What is HL2DM missing?.. How can you even call it that? Many of our thoughts...

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lG-88 said:
Ok so your retarded, i get it now. Nice how the valve lovers never have anything toa rgue about.. it's always "i'm right, your wrong", or "your an idiot so i win".

Go post on the Steam forums, they could use more idiots posting there.


I have never claimed to be a "valve lover."

To be honest, I'm more into loving women. Something you probably don't know much about.
 
madcow555 said:
You must not get out much kiddo. First of all, calling someone an "idiot" without any backing statements other than... oh, I don't know... how about... misspelling "you're", "don't" and "thanks", kind of makes YOU look like an idiot. I have to say I've seen people much dumber than you... but not by much. :rolleyes: Please, come back when you complete kindergarten.

this is an internet forum, not english class... correcting spelling and grammer like that here just makes you look stupid
 
Prototelis said:
I have never claimed to be a "valve lover."

To be honest, I'm more into loving women. Something you probably don't know much about.

I'm sorry but i just assumed considering your lack of intelligent arguements.

btw gl with the pretend life, hope it works out for you.
 
What is HL1DM missing? how can you even call it that? The majority of our thoughts.

I'm making this post because I think I need to.
I started playing the original HL2DM in 2004, and was instantly amused. Like thousands of others, I did not constantly play. I did not play in tournaments, I would never bother joining a 'clan', LANs of any sort are foreign to me and I became one of the most average HL2DM players to date. But there is always a reason for these things.

Why do I enjoy HL2DM? Because it's pretty unique in numerous ways, rather more than any other FPS. The moderate-pace of the game was one aspect that set it far above other games, and opened up a new window to skill. The feel was okay, the maps were good and what primarily set HL2DM apart fom the rest was the physics.

Am I extremely pissed at HL1DM because I like change? No, I don't give a damn about change. But what VALVe has done is more than minor improvements. How can you call it HL2DM without realistic physics? And without the one weapon that changed everything: the manipulator? You look at UT, CS, Farcry, D3... notice some similarity? I sure as hell do. They all have actual DM with fairly balanced weapons, no blatant explots and are played by people who are no longer playing HL1DM. Nothing special; you can do little jumps, maybe run fast, maybe even zoom. Just like in HL1DM, only less irritating. I've never played CS:S, but walking slow and SLOWING DOWN WHENEVER YOU JUMP are okay to me. For anyone new to computers, or FPS type games, you'll love any of the games I've mentioned. But I hear HL1DM is a classic.

You take a look at what makes HL2DM fun, and then you take a look at what it was back then: a different game. How can you include the tau cannon? Or a crossbow that fires 1 round per half-second? Valve just ignored a deathmatch game that STILL exists, a multiplayer that was so hyper and spastic you look at it and say "I think I just contracted ADD!", and they did not bother to modify it in any way. No more relevant today than Doom 1.

I'm not pissed because people want to introduce the tau into HL2DM. I think its 'meh'. Something that had some thought put into it. Except for all the elitists shooting a bullet through your eye while travelling Mach 4 around levels devoid of anything while bouncing like a sugar-fed superball, its a great idea. Just not properly balanced.

Another thing is the movement. I'll give Valve some credit for making it close to the original DM, but take out the longjump? Great idea. Another factor that sets HL2DM apart from the HL1DM. Instead of longjumping, manuevering yourself in crazy ways effortlessly avoiding something being thrown at you, now you actually have to plan your actions or take cover, maybe even pressing more than two buttons in the process. What fun! Not to mention the sprint. It's great.
And I'm not even going to mention 'bunnyhopping', but I will anyways: Another mistake that took the focus of the game away from shooting ,and made it only about who could jump the strangest, is now gone. Now we all get to jog along and jump, with bursts of speed that were actually designed to be there.

So basically, thats what I, along with thousands, probably tens of thousands of people think. Dont get me wrong, at least Valve tried to come out with a successful DM way back in 1998 (although they probably threw it together without realizing how weapon balance issues and exploits would eventually drive all the players away), but to avoid making a crude rehash of it and instead providing the new, improved game that most of us were waiting for was a much better decision.
After hearing rumors about HL2 in 2003 and not really caring about it, now I occasionally turn on my computer and load up this new DM. I'm not going to develop some odd obsession over it just because at first I said "this game is pretty fun" because in reality, it's just a game. Not some pro sport where only the best are really allowed to play. It's like HL1DM before the exploits took over: not designed to only be fun for the select few.

this is an internet forum, not english class... correcting spelling and grammer like that here just makes you look stupid

This is an internet forum, not an english class. Correcting spelling and grammar in that manner here only serves to make you look stupid. :O

Actually, no it doesn't. It's a bit uptight and elitist, but it's certainly smarter than the text equivalent of slurred speech.
 
