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UnmarkedOne said:Hey guys, just posting some screenshots of different Source engine effects for the people still stuck at work, or for those unable to run CS:S for some reason.
The first three shots are effects much like the shiny floor in Dust, though it's great to finally see some variety.
The last two shots are of the glass effects. The first is a pane shattering, obviously, and the second is of me walking through a damaged sheet of glass (if it's already cracked, you can use your momentum to break through it). Take a look at those super-sharp glass textures on the second glass shot... that's insane. Way to go, Valve
-UnmarkedOne
mutt said:http://www.halflife2.net/forums/attachment.php?attachmentid=10545 wasnt this guy in jaws?
figge said:Don't think thats Dx9 effects... though i used my Geforce 4 TI on the CS:S beta, and i had those effects...
oh... didn't realize thatUnmarkedOne said:The effects don't require a DX9-based video card, but they do require that you have DirectX9.0b or later on your system.
-UnmarkedOne
figge said:
BetaMaster said:Is it just me, or are the hostages huge? Or is the player crouching down?
ElFuhrer said:The detail in office is fantastic. Individual keys fall off the keyboards when they get shot
cliffe said:Glad you guys are enjoying CS:S. We are very happy to get it out there into your hands.
Cliffe
VALVe
Sparta said:Is it me, or do the hostage models look like they have normal maps on them?
Raziel-Jcd said:http://www.halflife2.net/forums/showthread.php?p=821895#post821895
A lot of screenshots i took (everymap)
Ok, I'll humour you.Raziel-Jcd said::flame: No one is reply to my thread. I put to much work for it to go by like that! :flame:
This THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE, I REPEAT THE BEST LOOKING GAME EVER!UnmarkedOne said:These first two shots show better how you can break models into smaller and smaller pieces.
The last three shots show off the water effects. Water1 is me standing in the water, and it's almost transparent up close (though in the game it distorts the ground quite a bit, so it's much easier to see) and fades to a non-reflective, dirty brown color in the distance. It's really cool how HL2 features many different types of water.
Water2 shows the really detailed splashes, which look even better than what we saw in early CS:S movies. And the last shot again shows off the transparency effect, except unlike Water1 where the water in the distance is flat shaded, this water reflects the archway nicely.
-UnmarkedOne
UnmarkedOne said:For once the eyes are actually modeled, rather than flipping two textures back and forth for a blink animation, or worse yet having characters that don't blink at all.
http://www.halflife2.net/forums/attachment.php?attachmentid=10565
-UnmarkedOne
Raziel-Jcd said::flame: No one is reply to my thread. I put to much work for it to go by like that! :flame: