Revolution Controller UNVEILED!

The problem I have is how you MUST aim it at the screen.

Ok picture this, 4 of your friends, sitting around semi circle, playing the new James Bond or Quake 4 Deathmatch - whatever.

In order to have each player aiming at the screen, they'd each have to have a direct view of the screen. This means no more playing from the side, or in a semi circle.. how's that gonna work? You better have one long couch!

Plus, if you got a 36 inch screen divided into 4, you got 4 players trying to aim their controllers at a little 1.5ft x 1.5ft screen, where enemies are probably 6 inches tall. It seems a LOT harder to do that with a laser pointer and a steady hand versus a controller with adjustable sensitivity that can't go outside the boundaries anyway.

Also if you were playing by yourself, you couldn't lie on your back on the couch and turn your head sideways, because then the controller wouldn't be aimed at the screen..

I don't know about the rest of you, but I like sitting there and relaxing while I play a game.. I don't have to worry about my position or whether my controller is pointing at the screen... and I'm not going to be swinging it around like a sword.. it just seems soo lame. It's funny enough watching someone move their mouth when playing with a regular controller, I think I'd die laughing if I saw someone swinging a remote around and pretending its a lightsaber! LOL! That's absurd..

Could you imagine the dorks in their skinned out "lightsabers" ? Hahaha... I'm not buying that POS. It reminds me of Nintendo's other gadgets that went down the tube... the original "gun" which this reminds me the most of... the RUNNING PAD (which was absurd).. and the Gyroscope, which basically sucked and gamers rejected.

Couldn't they have just come out with a super cool 2 handed joystick or something? I'm not waving my arms and swinging a virtual sword like a moron.
 
Then stick with the same games you've been playing for years and years. I'm looking forward to something new :)

You can't deny that this new controller allows us to play games in a new way (just as the DS has). Also, comparing it to old nes peripherals is rather pointless (the gun was pretty neat in it's time btw - I used to love Duck Hunt)

As for how it performs in multiplayer, none of us know.

This may be a crazy idea - but let's see how it plays like before making a decision.
 
Warbie said:
Then stick with the same games you've been playing for years and years. I'm looking forward to something new :)

You can't deny that this new controller allows us to play games in a new way (just as the DS has). Also, comparing it to old nes peripherals is rather pointless (the gun was pretty neat in it's time btw - I used to love Duck Hunt)

As for how it performs in multiplayer, none of us know.

This may be a crazy idea - but let's see how it plays like before making a decision.
That makes me think they designed the controller in order to make it compatible with a DS player for Revolution...
 
A lot of people also seem to be mistaken over how this thing works.
Take a hypothetical FPS game. You don't use the controller to "point" at the enemy and shoot like you would a laser pointer. Instead the controller interprets the movement of your hand, so that if you move left, it moves left etc.
Its much more akin to a mouse, in that it also transfers your movement to the virtual world, without that movement necessarily being to scale or even all that similar. So you wouldn't "point" at the enemy as with a gun, rather you'd point the controller slightly up and to the left, in order to move the onscreen sight up and to the left.
 
Actually direwolf you do point and shoot. I don't see what's wrong with that though, that might be a lot of fun.
 
Direwolf said:
A lot of people also seem to be mistaken over how this thing works.
Take a hypothetical FPS game. You don't use the controller to "point" at the enemy and shoot like you would a laser pointer. Instead the controller interprets the movement of your hand, so that if you move left, it moves left etc.
Its much more akin to a mouse, in that it also transfers your movement to the virtual world, without that movement necessarily being to scale or even all that similar. So you wouldn't "point" at the enemy as with a gun, rather you'd point the controller slightly up and to the left, in order to move the onscreen sight up and to the left.

You do point and shoot.
 
