New Interview on GamesRadar

good long interview!

In the demo there's an area where we leave the Ant Lions around with those pods and we use those creatures to our advantage [by spraying targets with pheromones the Ant Lions can be induced to attack/mate with them].

hahahaa wtf
 
And until Gabe's Dad gets through 30% of the game - having a good time - we're not shipping.

So that's the reason the game hasn't shipped yet. Hurry up Gabe's Dad! ;)
 
This is a breath of fresh air. It's been day after day of nothing. He is very careful to pull most all of his examples from the demos.
 
That's what I noticed too: all of his gameplay examples came from the E3 stuff. maybe that's all they have (!)
 
It might just be me, but I had a distinct feeling of deja vu with that interview.

It was almost as if I'd read it (or atleast parts of it) before. I remember certain parts of it clearly (including Lombardi's loose language and slightly unprofessional cursing).

Could just be me, but I could swear I've read that stuff from him (and I mean verbatim) before.
 
nice one. the weapons going to be available to gordon at any time. thats cool.
 
We're keeping the weapon list secret. One of the reasons we're being cagey about stuff is because we have this philosophy of keeping something for the guy who plonks down his money.

Lol - I guess it's not a secret anymore Doug - idiot:D
 
Lol - I guess it's not a secret anymore Doug,

its secret to 98.99% ( HL2's fans. ) and the list of weapons in the beta version is 100% real but the beta does not contain most of them. Mean that we don't know shit what type of weapons the xxxx weapons will look like or how you are going to use it.:cool:
 
yeah for all you know that snark cannon could really be an inflatable titty bar where all the combine get to come together with freeman and have a good time!
 
Kyle2, do not post any weapons in here or Mods will you know read the stiky threads (do not post spoilers).
 
Er, I'm not sure how true some of this stuff that Doug is saying is... especially this:

In the early designs, the Striders were going to walk on the sea floor in a big open area where it's pretty easy to have them cruising around. But once we built those cities, somebody ran the tests and said, "What if we run the Strider through there?" And then the contextual AI surprised us, because when the Strider came up to the bridge in the demo, it obviously made him stop. His AI assessed the situation and he tried to blow it away, but he couldn't. So then he crept down, went underneath it and popped back up. It was like, holy [grit - Ed], that's really cool.

Anyone who has seen the beta version of the City 17 map in question might find this a little bit fishy... The map is in a very incomplete state, yet the Strider script can be executed... it doesn't even work properly. It stands there, shoots at the bridge with it's laser. You have to shoot the bridge yourself (which is obviously SET UP to explode at the hands of the Strider) to get it moving again... and it promptly walks through the wall. I can only conclude that the Strider was planned to be in that map from the start, and it's appearance was only partially scripted at the time the beta was current... This makes Doug's comments a little bit suspicious indeed.

Hopefully they can deliver on these promises... for our sake.
 
Wee something happended, new info! I hope its worth it.. Prolly not... Oh well Im a zombie. :borg:
 
BTW Non-Sequitur is a very funny comicstrip =D I think it means not continiued.(?)
 
Originally posted by _-_-SELAS-_-_
BTW Non-Sequitur is a very funny comicstrip =D I think it means not continiued.(?)

Never even knew it was a comic-strip. That sort of disappoints me a little, as I thought it was rather unique. It's a word you barely ever hear. :)
 
Cool interview. The Ant Lion guard is female?

And those guys do call in the gunship with a flare.

Then there's another set of weapons that are specifically designed to expose the unique style of gameplay, like the manipulator gun. That was built to test physics. At first it was just a single polygon but then the artists got hold of it and made it look like something. And we're like, "Cool, that exposes the physics, it's an alien weapon."

Is it? Or is Doug just a little removed from the plot? And it sounds like there will be more Manipulator-esque weapons.
 
