Unlockables, acheivments, ideas thread.

I had an idea for an update for the scout, a cricket bat so you could beat down your foes
Shun of the Dead style
 
Maybe a tug-of-war with a cart would work better?

Class: Spy
Weapon: Watch upgrade
Replaces: Revolver
The watch gains a laser targeter that shows up as a selectable weapon in the inventory. The laser pointer can be used without losing disguise. Shows up as a dot similar to a sniper's aiming dot. Any enemy that is tagged with the dot will have all shots that hit him become critical (even his own). As it is a feature of the watch it will drain the cloak battery when used.

Class: Engineer
Weapon: Walkie-talkie
Replaces: Handgun
Pisses off Steven Spielberg fans.

Class: Spy
Weapon: Bomb
Replaces: Sapper
When used, the Spy explodes, healling all nearby enemies. IT'S THE LAST THING THEY'D EXPECT!!!

Class: Engineer
Weapon: Golden Wrench
Replaces: Wrench
Acts a bit like the medigun. As the wrench heals and upgrades his buildings the Engineer charges a bar. When the bar is fully charged and the Engineer has a full metal reserve he can spend them both (right-clicking) to make a single building invunerable for a few seconds. The golden wrench reduces the maximum metal reserve of the Engineer to 125.
 
Engineer:

The Rivet Gun

A replacement for the shotgun, the rivet gun drains 3 rounds of ammo from the
weapon of the target per hit and adds it to the engie's metal reserve. The catch
is that like the bluntsauger it can't perform crits.

The Super Spanner

A replacement wrench the super spanner grants the engie the ability to overfix their
buildings like the medic's overheal abilities up to 150% of the structure's health.
Overfixing requires 200 metal to implement and it will diminish as the building is
attacked.

The Telelauncher

An alternate Teleporter exit the Telelauncher can send its user straight up into the
air like a rocket jump when the secondary fire button is pressed while the user is on it
However, the Telelauncher requires 200 metal to construct and the jump function requires
the teleporter system to recharge after every use.

The Decoy-o-Matic

A replacement for the handgun the Decoy-o-Matic lets the Engie place a single fake dispenser on the map. while it will look like a standard dispenser to the enemy to your
team it will look like a cardboard box, filled with dynamite with a crayon drawing of a
dispenser on it. If attacked or sapped the decoy goes up with the force of a crit rocket,
making it a handy rush and spy stopping tool. The rub is that the engie must sacrifice all
long ranged attack provided by the handgun.

Scout

The Kneecaper

A scattergun replacement the Kneecaper is an automatic shotgun that offers a higher fire rate than the scattergun and does even more damage at close range, but the kneecaper has a longer reload time than scattergun and does almost no damage at long range.

The Cricket Bat

A Replacement bat that delivers knockback instead of critical hits the Cricket bat allows
the scout to beat on people Shaun of the Dead style.
 
\Class: Engineer
Weapon: Golden Wrench
Replaces: Wrench
Acts a bit like the medigun. As the wrench heals and upgrades his buildings the Engineer charges a bar. When the bar is fully charged and the Engineer has a full metal reserve he can spend them both (right-clicking) to make a single building invunerable for a few seconds. The golden wrench reduces the maximum metal reserve of the Engineer to 125.

So, that means no Sentry Gun?


Now, everyone knows that the Spies weapon screen only shows the Revolver and Knife for new weapons. But thats only two weapons. Every other class has three. So I think its going one of three ways.


1.The Spy gets an additonal weapon slot. Revolve, Sapper,Knife, D-Kit, and somthing new.
2.The Spy gets two different guns and a new knife, or two different knives and a new gun.
3.The Spy gets a new gun and a new knife
 
Spy:
Tranquilizer gun
Replaces Revolver. Gun stuns enemy for 3 seconds and messes up the screen of enemy for 10 seconds(Stacks) Great weapon for retreating from a flaming pyro or anyone. Also great for irritating camping units.
 
It would also help other classes work with them. The spy is far too lonely, at the moment.
 
There should be a map that's in a mine, like the blue spawn in the first stage of dustbowl. But the entire map is like that. I can't decide whether it would be attack/defend or five point capture.
 
I have an idea, a CTF map that has a single neutral intel case located at the center of the map; but instead of taking it and delivering it to your base it has to be taken to the enemy base to be capped, sort of like a football game.
 
I have an idea, a CTF map that has a single neutral intel case located at the center of the map; but instead of taking it and delivering it to your base it has to be taken to the enemy base to be capped, sort of like a football game.

There already is a map like that a forget what its called though but i have definetly played it there is also one like that called rugby and Bball.
 
