Unreal 3 reviews

only 9 for graphics? I was expecting nothing less than a 10
 
For me its 8/10
That is same but in new graphics booring!!
 
I have it but its not installed yet. Should get to it soon.
 
gonna pick it up soon as im back on my gaming pc (left it at uni over break)
 
Well I tried to buy this on direct2drive but got some crap about needing further verfication and to contact customer support... so **** it! I didn't want it anyway!

I have perfect credit and haven't even been traveling so there's no reason for that shit.
 
I love the people that wine it's the same game. Well duh of course it is that's what people want, more of the same. Meanwhile if you're a Quake fan you've made a fool out of yourself. Quake has always been more of the same. Besides that it's far more like UT99 which I'm so so about but otherwise still awesome. And theres 5v5 CTF at the next lan I'm attending.
 
I'll be playing this tonight. The BETA Demo really let me down hope Retail is better. It looks really washed out on my PC but still lets see, Im willing to give it a go but it better be better than 2K4. All the reviewers are praising this like its the best MP game, nope COD4 is.

I was realy trying to get into the demo but got bored really easily. I dunno it just didnt feel like other UT games. It was too fast and the graphics washed out and grainy. Theres too much going on onscreen you cant differenciate between players and the levels!! Maybe it coz im on medium settings but still id expect better.

I just hope the mod community can keep this going becasue i feel im gonna get bored of the retail package pretty quick. Oh and it looks like Epic have spent too much time on the PS3 version rather than PC as it feels consoley
 
this quote is exaclty what the graphics are like

"The graphics in the game, while technically impressive, are artistically dreadful. I have a computer capable of running the game of maximum settings. Everything in the game shines, glimmers, flares, etc... Whatever room you are personally sitting in right now, take a paint brush and brush vaseline over every wall and visible object and you'll have a look similar to UT3. The whole look is terribly distracting from the actual game play"

Too true
 
Wouldnt get too hyped guys.

The game is bug central.

Half the people that get it cant even seem to install it, im one of them.
 
Installed fine here. Got a forum link or something to the people bitching about it?
 
this quote is exaclty what the graphics are like

"The graphics in the game, while technically impressive, are artistically dreadful. I have a computer capable of running the game of maximum settings. Everything in the game shines, glimmers, flares, etc... Whatever room you are personally sitting in right now, take a paint brush and brush vaseline over every wall and visible object and you'll have a look similar to UT3. The whole look is terribly distracting from the actual game play"

Too true

Yeah, UE3 seems to have dreadfully shiny textures (that Vaseline comment is perfect), and it's one of the only things I didn't like about Bioshock.
 
can you play it without the DVD in the DVD-Drive? You can with COD4
 
Looks like te the new patch released UT3 is indeed a worthy successor to UT2K4, will give it a go tonight
 
I'm not too thrilled with the graphics, but UT3's gameplay reminds me an awful lot of the original Unreal Tournament, which is a very good thing.

I also should add that I was very impressed with the beta demo and I got a lot of mileage out of it.
 
I too despise Epic's artwork choices this time around. I far more prefer the overall look of 2k4 over this.
 
I disagree there. I prefer the old Quake-ish look of the first Unreal engine. UT2k3 and 2k4 looked awful, imo the new look is much better than that.
 
Where is Unreal 3? The only part of all of Unreal that I have enjoyed has been the single player games (unreal 1 and 2) ... where is 3?
 
Bah maybe I'm just sick of brown. God seems like every developer loves brown, too me it just looks hideous. Anyway here have some patch notes:

Gameplay:

* - Fixed scaling of certain player meshes (increased in size some human and
* robot meshes). *Addresses meshes being smaller than collision box, as well as
* eyeheight issues.
* - Fixed feigning death into/through ForcedDirVolumes.
* - Fixed grenade effects in water.
* - Increased hellbender rear turret damage.
* - Reduced Goliath machine gun spread, plus slight damage increase.
* - Fixed warfare scoring for locking down a prime node not called "prime
* node".
* - Slightly increased momentum taken for damage by mantas and vipers.
* - Flak, Rocket, and Shock do slightly more damage to manta and viper.
* - Made sure Hellfire SPMA cannon can't fire through walls.
* - Increased incoming SPMA fire sound radius.
* - Fixed impact jumping with hoverboard.
* - Fixed bot Pawns losing their PRI at the end of the match, causing them to,
* among other things, be invisible
* - Fixed being able to switch away from the rocket launcher in the delay
* between the third rocket being loaded and the weapon autofiring.


AI:

* - Improved bot AI with darkwalker.
* - Tweaked bot voice message frequencies.
* - Bot aiming tweaks.
* - Fixed bots attacking friendly player in rare cases when that player recently
* stole an enemy vehicle.
* - Fixed bots not handling the "Hold This Position" order correctly when the
* player giving the order is in a multi-person vehicle.


Demo playback:

* - Fixed demo playback not ending/looping correctly when the demo ends due to
* the DemoRecSpectator being destroyed before the end of the file is reached.
* - Demos can now be paused.
* - By default, demo playback now runs at full speed and interpolates in between
* demo frames using the normal client simulation code. The old frame-locked
* method is still available by passing ?disallowinterp. Timedemos are unaffected
* by this change.
* - Fixed demoplay URL parsing counting the options as part of the filename
* unless an extension was specified in the demo name
* - Added a "Delete Demo" button to the demo playback menu.
* - Demo playback now properly handles rotation when viewing a Pawn in first
* person.
* - Fixed looking around while spectating a vehicle.


Server Browser:

* - Implemented "Server History" tab page in server browser, with ability to
* "lock" favorites on that page.
* - Added 'Join as spectator' feature.
* - Server browser uses smaller font to display more servers.
* - Fixed custom mutators not appearing in server browser.
* - Fixed custom gametypes not displayed in server browser's window.
* - Fixed server browser's listed MaxPlayers being incorrect.
* - Added filter option for dedicated servers.
* - Fixed server browser showing an incorrect goal score and time limit when the
* .ini values were used.