Originally posted by Non-Sequitur
Er, I'm not sure how true some of this stuff that Doug is saying is... especially this:



Anyone who has seen the beta version of the City 17 map in question might find this a little bit fishy... The map is in a very incomplete state, yet the Strider script can be executed... it doesn't even work properly. It stands there, shoots at the bridge with it's laser. You have to shoot the bridge yourself (which is obviously SET UP to explode at the hands of the Strider) to get it moving again... and it promptly walks through the wall. I can only conclude that the Strider was planned to be in that map from the start, and it's appearance was only partially scripted at the time the beta was current... This makes Doug's comments a little bit suspicious indeed.

Hopefully they can deliver on these promises... for our sake.

i agree, that bridge thing was put there to be blown up by the strider
 
Originally posted by Non-Sequitur
Never even knew it was a comic-strip. That sort of disappoints me a little, as I thought it was rather unique. It's a word you barely ever hear. :)
Aw sry for disapponting you and being the bringer of (bad?) news... heres the link
http://www.ucomics.com/nonsequitur/ It really is very funny
I thought it was ok, alot of ppl name themselves after stuff they like.
I named myself SELAS cuz it wasn't very widespread word did a icq search and other searches first. turned out it was a common male name somewhere and a company in USA. :(
 
Perhaps they had to *script* the actions so that it would look right for the demos? In the game the AI will do these things so its not cheating its just to show you some stuff. Well thats what I think.
 
Originally posted by _-_-SELAS-_-_
Perhaps they had to *script* the actions so that it would look right for the demos? In the game the AI will do these things so its not cheating its just to show you some stuff. Well thats what I think.

You'd think so... but the way Doug said it, it sounds like they just popped the Strider into the already completed map and away it went, and "his AI assessed the situation"... Very suspiciious sounding to me.
 
You guys are expecting way too much out of Valve with regards to not scripting things.
 
Originally posted by Chris_D
You guys are expecting way too much out of Valve with regards to not scripting things.

Did you read the interview with Doug? Did you read the quote I supplied? I don't expect them to not script things, I just expect them to tell the truth... He said the Strider was put in and it did it's thing right off the bat... "Assessing the situation with his AI"... this is obviously not the case.
 
Maybe it does that but it doesn´t do it every time... thats why they scripted it for the E3 so they would know *Exactly* what to expect. But in the real game engine its scripted in the sense that they can choose from a number of diffrent actions to act from like duck, go around, jump, shoot through window. etc. Thats just my 0.2€
 
But why did he make out that the levels were completed before they decided to put the Strider in?

"But once we built those cities, somebody ran the tests and said, "What if we run the Strider through there?"

The only part of the level completed is half of the main street. The rest of the map is full of holes. The area that the Strider walks out of is a MASSIVE hole in the map. The Strider had been put in before any of the other NPCs... And way before the map was anywhere near complete. The Strider was intended to be used in that map from the very beginning.
 
...I like what's happening, people are starting to look at the game with criticism not under HardcoreFan vest....

..this interviews are all PR stunts...

..do you realize that what the hacker said was possibly true, for 6 months now we haven't seen more than the E3 Stuff, every interview keeps going on the E3 Stuff, every "only for Magazines" demo has had the same E3 stuff....if I remember right even some of the levels images released in MAY for press etc still had the OrangeTexture placeholders...

..shouldn't we be suspicious then???
..how complete is really HL2?
 
... Or Valve just doesn't want to show you more than the E3 stuff? Maybe they just don't want to spoil anything for you? Perhaps they want YOU to experience the stuff by playing it when it's finally out? Maybe there is no conspiracy!?! Oh but wait, there's always a conspiracy behind everything. Forgot about that, sorry.

And about the strider thing... they probably built the city maps, then someone thought "hey, let's have a strider run around this place" and then they altered the map a bit to better suit the strider, make some more cool stuff for the big guy (like the bridge that it will blow up).