Either that or they could bring back The Hunted. The civilian could equip special gadgets that
could help him avoid getting killed, like a flame-proof umbrella for dealing with pyros or a hand held radar for dealing with spies, or even spring loaded shoes so the civilian could double-jump like a scout. All of the gadgets could be unlocked by completing a class specific achievement in The Hunted. For example, lighting a civilian on fire 50 times would unlock
the flame-proof umbrella or Backstabing a certain amount of civilians as a spy would grant
the player the hand held radar.
 
Wooden bat Breaks after hitting someone once, but the hit is a crit and instant kill no matter what. After it's used it is just a splintered chunk of wood which will do no damage.
 
What the **** is the point in a weapon that can only be used once? I know. Let's make all weapons jam just like in real-life!
 
It can kill anything. It can stop ubers in their tracks, kill lvl 3 sentries, heavys. Sure, you can't go around boinking people, but the scattergun's far more effective for that anyway.
 
And why would a wooden bat kill you when a metal bat wouldn't?
unlogical!
 
Wooden is really only to explain how the bat can break....
 
Maybe it could be a metal bat with dynamite strapped to it?
 
Golf club, although that wouldn't really tie in to the Scout, seeing as he is a stick ball sort of guy.
 
The scout is supposed to be really annoying, right? So maybe he should have weapons that bother people, but don't necessarily hurt them. Like something that could slow players down, or mess up their vision.
 
The scout is supposed to be really annoying, right? So maybe he should have weapons that bother people, but don't necessarily hurt them. Like something that could slow players down, or mess up their vision.

Yea, he shouldn't be able to harm anyone at all:|
 
The Foam Finger:
Replaces: Bat

A giant foam hand that sends enemies flying with a mighty backhand. What the Foam Finger
grants in knockback power it deals less damage than the bat (your whacking people with a piece of foam).

The Airsoft gun
Replaces: Scattergun

A supercharged pellet gun the Airsoft gun grants the scout an insanely fast firing weapon that works well at short to medium range. The airsoft however, does less damage per shot than the scattergun and is not as lethal at close range.

The Dropkick Murphy
Replaces: Pistol

A .50 cal pistol the Dropkick deals more damage per shot than the standard-issue pistol
but at the cost of only having a slower fire rate and only 4 shots per clip
 
I think at least one clas will get a bee be gun or a paintball gun to replace something, maybe pistol depending on how powerful valve would make it.
 
The Dropkick Murphy
Replaces: Pistol

A .50 cal pistol the Dropkick deals more damage per shot than the standard-issue pistol
but at the cost of only having a slower fire rate and only 4 shots per clip
I don't care what the gun is, if it has that name, I will die happy
 
This is a fantasy beacuse the pyro has the flare gun (booooo!) as a shotgun replacement but...



Liquid Lead Squirter

A shotgun replacement that shoots out a burst of liquid lead, archs like the grenade launcher but in a straight line. Dosent crit unless the target is shooting crits (seems kinda random but its beter than doing the regular, no crits or does less crits than normal).
 
Duct Tape

Replaces: Engie pistol

The roll of duct tape allows the engineer to temporarily repair buildings to full health for 10 seconds.
because duct tape fixes everything
 
But it takes 1-2 wrench hits to fully heal any building, that'd be useless
 
I'd love to see the Scout's caltrops make a comeback.

Yuck!

Only if it was an unlock for the scattergun. That way a Scout could chose to play offensive (scattergun) or more defensive (caltrops).

A Scout in the hands of a good player is one of the most annoying and quite deadly classes in TF2. Fastest speed, smallest size, double direction changing jumps, crit scatter gun, a pistol that fires like a twitchin crack addict, and a nice bat make for a lot of advantages on the battlefield. Adding caltrops to the mix is too much.
 
some ideas of mine

scout

baseball ball launcher

one of those machines used to practique baseball but that the scout can carry

it will shoot strong balls that ricochet when hiting a surface and even enemies,if shot inside a room it will ricochet everywhere httting anything inside,and if you can the use the ricochet to things like shooting a wall and the ball go and hit a character out of your vision

but it dont deal too much damage,so in cases like shooting a lot inside a room will damage a lot depending on how much it ricochets and hit
balls will have a ricochets limit for example ten bounces each ball,but that will depend on distance too,is the ball travel more distance unbounced it will lose force and have less bounces
so on open spaces it will not be so effectives
you have to replace it whit one of your guns

soldier

TOW missile

practically the same bazzoka of half-life where you guide the missile whit a laser
but you will only shoot one at the time and and have just 1 so you will have to reload much more often
missile will have time limit

you have to replace it whit one of your guns

pyro

jetpack

a jet pack that allows you to go very fast in a straight line and you can shoot while flying
you can only go forwards you cant stear while moving
since you are moving forward the winds is against you so the flamthrower lose range but is spread around you so if you pass nearby of a enemy the fire may get him