User Interface:

* - Can now save settings/progress even if have never created a profile.
* - Added ping and connect time to scoreboard.
* - Removed annoying confirmation menu when starting a game.
* - Removed unnecessary top settings page (can use tabs at the top of the
* settings to navigate).
* - Added a Messages tab to the mid game menu.
* - Friends messages now saved until explicitly deleted.
* - Finer control over mouse sensitivity, using an edit box instead of a
* slider.
* - Added framerate smoothing and FOV options to the advanced video menu.
* - Increased max players/bots in menus to 32.
* - Fixed auto switching to vote menu at end of match.
* - Improved mid game menu performance (don't render world behind it).
* - Added version number to main menu.
* - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
* the [WinDrv.WindowsClient] of your UTEngine.ini to enable
* gamepads/joysticks).


HUD:

* - Added the killer weapon to victim messages.
* - Fixed flag and orb scaling in minimap at high resolutions.
* - Fixed node teleporter not showing "You can't teleport with orb" message on
* clients.
* - Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
* - Still draw the clock on the scoreboard after the game is over.
* - Fixed Duel HUD issues.


Networking:

* - Implemented STUN support (Simple Traversal of UDP Through Network Address
* Translators) to enable clients and servers to connect from behind a NAT.
* - Fixed team scores very rarely not updating for a client.
* - Fixed bot faction option when running a listen server.
* - Fixed link setup not reset correctly when going from a map with a custom
* link setup to one using the default.
* - Fixed a case where Duel would place an incoming player on the wrong team
* when some players were still travelling.
* - Bullseye stats are now properly recorded.
* - Fixed clients not travelling to downloaded maps correctly.
* - Fixed the client and server getting into a loop sending each other close
* messages in some situations.
* - Quick match incorporates player rating into search decision.
* - Fixed issue where Vista clients would not receive all servers from a server
* browser search.
* - Applied proper fix to suppressing voice on dedicated servers.
* - Fixed issues with players not getting on right team in Duel and
* Duel+Survival if a player leaves in certain timing windows during map
* transitions.
* - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the
* client travels (making it look like players have already scored lots of points
* when those clients are in fact still loading)
* - Fixed losing your custom character mesh after changing teams during a
* match.


Server Administration:

* - Reduced tick rate for dedicated servers with no clients (saves CPU on idle
* servers).
* - Dedicated servers do not require CD keys.
* - Added -configsubdir= command line option to cause .ini files to be
* loaded/saved from the specified subdirectory of Game\Config\
* - Added QueryPort configuration and command line option.
* - Added an "AdminChangeOption [option] [value]" console command for server
* admins. This allows changing most simple .ini values (e.g. GoalScore) from the
* client. This command will not override URL options. The change will take
* effect after the next map change.
* - Added an "AdminPublishMapList" console command for server admins. This
* overrides the server's map list for the current game type with the one on the
* client that used the command.
* - Uses GameReplicationInfo.ServerName if set for the name of the server on the
* server browser.
* - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
* player from sending voip to others
* - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player
* from send text messages to others
* - Updated AdminPlayerList to show the PlayerID of the players on the server.
* - Updated Kick/Ban to allow for using either the player name or the id


Map Specific

* - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
* - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
* section.
* - Fixed some VCTF-Suspense pathing issues.
* - Fixed issues with circular lift on DM-Deimos.
* - Fixed translucent mesh sorting issues in DM-Gateway.


Campaign/Co-op:

* - Fixed a bug that could cause too many bots to be added to co-op matches in
* some cases.
* - Added support for seamless travel interrupting a travel to start another
* travel. This fixes single player breaking if the host selects the next mission
* before the clients have finished travelling to the mission selection level
* - Fixed extra copy of a character when a human player leaves a co-op game at
* the right time.
* - Changed network loss during single player to result in player signed in
* locally.


Modding:

* - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
* entries are in this array, the mutator will only be visible in the menus if
* the selected gametype is found in the array.
* - Fixed custom gametype midgame menus not being used correctly.
* - Shipping script compiler now allows localized/config defaultproperties
* because otherwise autodownloaded mods have no way for their localized/config
* variables to work.
* - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
* that can be modified without creating a dependancy.
 
wheres the link for this patch? Cant find it anywhere?
 
I was just going to paste those patch notes. Notice that it's another beta thingy :D What's with epic and these beta patches and demos? :p

Too bad I'm visiting home now, can't test that patch. Atleast the bots were really anoying. When the bots were set at hard they were like wallhacking players. They started shooting to corners even thou they couldn't see me yet etc.

I just hope they'll fix the mouse lag... My sensitivity seems to go up and down like a wave or something.

Edit: links for the patch: http://unreal.fi/
 
wheres the link for this patch? Cant find it anywhere?

Sorry should have mentioned...it aint out yet.

/edit bah 180mb for a patch I'll wait for the official and get it via local downloads.
 
think il dload the patch, beta shmeetah the BETA demo is almost jsut like the Retail!
 
ut1up1.jpg
 
The bloom, blur, and shiny textures in that screenshot makes my eyes water. I can't stand that art style at all.
 
I cant save my campaign when playing in single player mode!! theres no option to save, i did the first 2 missions and exited the game... came back in and i have to start again!!
 
The bloom, blur, and shiny textures in that screenshot makes my eyes water. I can't stand that art style at all.

You can turn the bloom and blur off, or adjust them. It's a UT game thus basically everything is tweakable. Personally I have it all turned completely off and the game looks WAY better (not to mention it's easier to navigate and get kills).
 
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