wayne white
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- Joined
- May 7, 2004
- Messages
- 426
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the only thing that worries me is the linear levels,in this day you have to offer some open ended gameplay or youll be an average game.
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wayne white said:the only thing that worries me is the linear levels,in this day you have to offer some open ended gameplay or youll be an average game.
Raidea said:I think your wrong, linear levels are a good thing.
With open ended gameplay you don't get the excitement you get in a game that is straightforward and suprises you, you have to make your own excitement and find your own thing to do, which is gets boring when you don't know what to do next.
GTA is a good example, I found it boring after a while (not a long time at all actually), the objectives and what you had to do was vague, the story was in the background...sure it was open ended and you felt free, but there is only so many times you can blow up a few cars and kill a few people when the suprises go.
A great story makes a great game in my opinion and for a story to be told you have to be taken through.
In summary, linearity is NOT a bad thing.
Homer said:wrong.
Raidea said:I think your wrong, linear levels are a good thing.
With open ended gameplay you don't get the excitement you get in a game that is straightforward and suprises you, you have to make your own excitement and find your own thing to do, which is gets boring when you don't know what to do next.
GTA is a good example, I found it boring after a while (not a long time at all actually), the objectives and what you had to do was vague, the story was in the background...sure it was open ended and you felt free, but there is only so many times you can blow up a few cars and kill a few people when the suprises go.
A great story makes a great game in my opinion and for a story to be told you have to be taken through.
In summary, linearity is NOT a bad thing.
Ansur said:1. Although I havent got this issue yet, graphics and sound will probably be quite high, but then the gameplay...
2. you gotto admit MP is a bit lacking.
3. not everyone likes CS. Their bad/good luck!
mmackay51 said:MEGA LOL........I found the problem......
Egg Merchant
I aint laughed so much since ....well, ages anyway...
Homer said:wrong.
[sl@yer] said:I agree with you completely. I think open-ended gameplay can work well at times (I loved Deus Ex).
Evil^Milk said:egg merchant?
RhapSidious said:
UPDATE: Now also the evaluation from the Dutch PC Gameplay is known. Here Half Life 2 received "only" 90% (to the comparison: Doom3 received 86%, FarCry got whole 93%). As point of negative the missing Multiplayer is stated.
Sc2: Pandora Tommorow: 89%
it owned actually, imoWoggy said:Late comment but..
Thats insane, SC2 sucked quiet alot of ass.
pAiNtHeAsS said:i don't really like games where there are multible paths...
takes me forever to finihs a part cuz before i pick an option, i save, pick option a, see what happens, reloads, pick option b, see what happens, ext.
and about the score
no matter how good something is, there's always a moron who says otherwise :|
Dsty2001 said:Just because a game doesn't allow you to roam all over and do anything you please, does not mean it sucks. In non-linear games, how much can you really do before you just hit the end of it all? Usually not much. Take GTA for example - Allows you to roam around, kill people and blow up cars, but honestly, that gets extremely boring after a few minutes. But with a linear game on the other hand, new stuff and challenges pop up all the time.
Dsty2001 said:The fact they took 10% off cause there is no HL2DM is rediculous.
Absinthe said:You are so wrong. New stuff and challenges do not pop up all the time in a linear game because they're just that: LINEAR. Scripted sequences always happen the same. The experience is more or less the same. New challenges do not spontaneously appear. Open-ended games, however, succeed in just that kind of thing.
Now, that is not to say that either kind of game is better or worse. But you cannot convince me that a linear game is somehow more spontaneous than an open-ended one, because that's bullshit.
And anybody that badmouths GTA should get their testicles shot off.
Boring, my ass.
Absinthe said:You are so wrong. New stuff and challenges do not pop up all the time in a linear game because they're just that: LINEAR. Scripted sequences always happen the same. The experience is more or less the same. New challenges do not spontaneously appear. Open-ended games, however, succeed in just that kind of thing.
Now, that is not to say that either kind of game is better or worse. But you cannot convince me that a linear game is somehow more spontaneous than an open-ended one, because that's bullshit.
And anybody that badmouths GTA should get their testicles shot off.
Boring, my ass.
Kangy said:No, linear storylines are interesting because whilst they send you down a prefed route, it's a damned fun route.
Oh, and GTA wasn't as great as everybody says.
Some of the missions were below par and the action system was crap.
Oh, and it was linear.
CB | Para said:And you should take a week off to cool down, every reply I've seen coming from you is always aggressive and hostile. As if you felt so strongly about GTA...
Anyway if you like open-ended games that's fine, but that style doesn't fit Halflife².
NB. said:Why on earth are people debating the score? have any of you played HL2 yet?
Wait until the game is released and then decide if it deserved a higher/lower score...
Absinthe said:Hello. I would like to personally shake your hand, for you are the first person I've seen exhibit some kind of common sense in a long time.