you have to reaplce it whit one of your 2 weapons except the flamethrower

when you die you cause a bit of damage around you

demoman

cluster bomb

a weapons that trows a big grenade that when impacting it release a bunch of bomblets(minibombs) that spread around and explode at impact
you can denotate any time you want,if you detonate it in midair the bomblets will spread to the ground dealing damage to a wide area
but since they spread if detonated to late it will spread litle
and detonating too soon they will spread too much to cause a significan damage in a aera
bomblets are not very powerfull on themselfs so they rely on quaintity to cause a lot of damage
since bomblets are spread in a spherical way the damage may not fill the whole room depending in where it detonated,exaple if detonated near a wall all bomblets facing that wall will explode at impact making the nnearby bomblets to explode,if detonated more to the middle the bomblets may distribute the damage more susscefully

you have to replace it whit one of your guns
weapon carry one bomb so you will have to reload frequently but reload is similiar to the weapons so you can keep a "constant" attack

heavy

"bear stomp"

the heavy stomps the ground whit its fists making a hitwave that repel enemyes around you,if enemies are very close they can get damaged
if you stomp directly into a enemy (tipical meele) it may kill it instanlt depending of the class

it litlearlly a upgrade of the fists but you los your shotgun

engineer

magnetic mines

mines that stick to surface and if a enemy pass very close it will attach to it and slow it down considerably
for example if a scout got one it will make its speed more like normal speed and if it got a big bunch it can be as slow as a heavy
if you unfortunately get a veyr big amount attached you will be stoped completly though for a brief time
it will have a time limit,a team mate can detach the mine whit a meele hit only
mines are cloaked but if you have good eye you could see the distortion and spot it
if you shoot it while attached to surface it will destroy

using them requiers metal and as a engineer you can pick them back if you need the metal

can be trown or just placed

replace pistol

medic

long range medigun

is the medigun but a considerably long range,meaning you can keep healing someone from a bigger distance,even for example a situation where the teammate you are healing enter a room you can keep healing it from the outside,but off course there is a certain distance to it so you would have to get closer if needed

also is other player,allied or enemy pas trough the beam the link will be cut,you can manipulte the beam in ways like if you aim up the beam will be up so other players can pass underneath it,if you aim it down the others players can jump over it easily

it will regenerate the charge faster

sniper

whip

it will be a meele whit a long range,it deals litle damage but cause a disorientation effect(like in halflife2 when a antlion or zombie strikes you) messing whit your aim
its very acurrate so you have to keep the crosshair in your target to make all attacks hit so if the enemy moves erraticaly will be not that easy

if you use it ona item it will bring the item to you

replace machete

spy

flashbang

a grenade you slide to the ground that after a brief time it explodes and makes a blinding flash whit a high pitched noise that mess your senses for a time
it works by range so if you dont look at the flashbang you will still be affected but the effect will last 80% less,or more depending in the angle
it affects sentryes and other mechanisn but not cause any damage and cant be rapaired so the sentry will be normal after a brief time
it affects teammates too

can be trown when disguised
have two trowing modes like in halflife2

replace sapper
 
The Wee Beasty

Replaces: Grenade launcher

A rabid squirrel covered with explosives the demoman simply chucks one into the battlefield and it chases the nearest enemy it sees and detonates. The demo only gets a total of four beasties.

The Good Stuff

Replaces: Bottle

This alt weapon acts exactly the same as the normal bottle, but if you taunt with it you regain a one time per life heal of 50 health
 
some ideas of mine

scout

baseball ball launcher

one of those machines used to practique baseball but that the scout can carry

it will shoot strong balls that ricochet when hiting a surface and even enemies,if shot inside a room it will ricochet everywhere httting anything inside,and if you can the use the ricochet to things like shooting a wall and the ball go and hit a character out of your vision

but it dont deal too much damage,so in cases like shooting a lot inside a room will damage a lot depending on how much it ricochets and hit
balls will have a ricochets limit for example ten bounces each ball,but that will depend on distance too,is the ball travel more distance unbounced it will lose force and have less bounces
so on open spaces it will not be so effectives
you have to replace it whit one of your guns

soldier

TOW missile

practically the same bazzoka of half-life where you guide the missile whit a laser
but you will only shoot one at the time and and have just 1 so you will have to reload much more often
missile will have time limit

you have to replace it whit one of your guns

pyro

jetpack

a jet pack that allows you to go very fast in a straight line and you can shoot while flying
you can only go forwards you cant stear while moving
since you are moving forward the winds is against you so the flamthrower lose range but is spread around you so if you pass nearby of a enemy the fire may get him

