Democritus
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Follow along with the video below to see how to install our site as a web app on your home screen.
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And until Gabe's Dad gets through 30% of the game - having a good time - we're not shipping.
In the early designs, the Striders were going to walk on the sea floor in a big open area where it's pretty easy to have them cruising around. But once we built those cities, somebody ran the tests and said, "What if we run the Strider through there?" And then the contextual AI surprised us, because when the Strider came up to the bridge in the demo, it obviously made him stop. His AI assessed the situation and he tried to blow it away, but he couldn't. So then he crept down, went underneath it and popped back up. It was like, holy [grit - Ed], that's really cool.
Originally posted by _-_-SELAS-_-_
BTW Non-Sequitur is a very funny comicstrip =D I think it means not continiued.(?)
Originally posted by Non-Sequitur
Er, I'm not sure how true some of this stuff that Doug is saying is... especially this:
Anyone who has seen the beta version of the City 17 map in question might find this a little bit fishy... The map is in a very incomplete state, yet the Strider script can be executed... it doesn't even work properly. It stands there, shoots at the bridge with it's laser. You have to shoot the bridge yourself (which is obviously SET UP to explode at the hands of the Strider) to get it moving again... and it promptly walks through the wall. I can only conclude that the Strider was planned to be in that map from the start, and it's appearance was only partially scripted at the time the beta was current... This makes Doug's comments a little bit suspicious indeed.
Hopefully they can deliver on these promises... for our sake.
Aw sry for disapponting you and being the bringer of (bad?) news... heres the linkOriginally posted by Non-Sequitur
Never even knew it was a comic-strip. That sort of disappoints me a little, as I thought it was rather unique. It's a word you barely ever hear.
Originally posted by _-_-SELAS-_-_
Perhaps they had to *script* the actions so that it would look right for the demos? In the game the AI will do these things so its not cheating its just to show you some stuff. Well thats what I think.
Originally posted by Chris_D
You guys are expecting way too much out of Valve with regards to not scripting things.
Originally posted by Non-Sequitur
Er, I'm not sure how true some of this stuff that Doug is saying is... especially this:
Anyone who has seen the beta version of the City 17 map in question might find this a little bit fishy... The map is in a very incomplete state, yet the Strider script can be executed... it doesn't even work properly. It stands there, shoots at the bridge with it's laser. You have to shoot the bridge yourself (which is obviously SET UP to explode at the hands of the Strider) to get it moving again... and it promptly walks through the wall. I can only conclude that the Strider was planned to be in that map from the start, and it's appearance was only partially scripted at the time the beta was current... This makes Doug's comments a little bit suspicious indeed.
Hopefully they can deliver on these promises... for our sake.
Originally posted by Someone
The "beta" isn't the game though. You're basing an opinion on something which was stolen and was clearly just part of a demo for E3. Again, this is a massive reason why the "beta" sucks....it ruins the games for some people.
Originally posted by perrkele
And about the strider thing... they probably built the city maps, then someone thought "hey, let's have a strider run around this place" and then they altered the map a bit to better suit the strider, make some more cool stuff for the big guy (like the bridge that it will blow up).
*Shrug*