Cons Himself said:
extra extra! geek on forums pretending to be a stud! read all about it!


Now now, I never claimed to be a stud.

You can be absolutely hideous and still love women.

Me? I do ok. I've been too self-indulgant lately.


Other Loves:
Painting
Drawing
Blowing things up
Cheese <3




And as far as who's harder to hit.

It was always much easier for me to strafe and shotgun the idiot tau jumping through the level liek a crazed moron. Same thing with the idiot bunny hopping.

Effective use of level cover > Lame jamming of shift key

Now, one thing I notice about Counterstrike, is that it can very well be harder to hit someone, and it takes alot more patience. Overall, a bit more rewarding. However, if you miss, you're still pretty much dead. The game itself is built around who has the smarter team.

Let me put it this way, it's like comparing chess and dodgeball.

Chess is alot harder to play and be good at then dodgeball.

And sure, you may be able to whoop me 10 times from yesterday, but that doesn't matter because I have a life that doesn't revolve around a silly game and the need to be an elitist because you obviously have a fairly low self esteem and are socially inept.
 
Prototelis said:
Now now, I never claimed to be a stud.

You can be absolutely hideous and still love women.

Me? I do ok. I've been too self-indulgant lately.


Other Loves:
Painting
Drawing
Blowing things up
Cheese <3




And as far as who's harder to hit.

It was always much easier for me to strafe and shotgun the idiot tau jumping through the level liek a crazed moron. Same thing with the idiot bunny hopping.

Effective use of level cover > Lame jamming of shift key

Now, one thing I notice about Counterstrike, is that it can very well be harder to hit someone, and it takes alot more patience. Overall, a bit more rewarding. However, if you miss, you're still pretty much dead. The game itself is built around who has the smarter team.

Let me put it this way, it's like comparing chess and dodgeball.

Chess is alot harder to play and be good at then dodgeball.

And sure, you may be able to whoop me 10 times from yesterday, but that doesn't matter because I have a life that doesn't revolve around a silly game and the need to be an elitist because you obviously have a fairly low self esteem and are socially inept.

funny :/ i went 32-2 one time in a 1v2 vs decent players just charging in rooms for CS as a CT in cs_747.... can't do that in HLDM. And when did u play hldm? cause u're "strafing shotgun" won't do shit to even the wrost AG player. Btw how is it comparing chess and dodgeball? both require some of the same skills, just different amounts. Teamplay? plz i'd join a losing team and suddenly they'd be winning in CS. Teamplay's a ****ing joke there, 1 good player can make all the difference.

Btw, if u're 1v1ing in AG, missing or hittign 1 shot could lose or win you the map, even if your 10pts+ ahead.

low self esteem, socially inept? lol i won't even comment on the idiocy of that.

Good day sir, this topic serves no further use.
 
Mechagodzilla said:
I'm making this post because I think I need to.
I started playing the original HL2DM in 2004, and was instantly amused. Like thousands of others, I did not constantly play. I did not play in tournaments, I would never bother joining a 'clan', LANs of any sort are foreign to me and I became one of the most average HL2DM players to date. But there is always a reason for these things.

Why do I enjoy HL2DM? Because it's pretty unique in numerous ways, rather more than any other FPS. The moderate-pace of the game was one aspect that set it far above other games, and opened up a new window to skill. The feel was okay, the maps were good and what primarily set HL2DM apart fom the rest was the physics.

Am I extremely pissed at HL1DM because I like change? No, I don't give a damn about change. But what VALVe has done is more than minor improvements. How can you call it HL2DM without realistic physics? And without the one weapon that changed everything: the manipulator? You look at UT, CS, Farcry, D3... notice some similarity? I sure as hell do. They all have actual DM with fairly balanced weapons, no blatant explots and are played by people who are no longer playing HL1DM. Nothing special; you can do little jumps, maybe run fast, maybe even zoom. Just like in HL1DM, only less irritating. I've never played CS:S, but walking slow and SLOWING DOWN WHENEVER YOU JUMP are okay to me. For anyone new to computers, or FPS type games, you'll love any of the games I've mentioned. But I hear HL1DM is a classic.