I have no doubt in my mind that is will be popular and stolen like all of nintendos other innovations. For example, when they announced the Rumble Pack people said "Who wants a controller that shakes?" Now its basically a standard feature on all consoles. When they put shoulder buttons on the SNES, Sony said "OMG lets make it better and put 4 on ours!" All systems now have shoulder buttons. I have no doubt that this controller technology will shortly be seen on Microsoft and Sony's future consoles. (not on the 360 and PS3, but probably the next ones). And of course, it won't be seen as "cool" until it appears on those systems.
 
Lethal8472 said:
I have no doubt in my mind that is will be popular and stolen like all of nintendos other innovations. For example, when they announced the Rumble Pack people said "Who wants a controller that shakes?" Now its basically a standard feature on all consoles. When they put shoulder buttons on the SNES, Sony said "OMG lets make it better and put 4 on ours!" All systems now have shoulder buttons. I have no doubt that this controller technology will shortly be seen on Microsoft and Sony's future consoles. (not on the 360 and PS3, but probably the next ones). And of course, it won't be seen as "cool" until it appears on those systems.
QFEtTotAS
 
Direwolf said:
You don't use the controller to "point" at the enemy and shoot like you would a laser pointer. Instead the controller interprets the movement of your hand, so that if you move left, it moves left etc.

What's slightly confusing is that it does both of these.

As well as gyros detecting the horizontal and vertical tilt of the controller, there's also a little box which sits near your TV. This detects exactly what point on the screen you're aiming at. Combining these two things gives you some amazing possibilities.

For example - imagine coming across a table with objects on it, in an adventure game of some kind. How do you examine a particluar object on the table? With old-style controls, you'd press a button to whisk it away to your inventory screen. Not so with the Rev controller. Just aim at the object you want to examine... hold the 'B' trigger to grab it... then simply lift it from the table. Draw it 'out' of the screen by pulling your hand back. Turn it over by rotating your hand. Drop the object by releasing the trigger... or give it a flick to throw it.

Combined with HL2-style physics, this could raise gameworld interaction to a whole new level. Stacking physics objects in 3D space would be quick and easy.

Gravity gun anyone?
 
Agreed, Noobulon, it's going to allow for levels of control and immersion never seen before.

Tennis games that allow you to apply topspin or slice with slight movement of the wrist, being able to melee in a fps by giving a quick swish with the 'remote', opening doors by selecting the handle and twisting .......... it just goes on and on :)

It seems that the most immeditate applications that spring to mind are for games viewed in first person. Of course, the contoller should be excellent for many genres from any type of perspective, but it's a first person adventure game which uses this new controller to the fullest that I anticpate the most.

For the first time we'll be able to manipulate objects in 3d. Aiming will be precise, accurate and fast, and movement will be in full analogue.

Going back to the door handle example. You could be sneaking through a spooky mansion, using the controller as a torch (as suggestd in the vid), when you come to a door which is locked. You put the torch away in your bag (maybe in the way you suggested, Noobulon) and get out your lock picking tools. With some moving/tilting/rotating of the controller, assisted by rumble and 'clicking' sound cues, you pick the lock. Now you can grab the door handle, twist, and slowly push forward to open the door without making a sound (or fling it open - it'll be up to us) Imagine the immersion, freezing as the hinge makes a sickening screach that may have alerted something inside.

Maybe the full potential of this controller won't be realised on the Revoltuion (maybe it will) But it is a damn good idea, and will be one day. I now look at mouse and keyboard and joypads in a new light, what they can't do is screaminly obvious. As Direwolf said, this controller will be copied and become standard (just as any innovation is)

It's a step closer to virtual reality :)
 
Straight from the Developer's mouth... the creator of Rayman and BG&E said this about it:

Michel Ancel said:
I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It’s opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at its time. It’s a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It’s closer to the way we act in real world, that’s why it’s going to be mass market. I’m sure that people will go crazy given the ability to interact so easily with virtual worlds. I’m just mad about it!

:eek:
O
M
F
G
 
Ok, apparently a lot of people misinterpretted what I was saying, but it doesn't matter since Noobulon's got it straight.
Bottom line: you don't have to have your arms out sighting down the front of the controller to hit stuff. You just rest it on your knee like every other controller.
 
