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Originally posted by guinny
Here's living proof:
http://www.dodstudios.net/uploads/uploads/23423453 copy.jpg
Originally posted by guinny
I don't see how you think that's cover fire? It's quite obvious that gordon was staged to move there. It's too much of a distance to be simply wild fire. Why are you guys afraid that the AI may not be all it's cranked up to be? It's like your defending it. Relax, I'm just saying it stands out, and it makes me wonder about the real AI, which NOONE can judge, until we've experienced it all for ourselves.
Originally posted by guinny
There's two windows! They can see where he is perfectly! They would know if he was by the washing machine or not, simple because the washing machine is in direct view of the windows.
Originally posted by Wesisapie
i thought it was pretty unimpressive how he just shoots perpendicularly into the window... and also pretty stupid how gordon moved into the fire.
i think the player moved into the line of fire to make things look more dangerous, and to make the game look better.
But yes, it is something that was pretty silly looking to me. If he was jst firing in randomly, then he should have sprayed all around the room more, like propped the gun up on the ledge and let her rip.
Originally posted by Wesisapie
... and also pretty stupid how gordon moved into the fire.
Originally posted by Wesisapie
but he could have taken the two guys out easily
Originally posted by Dile
Guinny thinks that this is a "bug" of the AI but no, the proffession of it here becomes clear.
Just like in real life: the combine soldier didn't want to get shot, he nestled to the wall which is a perfect cover, and the only one that is out of his cover is his weap, which is very hard to hit. He does not see what hes shooting at, but its not important, he only knows that you are in the room, and tries to spray the whole area with bullets. You can often see this in films.
Originally posted by guinny
I don't think it's a bug, nor anymore do I believe it was staged. I'm convinced it was spectacular AI. But I'll keep my hopes low just incase.
Originally posted by guinny
I.E, stand in the open and reload their weapons. 2 of them did that. Personally, if there was an enemy 5 feet away, or one flight of stairs down shooting at me, I wouldn't reload out in the open. I won't have time to notice these things though, because they'll all be dead before they have a chance to use their artificial intelligence.
Originally posted by guinny
Well, we can't entirely judge. Valve is still tweaking with the AI, also, that video is over a year old. Alot of improvement has been done. Noone could tell what the AI will be like except when we have it ourselves.
Originally posted by Digital
I think the soldiers shot there so they would scare gordon, i would just shoot wildly into a building like that too if i couldnt get in, man cant you see ?? he shots at so gordon wont go that way, stay in the area till they burst in. but he still goes that way !
Saying that Valve is trying to cover up that AI can't aim at the player does not make any sense.
Originally posted by guinny
I just sent him your question
I wonder if all, or maybe just some of the wooden objects in the game, like for example tables and chairs and so on, are build up of individual wooden planks, or are they completely solid objects?
That is, could you for example shoot two legs off at any position from a table, making it slant/tilt a little or very much depending on how much you cut those legs, or maybe shoot a bit off from all legs on a chair and thereby lower it.......OR do they react as in other games, that is they break apart as a solid object? Or is it somewhat inbetween, that you can cut off a leg, but only at one specific position?
Originally posted by Apos
The answer is that you can do either: you can build it as a solid object or as individual destructible pieces. Its up to the map maker. Thanks for wasting everyone's time though.
I have never seen this officiall information,
Originally posted by Apos
But go ahead: mail him some more redundant questions.