You take a look at what makes HL2DM fun, and then you take a look at what it was back then: a different game. How can you include the tau cannon? Or a crossbow that fires 1 round per half-second? Valve just ignored a deathmatch game that STILL exists, a multiplayer that was so hyper and spastic you look at it and say "I think I just contracted ADD!", and they did not bother to modify it in any way. No more relevant today than Doom 1.

I'm not pissed because people want to introduce the tau into HL2DM. I think its 'meh'. Something that had some thought put into it. Except for all the elitists shooting a bullet through your eye while travelling Mach 4 around levels devoid of anything while bouncing like a sugar-fed superball, its a great idea. Just not properly balanced.

Another thing is the movement. I'll give Valve some credit for making it close to the original DM, but take out the longjump? Great idea. Another factor that sets HL2DM apart from the HL1DM. Instead of longjumping, manuevering yourself in crazy ways effortlessly avoiding something being thrown at you, now you actually have to plan your actions or take cover, maybe even pressing more than two buttons in the process. What fun! Not to mention the sprint. It's great.
And I'm not even going to mention 'bunnyhopping', but I will anyways: Another mistake that took the focus of the game away from shooting ,and made it only about who could jump the strangest, is now gone. Now we all get to jog along and jump, with bursts of speed that were actually designed to be there.

So basically, thats what I, along with thousands, probably tens of thousands of people think. Dont get me wrong, at least Valve tried to come out with a successful DM way back in 1998 (although they probably threw it together without realizing how weapon balance issues and exploits would eventually drive all the players away), but to avoid making a crude rehash of it and instead providing the new, improved game that most of us were waiting for was a much better decision.
After hearing rumors about HL2 in 2003 and not really caring about it, now I occasionally turn on my computer and load up this new DM. I'm not going to develop some odd obsession over it just because at first I said "this game is pretty fun" because in reality, it's just a game. Not some pro sport where only the best are really allowed to play. It's like HL1DM before the exploits took over: not designed to only be fun for the select few.



This is an internet forum, not an english class. Correcting spelling and grammar in that manner here only serves to make you look stupid. :O

Actually, no it doesn't. It's a bit uptight and elitist, but it's certainly smarter than the text equivalent of slurred speech.

You really can't talk about spelling and grammer with that above post. HF playing CSDM.
 
I get enormously aggrevated by playing HL2DM for some reason and I just found out why: the standard pistol and SMG are just way inaccurate. I play UT2004 instagib and I aim, shoot and smile. In HL2 I run furiously after an enemy, shoot for ten seconds (emptying both the SMG and pistol almost point blank) and then he still kills me using the same weapons. I just feels wrong. Singleplayer also irritated me with the fact that the guns are just plain off when aiming.

The grav gun - I find it unusable because it only works in small corridors where the ricochet effect cancels out enemy movement. In large open areas, noone ever hits me nor do I hit someone because the objects are slightly delayed.

The only usable weapons I found where to colt which is the best weapon imho in HL2DM and the Heavy MG. Crossbow is useless because the arrows have limited speed, same for grenades and RPG.
 
HL2DM rox, but if you took HLDM and put the gravity gun in, Source it, and physic's it, it will be much better than HL2DM is now.
 
lG-88 said:
You really can't talk about spelling and grammer with that above post. HF playing CSDM.

You really shouldn't correct someones "grammer", and then spell "grammar" wrong.
 
lG-88 said:
You really can't talk about spelling and grammer with that above post. HF playing CSDM.

I don't see any major errors in my post. Certainly, there are far less than in the post I based it on
Of course, pointing the errors out just made you stupid by your own definition, I guess?

And, actually, I will have fun playing this game. And you won't. Enjoy your 50$ worth of sadness.

Seriously though. have you ever stopped to realize that maybe Valve weren't just being creative in taking the spasticness out of their DM?

The severly underpowered crossbow was obviously made that way just to prevent it from being exploited like in HL1. Bunnyhopping was left out intentionally. What's the point of good graphics when everyone's leaping around like a fool?
The tau was left out, and every weapon except the magnum is rather underpowered. It seems they specifically did not want a sequel to tau jumping, and were overly cautious in making the weapons simple.
Movement and such are slow, especially while strafing. An intentional choice compared to the 200 MPH stupidity of HL1.

