(SGA) Doctorwho
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I had an idea for an update for the scout, a cricket bat so you could beat down your foes
Shun of the Dead style
Shun of the Dead style
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\Class: Engineer
Weapon: Golden Wrench
Replaces: Wrench
Acts a bit like the medigun. As the wrench heals and upgrades his buildings the Engineer charges a bar. When the bar is fully charged and the Engineer has a full metal reserve he can spend them both (right-clicking) to make a single building invunerable for a few seconds. The golden wrench reduces the maximum metal reserve of the Engineer to 125.
Ops. I got the metal costs mixed up. Make that 150 metal.So, that means no Sentry Gun?
I have an idea, a CTF map that has a single neutral intel case located at the center of the map; but instead of taking it and delivering it to your base it has to be taken to the enemy base to be capped, sort of like a football game.
The scout is supposed to be really annoying, right? So maybe he should have weapons that bother people, but don't necessarily hurt them. Like something that could slow players down, or mess up their vision.
I don't care what the gun is, if it has that name, I will die happyThe Dropkick Murphy
Replaces: Pistol
A .50 cal pistol the Dropkick deals more damage per shot than the standard-issue pistol
but at the cost of only having a slower fire rate and only 4 shots per clip
Yea, he shouldn't be able to harm anyone at all:|
But it takes 1-2 wrench hits to fully heal any building, that'd be useless
I'd love to see the Scout's caltrops make a comeback.
I'd love to see the Scout's caltrops make a comeback.
some ideas of mine
scout
baseball ball launcher
one of those machines used to practique baseball but that the scout can carry
it will shoot strong balls that ricochet when hiting a surface and even enemies,if shot inside a room it will ricochet everywhere httting anything inside,and if you can the use the ricochet to things like shooting a wall and the ball go and hit a character out of your vision
but it dont deal too much damage,so in cases like shooting a lot inside a room will damage a lot depending on how much it ricochets and hit
balls will have a ricochets limit for example ten bounces each ball,but that will depend on distance too,is the ball travel more distance unbounced it will lose force and have less bounces
so on open spaces it will not be so effectives
you have to replace it whit one of your guns
soldier
TOW missile
practically the same bazzoka of half-life where you guide the missile whit a laser
but you will only shoot one at the time and and have just 1 so you will have to reload much more often
missile will have time limit
you have to replace it whit one of your guns
pyro
jetpack
a jet pack that allows you to go very fast in a straight line and you can shoot while flying
you can only go forwards you cant stear while moving
since you are moving forward the winds is against you so the flamthrower lose range but is spread around you so if you pass nearby of a enemy the fire may get him
you have to reaplce it whit one of your 2 weapons except the flamethrower
when you die you cause a bit of damage around you
demoman
cluster bomb
a weapons that trows a big grenade that when impacting it release a bunch of bomblets(minibombs) that spread around and explode at impact
you can denotate any time you want,if you detonate it in midair the bomblets will spread to the ground dealing damage to a wide area
but since they spread if detonated to late it will spread litle
and detonating too soon they will spread too much to cause a significan damage in a aera
bomblets are not very powerfull on themselfs so they rely on quaintity to cause a lot of damage
since bomblets are spread in a spherical way the damage may not fill the whole room depending in where it detonated,exaple if detonated near a wall all bomblets facing that wall will explode at impact making the nnearby bomblets to explode,if detonated more to the middle the bomblets may distribute the damage more susscefully
you have to replace it whit one of your guns
weapon carry one bomb so you will have to reload frequently but reload is similiar to the weapons so you can keep a "constant" attack
heavy
"bear stomp"
the heavy stomps the ground whit its fists making a hitwave that repel enemyes around you,if enemies are very close they can get damaged
if you stomp directly into a enemy (tipical meele) it may kill it instanlt depending of the class
it litlearlly a upgrade of the fists but you los your shotgun
engineer
magnetic mines
mines that stick to surface and if a enemy pass very close it will attach to it and slow it down considerably
for example if a scout got one it will make its speed more like normal speed and if it got a big bunch it can be as slow as a heavy
if you unfortunately get a veyr big amount attached you will be stoped completly though for a brief time
it will have a time limit,a team mate can detach the mine whit a meele hit only
mines are cloaked but if you have good eye you could see the distortion and spot it
if you shoot it while attached to surface it will destroy
using them requiers metal and as a engineer you can pick them back if you need the metal
can be trown or just placed
replace pistol
medic
long range medigun
is the medigun but a considerably long range,meaning you can keep healing someone from a bigger distance,even for example a situation where the teammate you are healing enter a room you can keep healing it from the outside,but off course there is a certain distance to it so you would have to get closer if needed
also is other player,allied or enemy pas trough the beam the link will be cut,you can manipulte the beam in ways like if you aim up the beam will be up so other players can pass underneath it,if you aim it down the others players can jump over it easily
it will regenerate the charge faster
sniper
whip
it will be a meele whit a long range,it deals litle damage but cause a disorientation effect(like in halflife2 when a antlion or zombie strikes you) messing whit your aim
its very acurrate so you have to keep the crosshair in your target to make all attacks hit so if the enemy moves erraticaly will be not that easy
if you use it ona item it will bring the item to you
replace machete
spy
flashbang
a grenade you slide to the ground that after a brief time it explodes and makes a blinding flash whit a high pitched noise that mess your senses for a time
it works by range so if you dont look at the flashbang you will still be affected but the effect will last 80% less,or more depending in the angle
it affects sentryes and other mechanisn but not cause any damage and cant be rapaired so the sentry will be normal after a brief time
it affects teammates too
can be trown when disguised
have two trowing modes like in halflife2
replace sapper
I'd like these ideas if they weren't presented with terrible spelling and grammar.
I'd like these ideas if they weren't presented with terrible spelling and grammar.