Unreal 2006?

i remember playing the xmp demo... didn't do much for me.
 
CptStern said:
*"conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"

There was a big fuss about this being used in Half-Life2 (No loading screen) early on in the project, but valve failed to deliver in the end process, lets hope Source is capable of this in time fore Half-Life3
 
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