But I want to wave it about like a loony :(
 
Noobulon said:
Wario Ware Revolution will take care of your needs :)

Woohoo - chop the onion, twist the nipple .... :) \o/
 
a controller wont make up for the amount of sales theyre gonna lose for not using high end hardware.
 
Reaktor4 said:
a controller wont make up for the amount of sales theyre gonna lose for not using high end hardware.

Luckily not everyone on this planet is a pre-pubescent teenage boy that measures games strictly by the number of polygons they push. You might as well send Nintendo an email and tell them what their future holds. Your clairvoyance could probably save them a lot of wasted time and money.
 
Reaktor4 said:
a controller wont make up for the amount of sales theyre gonna lose for not using high end hardware.
#1 We don't know what hardware they are using
#2 Due to limitations on cost and development time most games are unlikely to take full advantage of PS3 or 360 hardware anyway meaning they won't look any better than Revolution counterparts assuming the Revolution is significantly weaker in the first place.
#3 Graphics wise we are reaching a point where the difference between "good" and "bad" is increasingly hard to tell. 35 times more powerful than the PS1 as Sony claims certainly doesn't translate into being that much better looking.
#4 If the 360 and PS3 ends up being extremelly difficult to develop for like many developers have already started saying and the Revolution is easier then I can't see how many developers will be willing to spend so much extra time and money taking advantage of the new hardware.
#5 Graphics truly aren't everything, for the current generation the PS2 is the weakest hardware wise but obviously that didn't limit its capabilities of becoming the top seller.
 
Reaktor4 said:
a controller wont make up for the amount of sales theyre gonna lose for not using high end hardware.
Ummm... Microsoft and Sony lose money in their console divisions. Nintendo is the only one of the three that actually turns a profit (and a pretty big one) on just about every piece of gaming hardware and software they sell. Nintendo is a ****ing money-making machine. If you have a business... you dream of it having the efficiency of Nintendo. Sony is a behemoth compared to Nintendo, yet little Nintendo makes more money than all of Sony. They even make more than ABC, CBS, and NBC combined (last time I checked). They're not in any danger. They know exactly what they're doing.

Also, according to the reactions I've heard from people that have used it... it's unanimously positive. I haven't heard anyone come back from using it and say "What the Hell was Nintendo thinking?" The only people that have been saying that are armchair analysts... well... like you. I know I'm getting a Revolution (or whatever they're going to call it) because I'm bored with regular games and Nintendo almost always delivers in the gameplay department. That's enough for me.
 
Aye, money isn't a problem for Nintendo, neither is demand for their games and hardware - they sell crap loads of both.

I'm more excited about the Revolution than I have been for any console since the snes .... far more than for the 360 or PS3 (i'll probably pick up one of those too, though - for RE5 and because i'm weak!)
 
OCybrManO said:
Ummm... Microsoft and Sony lose money in their console divisions. Nintendo is the only one of the three that actually turns a profit (and a pretty big on) on just about every piece of gaming hardware and software they sell. Nintendo is a ****ing money-making machine. If you have a business... you dream of it having the efficiency of Nintendo. Sony is a behemoth compared to Nintendo, yet little Nintendo makes more money than all of Sony. They even make more than ABC, CBS, and NBC combined (last time I checked). They're not in any danger. They know exactly what they're doing.
I just started checking that for myself and here is what I found in terms of profit.

Sony: $658-million-US net Loss in the quarter ending March 31 2005
http://www.bloomberg.com/apps/news?pid=10000080&sid=aXQR2HiP7FM8&refer=asia

Microsoft Home and Entertainment Division: 179-million-US net loss over the year
http://www.gamesindustry.biz/news.php?aid=10288

Nintendo: 645.8-million-Euro profit over the year
http://www.gamesindustry.biz/news.php?aid=5674

I don't put much faith in those numbers though as its hard to find reports that are from the same period of time, as well some of those if not all may be "estimated" profits. However if those are even a little accurate it certainly shows Nintendo as being the most profitable.
 
