Most complicated use of Havok 2

Originally posted by iamironsam
Yah, because the jetpack was coded for it. I'm talking about creating a boost pack that can give you a boost soley based on the physics of the game. Basically it would like being thrown the force of the explosion, only it would have to be contained and focused in a way that wouldn't hurt Gordon.
So basically its a long jump? (or the duckjump)
 
Originally posted by _-_-SELAS-_-_
So basically its a long jump? (or the duckjump)

More like a high jump. But you're missing the point, it could be done without extra programming, just using the physics native to the havok 2 engine.
 
Originally posted by Dagobert
You'd still need to code it dude.

might not have to, not much coding anyway, normal explosion, which Gabe has said is effected by the world so can be concentrated in tight spaces. So just have something that fires an explosion when your in/on/holding it and weeeeeeeeeee up ya go until you hit your head on the skybox and fall down splat


i think thats what he means anyway
 
Exactly Fenric, but itstead of going splat you could hit the boost again right before you land. I fail to see where the coding would be necessary if the havok engine is indeed as flexible as it's made out to be.
 
Originally posted by iamironsam
Exactly Fenric, but itstead of going splat you could hit the boost again right before you land. I fail to see where the coding would be necessary if the havok engine is indeed as flexible as it's made out to be.

well the coding i suggest would be pretty much just to tell it what its mass etc. is and how powerful the explosion is, and maybe something to tell it not to basically fly out of your hands, which would be fun but silly and not what your after (though would make a cool boobytrapped one right? ;)

dunno what the other guy means by coding it though, unless he means the same?
 
Originally posted by Fenric1138
might not have to, not much coding anyway, normal explosion, which Gabe has said is effected by the world so can be concentrated in tight spaces. So just have something that fires an explosion when your in/on/holding it and weeeeeeeeeee up ya go until you hit your head on the skybox and fall down splat


i think thats what he means anyway
OK... I got it now :)
 
Originally posted by Fenric1138
well the coding i suggest would be pretty much just to tell it what its mass etc. is and how powerful the explosion is, and maybe something to tell it not to basically fly out of your hands, which would be fun but silly and not what your after (though would make a cool boobytrapped one right? ;)

dunno what the other guy means by coding it though, unless he means the same?

Well yah, of course you'd have to define those variables. What I ment by extra coding is actually assigning behavior to the boost pack, which is what is traditionally done in games to implement that sort of object.
 
i doubt it would be too difficult to do, could probably pull something off without even opening a text editor I bet :)
 
Yah, just couldn't fly without extra coding. Nothing for the explosion to push off against.
 
Originally posted by iamironsam
Yah, just couldn't fly without extra coding. Nothing for the explosion to push off against.

rockets have nothing to push off against in space.. but they work at the most basic level to what you propose... and if the explosion does become concentrated in a tight space like Gabe says.. and explosions in HL1 can keep things in mid air for quite some time with nothing to push off against.. then it could work, just many many many explosions all going off after each other


or something like that, in a strange coffee induced theory type way... would need to try it when HL2 is out to be sure, but I bet it could work in some way, even if you had to cheat a lil bit to get the flying/hovering bit to work instead of just the megajumping
 
Rockets in space propel themselves off the gas they expel. But you're right, sustained flight my be possible only using explosions. Since the explosions in the havok engine are just volumetric expansions of force originating from a single point.
 
Originally posted by iamironsam
Rockets in space propel themselves off the gas they expel. But you're right, sustained flight my be possible only using explosions. Since the explosions in the havok engine are just volumetric expansions of force originating from a single point.

Now I want HL2 released so I can test it! lol.. no but there are a number of other uses for that, which I wont go into cause I wanna use them in my mod. Don't worry you'll get credit for "discovering" havok propulsion hehehe. I might take this thread and put it in some documents hidden away in the mod to be found and read, that could be fun :)
 
you'll be using the phys_thruster entity to get flying to work most likely. tie a phys_thruster to whatever, and you can set a button to trigger the thruster whenever you want to propel whatever you are on to any axis at any speed. should be fun
 
All this will require one HELL of an editor...

I guess Max Payne 2 barely uses Havok at all then? 'Cause I've been using that editor A LOT, and just a few of these ideas seem even remotely possible to do with that...
 
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