theotherguy
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- Jul 5, 2003
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entities and other objects do not cast shadows on each other in HL2. All that this fix has done is that it makes the shadows blend with each other, instead of overlapping. (if this fix is real)
therefore, objects on tables will appear to have no shadows, but when moved onto a static object, they will have shadows. (unless the light source is coming at an extreme angle, then you would see the shadow of the table and the visible parts of the object on it)
therefore, objects on tables will appear to have no shadows, but when moved onto a static object, they will have shadows. (unless the light source is coming at an extreme angle, then you would see the shadow of the table and the visible parts of the object on it)