I checked out a few polls on the Revolution controller and it seems most people are turned off by it. Just google "revolution controller poll".

I'm glad you guys are excited, and it's great Nintendo is profitable.. which means nothing except they have low costs so that they can make good profits off low revenue - unlike MS and Sony video game businesses, which have huge revenue, great cash flow, and spend more money developing than we spend buying.. and thats good for us - the consumer - because they foot the bill, instead of vice versa. That's cool if you ask me.. do you really want to spend 300 on a system that costs 150 or do you want to spend 300 on a system that costs 400? Thats a no brainer...

I just don't think this controller is going to work to bring everyone back to Nintendo...

I'm 26, and everyone I associate with is done with Nintendo... Mainly because they don't support any good games... it's like their games are made for little kiddies... I think they lost a lot of their fanbase when they wouldn't port over Mortal Kombat to the 64 unless they removed EVERYTHING questionable (which was what made the game cool).. that was the start.. and thats the problem... They should have been developing their main fan base by catering to people who were Nintendo fans from day one... people my age... instead of focusing only on the younger segment, and letting their main fanbase move on to PS, Xbox and PCs... At the time, their main fan base was growing older, and we were playing Mortal Kombat. That's what we wanted... unfortunately, Nintendo, in their ultimate wisdom, decided not to give their fans what they wanted... They could have dominated, but they chose a different route. So we left Nintendo, and went and played games that were new and innovative.. which is what we wanted.. and watched in boredom as Nintendo continued to rehash the same games from 20 years ago in new formats.. and continue to cater to the 12 and under population.. You can disagree, but I think everyone would agree that in the early 90s, Nintendo was #1... and by the end of the 90s, Nintendo lost more than half their original fans to other consoles that were giving us what we wanted....

What gamers want ISNT new controllers, it's new games... with new and innovative gameplay, new characters, new enemies, and new styles of play..

I and everyone I talk to has had enough Zelda, Metroid and Mario to last a lifetime (or two). That's what really turns me off to Nintendo. You combine that with a crazy new controller, that imo doesn't look fun, and the result is what we are seeing in the polls I mentioned: people not being interested in Nintendo's latest offering.

Maybe I'm wrong and it will be a huge success! Hell, I hope the controller is the best thing to come around in 10 years, I hope it makes games a lot more fun and interesting...! That would be great.. but I'm truly doubtful. Everyone compares this to the original 64 controller, without mentioning Nintendo's numerous failures that I previously mentioned - the gun, the robot & gyroscope, the running pad..

To be fair, I've even asked myself would I be more excited if it was Microsoft developing this for X-box 360. The answer is yes! Microsoft hasn't let consumers down by refusing to give them what they want.. or by creating numerous different games that all have 1 of 5 themes (Mario, Zelda, Metroid, Yoshi, etc) so if they came out with something new, it would be viewed as great and cutting edge.. versus Nintendo which is just boring and lame now... I know, I know.. there are some people that love Nintendo to death, but I'm just generalizing.. most people like Xbox and PS2 better, what else is there to say?

Do this... Look at pictures of "Gears of War" for X-Box 360. I would wager that if X-box came out with that controller first, and they said it was going to be used to play Gears of War.. and it was going to be the BEST controller ever, OMG!!!!!!!!!, everyone would be excited as hell!!! It's not the controller per say, the problem is that it's just a continuation of Nintendo's lameness.... it's really hard to get excited over a controller for a game, when it's really the games that aren't fun... and I'm guessing that most people rather play a good, fun, exciting game with a cheesey controller (example - Mario on NES) than a horrible game on a great $200 joystick or a $5000 Virtual Reality headset... or a gyroscopic nuchuck controller...

This is just my honest opinion..
 
To be fair, I've even asked myself would I be more excited if it was Microsoft developing this for X-box 360. The answer is yes! Microsoft hasn't let consumers down by refusing to give them what they want.. or by creating numerous different games that all have 1 of 5 themes (Mario, Zelda, Metroid, Yoshi, etc) so if they came out with something new, it would be viewed as great and cutting edge.. versus Nintendo which is just boring and lame now... I know, I know.. there are some people that love Nintendo to death, but I'm just generalizing.. most people like Xbox and PS2 better, what else is there to say?
Well lets not forget, this controller could attract TONS of 3rd party support. Developers will think, hey this controller will let us do so much more why not utilize it and make a game?
And no Microsoft hasn't created numerous games. 3rd Party developers have created there numerous games. If Nintendo can attract 3rd party developers then it would be great.

Take a look at console evolution here. I came into consoles with the SNES and N64.
Now SNES to N64 was a great leap, 2d to 3d. Our current gen consoles are just a graphical leap. Not a leap in playability, fun, etc.. It will take longer to create games, price of games may go up due to more costs on the developer, since games take more money publishers may not take funding chances as much(less oringal games)) etc..
At least Nintendo is just trying to do a graphical leap, but are actually trying to add something new.
 
I was going to right a huge post about how much a disagree with almost everything you say, NJspeed, but can't be bothered.

I also wouldn't pay the slightest bit of attention to any of those online polls either. The internet - home of the vocal minority.

Everyone I know who is passionate about video games, including 5 or 6 who work in the industry, is very excited about the Revolution controller, and the new levels of control and immersion it will allow.
 
@NJSpeed

Most of the polls I found after that google search were from the period of time before the controller was announced. Every poll I have since the announcement so far has shown Nintendo either in the lead or they are undecided about the controller. Thats basically showing the exact opposite of what you were saying.
 
NJspeed:

Wow... that really explains a lot. Basically speaking, you are superficial. You want pretty, hyper-realistic pictures. All I care about is fun/interesting/new gameplay... and Nintendo hasn't failed to deliver that to me for 20+ years. If you don't like "kiddy" games... you don't have to play them. Buy an Xbox 360. It's cool. Your friends will think you're cool, too. I, on the other hand, can appreciate that artistic style in its own right and don't care what people think about me playing Mario, Zelda, Kirby, Donkey Kong, Pikmin, etc. As long as I'm having fun, I couldn't care less. Luckily I don't have extremely image-conscious friends... so, they'll gladly join me in a game of Mario Party, SSBM, Mario Kart, Mario Tennis, etc... and we'll have a blast! That doesn't mean I don't like games just because they look good. I have an Xbox for that reason... and if there's a multi-platform game I get the one that looks better. There's just no other place I can get my Nintendo gameplay fix.

Also, you obviously don't know a lot about the necessity of censorship in early days of console gaming (particularly the late NES to early N64 period). I'll just put it simply: If game developers didn't self-censor (which eventually led to the creation of the ESRB) video games would have been censored by the government or, even worse, banned. There was a lot of political tension involving the video game industry back then... perhaps even moreso than today's GTA:SA scandal. The Nintendo seal of approval was a way of assuring that it was a quality game the whole family could enjoy. It's one of the steps that helped save the industry. Like it or not... you might not be playing Half-Life 2, Doom 3, and the GTA series if the video game industry didn't go through a temporary phase of self-censorship. Consider yourself lucky that the responsibility of the big players in the industry kept it from destroying itself.
 
Cmon guys I wasn't trying to be rude.. just post my opinion, like I said. I even looked at the situation from different angles. Just for everyones information, I probably wont buy _any_ console, and I was merely presenting the opinion of your average late 20s gamer whose seen it all from Colecovision to the present... and the truth is that most people like me don't want to play Super Mario Kart 14.

What I typed, while lengthy, could have been written by 9 out of 10 gamers my age who don't like Nintendo's games, but at one time did.

Peace all... I don't have anything else to say except thanks to those of you who wrote intelligent responses and took the time to read my whole post and understand what I was saying. (especially when I said I hope I'm wrong and this controller turns out awesome) Hey at least I wasted some time for those of you at work. I hate it when theres no good posts to read. Well... later.
 
NJspeed said:
I'm 26, and everyone I associate with is done with Nintendo... Mainly because they don't support any good games... it's like their games are made for little kiddies... I think they lost a lot of their fanbase when they wouldn't port over Mortal Kombat to the 64 unless they removed EVERYTHING questionable (which was what made the game cool).. that was the start.. and thats the problem... They should have been developing their main fan base by catering to people who were Nintendo fans from day one... people my age... instead of focusing only on the younger segment, and letting their main fanbase move on to PS, Xbox and PCs... At the time, their main fan base was growing older, and we were playing Mortal Kombat. That's what we wanted... unfortunately, Nintendo, in their ultimate wisdom, decided not to give their fans what they wanted... They could have dominated, but they chose a different route. So we left Nintendo, and went and played games that were new and innovative.. which is what we wanted.. and watched in boredom as Nintendo continued to rehash the same games from 20 years ago in new formats.. and continue to cater to the 12 and under population.. You can disagree, but I think everyone would agree that in the early 90s, Nintendo was #1... and by the end of the 90s, Nintendo lost more than half their original fans to other consoles that were giving us what we wanted....
You're totally right. If Nintendo had kept the blood in Mortal Kombat they'd be teh kingz of conxzoles!

:dozey:

You also say they rehash the same games from 20 years ago. So making a new Mario game is a rehash? Mario 64 set the standard for 3D platformers.

What gamers want ISNT new controllers, it's new games... with new and innovative gameplay, new characters, new enemies, and new styles of play..
Now this is the really funny quote.

New and innovative gameplay and new styles of play. When I look at the PS3 & XBox I see none of this. All I see is better graphics, but when I look at Nintendo... :smoking:

To be fair, I've even asked myself would I be more excited if it was Microsoft developing this for X-box 360. The answer is yes! Microsoft hasn't let consumers down by refusing to give them what they want.. or by creating numerous different games that all have 1 of 5 themes (Mario, Zelda, Metroid, Yoshi, etc) so if they came out with something new, it would be viewed as great and cutting edge.. versus Nintendo which is just boring and lame now... I know, I know.. there are some people that love Nintendo to death, but I'm just generalizing.. most people like Xbox and PS2 better, what else is there to say?
Somehow I don't think Mario, Zelda, Metroid and Yoshi are themes. If they can use those characters in different games, then what's the problem? Do the 2D Metroids play the same as Metroid Prime?

Do this... Look at pictures of "Gears of War" for X-Box 360...
I looked at videos, then I laughed. It doesn't look good at all.
 
"Buy an Xbox! You obviously want to look sooo cool. All your friends will think youre soooo rad. You'll be a popular and superficial little sheeple. Me? I'll be living on THE EDGE(tm), being a rebel with my Nintendo. Oh yeah, it's like... you totally don't get it. You're too busy being, like, a conformist. I live on the fringe and don't give a ****."

This kind of bullshit needs to stop, people.
 
Absinthe said:
"Buy an Xbox! You obviously want to look sooo cool. All your friends will think youre soooo rad. You'll be a popular and superficial little sheeple. Me? I'll be living on THE EDGE(tm), being a rebel with my Nintendo. Oh yeah, it's like... you totally don't get it. You're too busy being, like, a conformist. I live on the fringe and don't give a ****."

This kind of bullshit needs to stop, people.

The Edge™ from U2 called, he said don't use his name in that manner.
 
Unless he's planning on waving his arms around in front of "The Revolution", his title is forfeit.
 
Absinthe said:
"Buy an Xbox! You obviously want to look sooo cool. All your friends will think youre soooo rad. You'll be a popular and superficial little sheeple. Me? I'll be living on THE EDGE(tm), being a rebel with my Nintendo. Oh yeah, it's like... you totally don't get it. You're too busy being, like, a conformist. I live on the fringe and don't give a ****."