*Shrug*
 
Originally posted by Non-Sequitur
Er, I'm not sure how true some of this stuff that Doug is saying is... especially this:


Anyone who has seen the beta version of the City 17 map in question might find this a little bit fishy... The map is in a very incomplete state, yet the Strider script can be executed... it doesn't even work properly. It stands there, shoots at the bridge with it's laser. You have to shoot the bridge yourself (which is obviously SET UP to explode at the hands of the Strider) to get it moving again... and it promptly walks through the wall. I can only conclude that the Strider was planned to be in that map from the start, and it's appearance was only partially scripted at the time the beta was current... This makes Doug's comments a little bit suspicious indeed.

Hopefully they can deliver on these promises... for our sake.

The "beta" isn't the game though. You're basing an opinion on something which was stolen and was clearly just part of a demo for E3. Again, this is a massive reason why the "beta" sucks....it ruins the games for some people.

Who can say whether this build of the game just had things set to work a certain way to DEMONSTRATE what would happen in the real game? I think it's a bit unfair to judge the game as a whole based on something like the so called beta.

I see a lot of people jumping on the "It was all scripted; valve lied!" bandwagon because of the "beta" without even thinking about what the "beta" is. It's like getting mad at a movie because you find out all of the buildings on the street are just false fronts made to look real....which is what it appears to be in the E3 "beta"...just something put together to work a certain way to show the game.

But even if it's not, and the whole game is just one big script (I do find it hard to believe that nothing is scripted on some level or another)....who's going to care of the game os stlll fun to play?
 
I know people don't like this talk about scripting, but I have to say more thing on the subject - to those of you saying it was scripted so everything would work properly on the day, wasn't the E3 video just a bunch of pre-recorded demo files? Couldn't they have just played around until the Strider or the soldier kicking in the door "did something cool" as Valve puts it?

I want this game to be as much of a success as the rest of you, I'm not trying to find fault with Valve, but this just bothered me a bit. I wish they'd just release some clear statements, we're all still speculating.
 
Originally posted by Someone
The "beta" isn't the game though. You're basing an opinion on something which was stolen and was clearly just part of a demo for E3. Again, this is a massive reason why the "beta" sucks....it ruins the games for some people.

I'm not basing any opinions on anything. I'm fully aware this is not representative of the final product in any way. I'm not that stupid. I'm just criticsing what Doug Lombardi said in that interview, it doesn't sit right with the rest of the facts...
 
Originally posted by perrkele


And about the strider thing... they probably built the city maps, then someone thought "hey, let's have a strider run around this place" and then they altered the map a bit to better suit the strider, make some more cool stuff for the big guy (like the bridge that it will blow up).

*Shrug*

Doug Lombardi:
"All the downtown stuff was really supposed to be just you and the military dudes. We never really thought we could put the Strider in there.

But once we built those cities, somebody ran the tests and said, "What if we run the Strider through there?" And then the contextual AI surprised us, because when the Strider came up to the bridge in the demo, it obviously made him stop. His AI assessed the situation and he tried to blow it away, but he couldn't. So then he crept down, went underneath it and popped back up. It was like, holy [grit - Ed], that's really cool."

He makes it sound like they just popped it in and it worked fairly easily. The Strider was in the map from the start.
 
Can I call you Thomas the Doubtful, Non-Sequitur? Because you apparently don't believe anything VALVe or Doug says.
 
I really can't stand people that don't seem to understand the fact that what they (obviously) played was a E3 DEMO! AKA WE NEED THIS TO HAPPEN TO SHOW OFF THIS, SO WE'LL (YOU GUESSED IT) SCRIPT IT!!

Hell it seems like a pre-E3 thing to me. I mean city 17 wasn't even complete in the pre-release and it was done in the E3 demo.

I can't beleave people would beleave a theif (as in refering to the "thats all valve has" -anon) over the ****ING DEVELOPER OF THE DAMN GAME!!!

geez.
 
Hmm Non-Sequitur, I'm probably just really stupid or something. I tried to read all that again, but couldn't see anything backing up the strider thing of yours. How exactly do you know that the strider was in the map right from the beginning?
I haven't played the "beta" so maybe there was something there. Although from what I've heard (on these forums) the "beta" doesn't really work properly, so I wouldn't make any assumptions based on it.
 
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