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Uh?!? What happend to your site? Seems to be down...
Hope the project is still alive!
Hope the project is still alive!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Yeah we could use it at head-humped. whatever's left.Dowie said:Just release what you have the project is dead :'(
Besli said:No, it can't be dead!! ;(
Let's move to the H.I.T Forum. They have a Source area now!
And the project of the SD Model Pack For Half-Life: Source precedes very well!! (First version is allready out.)
So please don't let this Project die!!
Screenshots:
http://img180.exs.cx/img180/4830/collage1qh.jpg
http://img239.exs.cx/img239/1249/collage20mg.jpg
Rhino said:Hay, Do you guys mind if i use some of these textures for some of my own css mapping as i allways wanting more to play with :E
Just thourght i would ask you first than nick them and go away using your work without asking
evan thou i might not use them at all :rolling:
No problem!! :afro:Frraksurred said:Note to Besli: Thanks for clearing up the loose ends I created in the thread linked above. You da man!
Yes, I do.d'keesto said:Besli, do you already have all the textures from before--the one I released when we were at 10 percent?
Yes, I'm very interested!!d'keesto said:I haven't, I think they're more strapped for funds than before. Are you interested in taking over the project? I don't have time to devote to it anymore with grad school. I can tell you what you need to do to the vmt files to get textures working.
Yes I will!Frraksurred said:Besli, you're becoming one of my favorite individuals! Keep up the great work!!!
Not much yet! I tried to contact the great texture artists here on the Forum, but I got no answer yet.JWFokker said:So what's going on with this? I was looking forward to it quite a bit.
Besli said:Yes I will!
baracuda (leader of the: SD Model Pack for Half-Life: Source) asked me to combine both packs. But first we need more work done...
Hey d'keesto, I made this (attachment) with VTFTool, but it didn't works ingame!
Ah okay, thank you!d'keesto said:It doesn't work because the original texture was a decal, but you didn't specify that in your new VMF. You'll need to edit original VMFs with Notepad. I just sent you a PM with instructions. It's just some stuff to paste into the original VMFs so that the big new quadruple sized ones get scaled down by four to fit in the same space as the originals.
Wow, sounds great!!mikeandike22 said:hey remnetworks.com will host your site for $3 a month, 200 mb space, 4gb transfer, unlimited ftp/sub-domains/mysql dbs/emails, and it comes with built in scripts.
Ups! :rolling:rahba said:I haven't checked this thread in awhile. I can't believe it's still going
Considering the persistence of this thread you'd think there'd be more people participating. I'm still hosting the 'beta' version of the texture pack on my site if anyone wants it. (Limited bandwidth, please don't post the link elsewhere.)
www.lousybeatnik.com/sourced_version0.10.zip (unzip to hl:s materials folder)
warning: while 10% of the textures are done, it definitely will not seem like that while playing. A lot of that 10% isn't used at all in game, or is used very infrequently. There are also a few textures that look strange and need to be fixed.
If we're going to start working on stuff again I think there needs to be a better approach. Attack textures one level at a time, avoid textures that never end up getting used etc.
rahba said:I wonder if there's a way to print out a list of maps and their texture dependencies.