This kind of bullshit needs to stop, people.
It will stop when the "all Nintendo games are made for children" bullshit stops.
I'm 26, and everyone I associate with is done with Nintendo... Mainly because they don't support any good games... it's like their games are made for little kiddies... I think they lost a lot of their fanbase when they wouldn't port over Mortal Kombat to the 64 unless they removed EVERYTHING questionable (which was what made the game cool)
EDIT: Also, I forgot to mention that the whole stylistic "kiddy" cartoon theme is part of a larger cultural difference between the USA and Japan. That's another thing that should be considered.
 
When's the last time a mature Nintendo title came out? I mean, Nintendo-developed. I personally don't have an issue with more light-hearted games. I can enjoy Zelda, Mario, and all that jazz. But I generally prefer titles that have a bit more pubes.

However, there is NO denying that Nintendo has a large library of games that are accessible to younger audiences.

Take up your issue NJSpeed. Don't imply offhand that I am some trendy tard.
 
Absinthe said:
Take up your issue NJSpeed. Don't imply offhand that I am some trendy tard.
What? You jumped into the conversation with an obviously hostile and misrepresentative paraphrasing of something that wasn't directed to you in the first place. So, I responded. Don't get all indignant about it. You may very well be a trendy tard... but I said nothing of the sort. In fact, I quoted someone else's post as the example.
 
Metroid Prime was a 'mature' title - for whatever that's worth.

I'm a fan of good games fullstop, be it Advance Wars on the DS or HL2 on the PC. I can play Super Monkey Ball with my mum and girlfriend, but neither would dream of playing GTA, which they both consider to be a very 'kiddy' game. I'm pretty certain that most teenagers would take one look at the bright and colourful visuals of Moneky Ball, and the gritty violence of GTA, and feel the exact opposite.

If Nintendo is aimed at kids then the PC, Xbox and PS2 are aimed at spotty adolescents - of course, I believe neither of these statements to be true.

Let's face it, we're grownups who still like to play army. If you like your games with swearing and blood, then fine - but don't make the mistake of thinking it's anything more sophisticated or mature than say, Mario 64. Anyways, none of thevideo games we play are particularly 'mature' (incl. the great HL),which is all good, otherwise they probably wouldn't be any fun.

Now, back to Wario Ware Revoltution - Toss the Pancake, Slap Bottom, Burst the Balloons .... \o/ :)
 
When's the last time a mature Nintendo title came out? I mean, Nintendo-developed. I personally don't have an issue with more light-hearted games. I can enjoy Zelda, Mario, and all that jazz. But I generally prefer titles that have a bit more pubes.
When was the last time Microsoft developed a Non-"Mature" title. You know one with a few less pubes? And by Microsoft that will include the studios the own(like bungie).
Anyway, Nintendo is more japan focused than America Focused. If 3rd party developers start going with the revolution, the Revolution will also enter an American Focused Market with the Japanese Market.
 
Minerel said:
When was the last time Microsoft developed a Non-"Mature" title. You know one with a few less pubes? And by Microsoft that will include the studios the own(like bungie).

What, you mean like Xbox titles? Vexx, Munch's Oddyssee, Stranger's Wrath, Blinx, Voodoo Vince, etc...

I'm not trying to compare quality here. I'm just stating an inarguable fact that if you were to select a console that places a sizable priority on younger audiences, you'd be choosing a Nintendo console. Let's face it. Mature titles aren't in abundance on their platforms and I can completely understand why that turns many folks away.
You may cry that such people are shallow sheep, but I argue that themes can make all the difference in the world when it comes to the experience you're feeling.
 
On what platforms are mature titles abundant?

What is a mature video game for that matter?

Can theme alone determine a titles maturity?

A game should only be rated by its qualities - whether it will engross and entertain the player from start to finish, of bore him/her after5 minutes.

Nintendo's greatest strength is that their games appeal to all ages and both genders. Maturity shouldn't come into it - we'll be debating whether Monopoly or a game of cards is mature next.
 
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