you have to reaplce it whit one of your 2 weapons except the flamethrower

when you die you cause a bit of damage around you

demoman

cluster bomb

a weapons that trows a big grenade that when impacting it release a bunch of bomblets(minibombs) that spread around and explode at impact
you can denotate any time you want,if you detonate it in midair the bomblets will spread to the ground dealing damage to a wide area
but since they spread if detonated to late it will spread litle
and detonating too soon they will spread too much to cause a significan damage in a aera
bomblets are not very powerfull on themselfs so they rely on quaintity to cause a lot of damage
since bomblets are spread in a spherical way the damage may not fill the whole room depending in where it detonated,exaple if detonated near a wall all bomblets facing that wall will explode at impact making the nnearby bomblets to explode,if detonated more to the middle the bomblets may distribute the damage more susscefully

you have to replace it whit one of your guns
weapon carry one bomb so you will have to reload frequently but reload is similiar to the weapons so you can keep a "constant" attack

heavy

"bear stomp"

the heavy stomps the ground whit its fists making a hitwave that repel enemyes around you,if enemies are very close they can get damaged
if you stomp directly into a enemy (tipical meele) it may kill it instanlt depending of the class

it litlearlly a upgrade of the fists but you los your shotgun

engineer

magnetic mines

mines that stick to surface and if a enemy pass very close it will attach to it and slow it down considerably
for example if a scout got one it will make its speed more like normal speed and if it got a big bunch it can be as slow as a heavy
if you unfortunately get a veyr big amount attached you will be stoped completly though for a brief time
it will have a time limit,a team mate can detach the mine whit a meele hit only
mines are cloaked but if you have good eye you could see the distortion and spot it
if you shoot it while attached to surface it will destroy

using them requiers metal and as a engineer you can pick them back if you need the metal

can be trown or just placed

replace pistol

medic

long range medigun

is the medigun but a considerably long range,meaning you can keep healing someone from a bigger distance,even for example a situation where the teammate you are healing enter a room you can keep healing it from the outside,but off course there is a certain distance to it so you would have to get closer if needed

also is other player,allied or enemy pas trough the beam the link will be cut,you can manipulte the beam in ways like if you aim up the beam will be up so other players can pass underneath it,if you aim it down the others players can jump over it easily

it will regenerate the charge faster

sniper

whip

it will be a meele whit a long range,it deals litle damage but cause a disorientation effect(like in halflife2 when a antlion or zombie strikes you) messing whit your aim
its very acurrate so you have to keep the crosshair in your target to make all attacks hit so if the enemy moves erraticaly will be not that easy

if you use it ona item it will bring the item to you

replace machete

spy

flashbang

a grenade you slide to the ground that after a brief time it explodes and makes a blinding flash whit a high pitched noise that mess your senses for a time
it works by range so if you dont look at the flashbang you will still be affected but the effect will last 80% less,or more depending in the angle
it affects sentryes and other mechanisn but not cause any damage and cant be rapaired so the sentry will be normal after a brief time
it affects teammates too

can be trown when disguised
have two trowing modes like in halflife2

replace sapper

I'd like these ideas if they weren't presented with terrible spelling and grammar.
 
Engineer (My main :) )
Electro-Wrench (Replaces Wrench) Does no damage to enemies, however if the Engineer hits a disguised Spy with it, they will be stunned by a shock for about two seconds, and their disguise is instantly dropped.

Sapper Blaster (Replaces Shotgun) A medium-ranged shotgun that does the same damage as the shotgun, but can be used to knock sappers off buildings. However it's as unreliable as trying to shoot sticky bombs away with a normal shotgun. (Good for chasing off spies and then getting sappers off your buildings if you don't have time to get there)

Security Camera (Building) Can only be placed on corners of walls, and an Engineer will have to build a dispenser/sentry and jump on top of it to place it somewhere high and less seen, but the Engineer can check it's vision at any time, with the price of not seeing what's going on around him himself. (Feeling that this is slightly underpowered, i'm considering making it possible to see cloaked spies aswell)

Ceiling Turrets (Building) Enough said really, same as Security Camera, but it shoots and usually most also have the Engineer standing on a dispenser/sentry to place it on the ceiling. Also it doesn't need to be placed in corners, but it's reccomended.

As you may have noticed, since my main is an Engineer i HATE spies, even though i use them oftenly when i'm on the attacking side.

Spy (I know what i said, but it's true, i enjoy the challenge of the spy and engineer since their jobs get harder as people get better)

Framer (Replaces Revolver) When shot at an enemy while disguised, they appear as a spy from your own team for about thirty seconds and can take damage from their's, allowing the Spy to turn teams against themselves. However does no damage itself (Yep, right out of my ass)

Paper Mask (Replaces Disguise Kit) When disguising yourself as an enemy Spy, a second option shows up that allows you to appear as an enemy Spy, wearing a disguise of your own team. However the Spy cannot disguise as anything else besides the enemy Spy with the mask.
 
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