPFPS massive multiplayer First person shooter? Where instead of doing boring I-get-to-be-a-black-smith type jobs u need to kill etc. that would be interesting but with todays tech theres prolly still a few big bottlenecks for that to be a possibility.
Well I think that the usual massive multiplayer role playing games are a bit too boring for me, its just not my kind of game, although I admire the incredibly big and interesting world, where you can become what u want to be and build your own online personality. (If anyone have a problem with my perspektive on this, DEAL WITH IT! Im just stating how I feel not trying to put it down... Anyways It could be cool if you could get missions on a grand massive scale, but still having it be fast paced FPS style game, but there are probably too many bottlenecks for this to become a reality, like the server capacity and the internet speed
Was that better for ya? If my english aren't perfect my sorry excuse is that Im danish and english arent my first language. =þ :)
 
Originally posted by Screwdriver
the cube! what a great idea..

some cubes would need 2 humans to co-operate before they could pass it and so they would have to avoid these ones and find each other first.

brilliant.

i'd definitly lend my artistic abilities to that. any modders want to take this up?

Be a great mod. I'm reminded of that trap, make any sound and that entire cube is filled with thousands of spikes, nasty.. Wasn't there one with a load of cheese wires in aswell? ouch :)

I like the idea about people being forced to co-operate sometimes to get past some traps. Maybe add features in it where you could actually climb up people, or pulling them up, helping groups get to higher cubes
 
its allright SELAS. I have been living in london four years now and my english is 7 out of 10*. moreover thanks for clearing it out.

off topic: the best avatart I have seen so far till this dam sec: is FriScho's avatar. DAM how did you do it dude?
 
Gorgon, about 3 months ago your English was ALOT worse than Sellas'.
 
Dominoes a whole dominoe simulation.


I have a friend who is already working on one is a program called reactor, that I think uses havok.

If he ever makes a video of it or anything I will post it, I think it would look cooool
 
Why not take the clock idea one step further and have a fight inside Big Ben or something? :cool:
 
Originally posted by southparksam
Dominoes a whole dominoe simulation.


I have a friend who is already working on one is a program called reactor, that I think uses havok.

If he ever makes a video of it or anything I will post it, I think it would look cooool

Fiat Lux. early HDR lighting demonstration with large monolith like dominoes and some shiny balls.. Great animation and since HL2 uses HDR I wanna see the same thing in that. Theoretically possible with the physics in the source engine. How about your mate trying that one next when he's done the one in Reactor :)

oh yeah the link http://athens.ict.usc.edu/FiatLux/
 
Has anyone considered using the physic system with buildings ? I don't mean just a building made from wood either.

I have been thinking of creating maps where the buildings are created with blocks and built up like lego - so if a large enough force struck the building it would collapse on itself in a more realistic manner.

Imagine a scenerio where you have a mech type vehicle and get hit with a rocket that pushes you into a building, and you fall through the wall of the building with all the rubble around you.
 
If anything is going to kill your frame rate, its a building falling on you, but it would be interesting to do anyhow

edit: I guess you could make it soo the mechs are as big as one building, but do it so the maps smaller, thus you would LOOK big, without killing frame rate? I dunno :D
 
Originally posted by ph34r t3h cute
If anything is going to kill your frame rate, its a building falling on you, but it would be interesting to do anyhow

edit: I guess you could make it soo the mechs are as big as one building, but do it so the maps smaller, thus you would LOOK big, without killing frame rate? I dunno :D

Yeah it's possible but multiple physics enabled objects do slow down your computer quite alot, though in Max Payne there's a point with 2 times blowing box and loads of chairs on it... it ran quite well, but it did slow down, not much though.

A building with collapsing parts is very possible and doesn't slow down much if done right.
 
Yea, I have to say i have little slow down on MP2, aparr from when the whole screen is spamed with nades, I dislike MP2 rooms with LOTs of unneeded havoc stuff as it does kill my comp slightly (or enough too make it harder to fight people) Ah well.. time for more ram
 
its too bad the average system isn't a 4ghz with better vid cards out now. but i forsee many mods and maps with big physics ideas going dirt slow on peoples computers. even with the source engine, peoples machines aren't ready for that huge of detail.

the beta isn't a great interpretation of how things will be in the final, but it can give you a glimpse into the engine and how it handles physics and a general ballpark figure of what physics do to your framerate when in mass quantities. it would just suck to see all these cool ideas take months to make, then they finally realize no computer can run it above 10fps. oh well. i hope im wrong
 
Originally posted by Fenric1138
Fiat Lux. early HDR lighting demonstration with large monolith like dominoes and some shiny balls.. Great animation and since HL2 uses HDR I wanna see the same thing in that. Theoretically possible with the physics in the source engine. How about your mate trying that one next when he's done the one in Reactor :)

oh yeah the link http://athens.ict.usc.edu/FiatLux/

Yeah I guess he could give it a go, I might go round to his place and play with it some more 2moro.


As for a car driving through a building, we did do a simulation like that, and you can basically add everything you need to make a full on simulation, even to the point where you create struts with the right mass and weight points to hold it up. We just made a basic building out of bricks and one large box for the roofand sent a car into it. It looked amazing, but he slowdown was huge (athlon xp 2500+), we could turn the amount of 'collision dectection' down so it would do less subsamples, but then you get wierd things happening like bricks falling into bricks and out of the scene and stuff.

