CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
some details about the next UT ..which is scheduled to be released some time next year will use the UT3 engine (big surprise :upstare: )
*The next UT will focus on AI, specifically voice-controlled AI.
*As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
*The game will feature a global ratings system that will allow clans to compare scores.
*Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault or Domination.
Further info on the Conquest gametype:
*Features eight teams, each with unique armor.
*Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
*"there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
*"you can use your stats to find similarly abled opponents"
*"pre-game lobbies" will be present in some form
*"clan pages and other sites will be able to be viewed from within the game"
*"conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
*"players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
*"conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"
sounds interesting
*The next UT will focus on AI, specifically voice-controlled AI.
*As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
*The game will feature a global ratings system that will allow clans to compare scores.
*Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. No mention of Assault or Domination.
Further info on the Conquest gametype:
*Features eight teams, each with unique armor.
*Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
*"there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
*"you can use your stats to find similarly abled opponents"
*"pre-game lobbies" will be present in some form
*"clan pages and other sites will be able to be viewed from within the game"
*"conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
*"players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
*"conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"
sounds interesting