L
laz45
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52.14 and 52.16 drivers just got released. AWESOME i get better framerates now
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Originally posted by Dhoco X
ps: why www.nvidia.com doesn't have the driver for download ?
Originally posted by ProRook
its always done that dude,lol.
Originally posted by EC
Also, I would've posted this long ago, but I couldn't get into the forums. I don't know if this was just me, or if the forums decided to fart on us.
Originally posted by Sparta
just a question, if i download the the 50.whatever drivers and they cause a problem, do i need to completely remove them to reinstall the 45 drivers?
Originally posted by Sparta
Well it doesn't matter now the drivers are only for Win2000 and XP and i have 98SE
Originally posted by genocide604
Shit ya the drivers are awesome, on my g3ti500....
That's quite hilarious considering ATI is already doing it. Check this. In 16xAF, the ATI drivers replace full trilinear filtering by some half trilinear - half bilinear filtering. It's not the same optimization as NVidia is using, but it's an optimization nevertheless.Correct trilinear filtering can still be forced by setting it manually in the application or by using a special tool, but performance drops quite a bit if you do that.Originally posted by Rice-Rocketeer
Rest assured, I'm betting that if ATi used the same optimizations, they would get a MASSIVE increase in performance. I hope they don't result to that.
actualy it has always been that fastlol not that fast ever
Originally posted by jameth
actualy it has always been that fast
i remember it from my first HL single player experiance
Actually, they arent doing it like Nvidia at all anymore. Compared to Nvidia's all out bitrilinear filtering, they only do it on the layers 2 and up, not the first layer (as did previous Nvidia drivers). Also, the transition is still MUCH smoother on ATI than on Nvidia. That is the core of trilinear, smooth transition instead of sharp bilinear.Originally posted by Arno
That's quite hilarious considering ATI is already doing it. Check this. In 16xAF, the ATI drivers replace full trilinear filtering by some half trilinear - half bilinear filtering. It's not the same optimization as NVidia is using, but it's an optimization nevertheless.Correct trilinear filtering can still be forced by setting it manually in the application or by using a special tool, but performance drops quite a bit if you do that.
And I think I'll wait till I can get the official drivers from nvidia.com.
I don't see any sharp, bilinear edges in this article at all. It's obvious that the 52.XX produces less smooth mipmap transitions then it should be, but it's still far from bilinear.Originally posted by dawdler
Actually, they arent doing it like Nvidia at all anymore. Compared to Nvidia's all out bitrilinear filtering, they only do it on the layers 2 and up, not the first layer (as did previous Nvidia drivers). Also, the transition is still MUCH smoother on ATI than on Nvidia. That is the core of trilinear, smooth transition instead of sharp bilinear.
What application? What kind of speed up? Any comparison screenshots?Originally posted by Doppelgofer
i put the drivers on and from wot i could see....theres a massive drop in the image quality.....hense the massive speed up