However it did look good, and with optimisation so there was less polygons, and maybe increasing the size of the bricks, again to reduce polygons, plus tweaking the sub sampling I guess you could make it looks just right and not too taxing on the Computer. However then when you add things in like high polygon models, DX9 effects, and a couple of enemys, plus the fact that the bricks would be reacting with a model that had a huge amount of faces, that is when you would come into real troubles.

*phew*
 
I just though of a great use for the Havok engine. I did a search and as far as I can tell, nobodies suggested it. How bout a mod based on the show "Junkyard Wars" (or "Scrapheap Challenge" for you Brits). You'd have to give characters better control over objects, and the challenges would have to be a bit simpler, but it could definitely be entertaining with realistic physics.
 
Originally posted by iamironsam
I just though of a great use for the Havok engine. I did a search and as far as I can tell, nobodies suggested it. How bout a mod based on the show "Junkyard Wars" (or "Scrapheap Challenge" for you Brits). You'd have to give characters better control over objects, and the challenges would have to be a bit simpler, but it could definitely be entertaining with realistic physics.

you can't have searched that well.. its been the topic of many a mod idea thread on here in the past few weeks.. Atleast a couple of teams are doing one now, so should be fun :)
 
Yea, I dont really see how you can make really.. you cant really controll the things very well.. ah well, im sure the modders will think of something
 
yah, i figured someone else must have though of it. i threw "junkyard wars" and "scrapheap challenge" into the search box and came up with one thread that vaguely elluded to it. i love that show, i think it would make an excellent game or mod.
 
Hehe i talked about that in that pirates and thingies thread ! =):bounce:
 
Originally posted by iamironsam
yah, i figured someone else must have though of it. i threw "junkyard wars" and "scrapheap challenge" into the search box and came up with one thread that vaguely elluded to it. i love that show, i think it would make an excellent game or mod.

Yeah, the main thread (which was mine) that talked about that got deleted for unstated reasons.... my guess is because too many people started discussing welding in the beta...,,
 
how about a mod where you're in a schoolyard playing marbles.....and you could make your own marbles....and if you lost them in a match, the other guy would get to keep the model, and it would be deleted from your hard drive.
 
what about one of those 3D jigsaw puzzles. I saw some have been made into computer games of sort. But a source engine one would be much more fun, you could take a crowbar to your jigsaw when your done
 
Would probably be cool to have a 100% physically simulated train.. Or a machine like that huge spider robo thingie in Wild Wild West ;)
 
yeah, or a jackass mod, where you throw yourself off cliffs, or into industrial meat grinders and stuff.....lol
 
This isn't the most complicated thing you could do with the Havok engine, but it's definitely something that could be done. Make a rocket boost back using volumetric explosions. It would just have a contained explosion in the pack, with only one exitway through the tail of the pack which would be focused down and away from Gordon so as not to do any damage to him. You'd have a trigger, which you press once for a big boost, and again to slow your landing on the way down. I can totally see that working.
 
its unfortunate that HL2 does not support Flowing Cloth.
Physics are awesome, realistic characters are awesome... I hope the lighting is astounding, and I want flowing cloth damnit ;D
 
Originally posted by Mr. Redundant
its unfortunate that HL2 does not support Flowing Cloth.
Physics are awesome, realistic characters are awesome... I hope the lighting is astounding, and I want flowing cloth damnit ;D

The havok has realistic cloth. Don't know if they implemented it in HL2 though.
 
Originally posted by Brian Damage
Yeah. I'm thinking of putting a constant-thrust jetpack in a mod of mine.

I ment a pack that gives you a single boost at a time that let's you jump higher. You could do that soley based on the physics in the game.

If you wanted to fly around, you'd have to code for it.
 
Yeah, maybe. Have you played Metroid Prime? That has a sort of booster-jump in it. It's uber fun.
 
That would be sweet if they included the cloth from havok, imagine a tramopline compeition, and you can shoot the compeitors and watch them ragdoll on a trampoline.... they could also have capes.
 
Originally posted by Mr. Redundant
yep and before you
everyone else.
He also said not to mention it in the beginning of the thread, he's gonna kick yo azz punk! (ApocalypseNow)
 
Originally posted by iamironsam
I ment a pack that gives you a single boost at a time that let's you jump higher. You could do that soley based on the physics in the game.

If you wanted to fly around, you'd have to code for it.

You could fly around in Duke Nukem 3D when u picket up the jetpack?
 
Originally posted by Mr. Redundant
perhaps you can't detect sarcasm... or maybe you quoted the wrong person.
regardless it was quite humorous.
Fixed :)
 
Originally posted by _-_-SELAS-_-_
You could fly around in Duke Nukem 3D when u picket up the jetpack?

Yah, because the jetpack was coded for it. I'm talking about creating a boost pack that can give you a boost soley based on the physics of the game. Basically it would like being thrown the force of the explosion, only it would have to be contained and focused in a way that wouldn't hurt Gordon.
 
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