Don't you see what's happened? They took out everything that was never meant to be in HL1. All the exploits and the bugs that the 'pros' declared were features are gone.
Every single thing you say is wrong with HL2DM is a direct result of what you did to HL1DM.

Valve have taken their game back. HL2DM is what HL1DM was meant to be: a multiplayer version of single-player gameplay that is fun for the majority of the people who payed for it.
The tau jumping was a mistake they never fixed.
The crossbow was a mistake they never fixed.
The bunnyhopping was a mistake they never fixed.
Now, they've all been fixed.

For years, people much like yourself have been saying "if Valve didn't want these exploits, they would have removed them by now."
Now it's clear that Valve didn't want them, or they would have put them in HL2. Just look at HL1DM today. It's generally considered a failure. Sure, you might enjoy it, but elitism and uncorrected errors made casual gamers (Valve's target audience) turn away in droves. A more extreme version of what what happened to a little game I like to call "Counter-Strike".

So, here's the plan for people who are sad:
1) Make a mod that is identical to HL1 DM in every way, but has a manipulator. Or, better yet, make a mod where the entire point is to simply go as fast as possible, and every gun is a one-shot kill.
2) See how many people actually bother to play.
3) Realize that gaming is a world where majority rules, and the majority does not consider "hop around as fast as you can or lose" to be a good game.


By the way, why is everyone randomly mentioning CS as though it were a swear word? I mean, Is there anything less insulting?
Maybe next you'll 'insult' me by saying I like mayonaise and not mustard.

You: "You like a video game!"
Me: "Actually, I've never played it."
You: "HAHAHHA PWNED OMG PP7"

So, have fun with your Mayonaise: Deathmatch, noob. :rolleyes:
 
Mechagodzilla said:
I'm making this post because I think I need to.
I started playing the original HL2DM in 2004, and was instantly amused. Like thousands of others, I did not constantly play. I did not play in tournaments, I would never bother joining a 'clan', LANs of any sort are foreign to me and I became one of the most average HL2DM players to date. But there is always a reason for these things.

wtf u on about?

there is no other version of hl2dm

there have been no tournaments thus far

probably not any major lans thus far

im so confused?

u talk like its been out for years!
 
severely underpowered XBOW, because it was exploited in HLDM? ARe you joking? Xbow couldn't be whored. Took a ton of practice to get good at it. I think valve decided to ruin this game. I'm just gonna wait on AG2 because that will kick ass. And no, their aim is not to make it identical, or port it, but to retain elements of HL2 but vastly improve the multiplayer. E.G. add a tau, maybe a longjump, improve movement, add bunnyhopping, make all new maps, MAYBE remove wallgauss, etc... uber souped up hl2dm.

CSDM...haha good one. Thats basically what it is. stupid people should learn to take the time to learn a game such as hldm, and do something called developing skillllls. it can be fufilling. Most of my friends dont understand HLDM because they never gave it a chance, and it cant be fun losing all the time because a lot of 'pros' play it a lot, which I think they were trying to eliminate from HL2DM. Oh well, it sucks, lets learn to deal. LETS WAIT FOR AG2, then see which game lasts longer and people love more. No one is gonna be playing hl2dm in 6 years simply because its booooring. HLDM is so dynamic, which made it immortal. Yes, I do find CS fun, more of a relaxing game. just cant stand the stupid kids on the mics with their big egos coz they get some lucky recoil once in a while. CS is immortal because its easy to learn and entertaining. Quite the opposite of HLDM, which requires hours upon end to learn and become good at, to be able to win. I've become decent at both, and my opinion is definately that HLDM takes much more skill, but they're totally opposite games so it makes them hard to compare. As with many things, it all boils down to personal preference, so it's really no one's right to say which game is better. Just causes flame wars...heh. If people wanna play CSDM (hl2dm) then its perfectly fine with me if they like a slower game. Knock yourselves out. My opinion is that the gameplay sucks, and some people love it to death.
 
Mechagodzilla said:
Valve have taken their game back. HL2DM is what HL1DM was meant to be: a multiplayer version of single-player gameplay that is fun for the majority of the people who payed for it.
The tau jumping was a mistake they never fixed.
The crossbow was a mistake they never fixed.
The bunnyhopping was a mistake they never fixed.
Now, they've all been fixed.

tau jumping was a mistake but people luved it so they left it in, they had the opertunity to fix it

why the fk was the xbow a mistake?

bunny hopping was nOT a mistake it was built into the quake engine which was used for hl

ty
 
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