Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
If you go to the far cry forums...some people have the beta and have exported the models of the handglider and Humvee and change the script in the demo we got and posted it in these far cry forums. they have specific instructions on where to put the files so you can start out in the air with the hand glider.Colonel Sanders said:How'd you get the hang glider in pic 2?
Sparta said:Oh come on its gotta be released sometime. Like Duke Nukem Forever. Thats gonna be released any day now............just you wait and see............anyday.....................yup..............
And who was it that said Far Cry is the best game released to date? Its not even released. And there are tons of better games in different genres(RPG,Adventure Puzzle games) and the same genre(FPS)
Mountain Man said:The thing with Far Cry, it seems to bank on that design concept known as "emergent gameplay". In other words, the developers create an environment, populate it with entities that respond to the gamer, then let the gameplay happen as a result of the player's actions. While this sort of design can lead to some great gameplay, the experience can be inconsistent. For instance, I've had the AI mercs in the Far Cry demo cleverly hunt me down and flush me out of hiding, and then later stand rooted to the ground while I casually walk up and shoot them at point blank range. And this is the biggest problem with basing an entire game around the emergent design philosophy. When it works, it can work better than you'd imagine, and when it doesn't, it can be pretty stupid.
This is why I'm looking forward to Half-Life 2, because Valve really understands gameplay design and how to let emergent and scripted sequences work together to create a consistently compelling and entertaining experience.
maximus0402 said:ok yorr saying this inconsistancy is bad??? they said it up for different things to happen at every time you play it.....its called BETTER REPLAY VALUE.
Warbie said:I think FarCry is average because I don't find it very enjoyable - it pails in comparison to older games like Half Life or Golden Eye .... even without the rose tinted glasses
There's nothing wrong with it - it just adds nothing new but a few shiny effects.
alehm said:Well, then you can replay HL2 by turning off AI the second time around cuz that seems like it would be a good comparison to the replay value of Far Cry.
/me runs
Shuzer said:maximus, you have to realize your opinion isn't law. I do agree that judging story from a demo whereas you're not keyed in about the story in the slightest is ludicrous, but hey, some people just didn't like the FC demo.
That doesn't mean FC is a bad game, some people just have different tastes than others. If someone doesn't like FC they're sinners.
maximus0402 said:You heard it directly from shuzer....if you don't like Far Cry then you are a sinner ...you couldn't of said it better shuzer...thanks
maximus0402 said:ok sparta now your grasping for straws.....just stop and admitt your wrong :afro:
It seems that few people observed how well done HL1 actually is. Take the pacing of the game. Valve came up with the concept of 'action events'. They beta tested every HL1 level to keep tension and variety in these action events and used the distance between each event to set pace, create atmosphere/effective scene transitions and advance the story. Valve also created a completely natural and believable tone by using seamless level transitions and developing each level at the same time and having all the artists work together to not create any irregular 'vibes'. Valve came up with many ideas (not all of which are noticed) and I'm sure have been doing the same for the past 5 years.
marksmanHL2 :) said:lmao
Nice editing of the quote maximus.....
But you shouldn't of, it makes you look sily.
Oh and btw, I have played the single player demo and multiplayer beta and allthough its a decent game I still don't think its gona be on the same standard as Halflife2.
It just feels wrong in my opinon. I am just waiting for the next patch for the beta now to see if it makes it much different because at the moment its a little sily.
Unfortunatly I can't say why because of the NDA.
Sparta said:what made Half Life stand out from other games, to me, was the way the entire game was set-up with the all the scripted sequences and the whole new out-of-this-world kinda plot where we were facing more then just 1 enemy, we were fighting Black Ops, Zombies, Xen Aliens, Race-X, we were fighting everyone and everything but the scientists and Barney. It created this whole intense atmosphere were you were fighting just to stay alive. I can't think of any other game that i've played thats had that kinda atmosphere. A game that throws you into the middle of a big massive battle between different dimensions and is able to actually get you into the game and still holds on to some sense of reality, ya know? Not exactly Sc-Fi stuff but not far from it either? Not many games are so good at creating atmospheres like that. And to me thats one of the big things that Far Cry lacks. And its a big thing
maximus0402 said:Boy, everything is just silly to you isn't it?? This world is just too silly. This forum is silly. Today was silly. Heck being silly is just plain silly, silly.
maximus0402 said:I have no beef with half-life 1...it was all the things you mentioned and then some.....the only thing that actually was out of place and could of been better or done differently in halflife 1 was the xen levels.
Tlaloc said:i'm gonna get the game with teh BEST water effects!!#!!!! </sarcasm?>
Simply put, I'd be more impressed if they put out a game with outdated quake graphics that had the best AI ever over a game with more refractive water but enemies that may not work right.
Shuzer said:You're an odd one.
So, what's your beef with Half-Life²? You tell us that we all might as well go play FarCry, and you agree that we should "screw VALVe," and that all they have done is created hype. Come to think of it, this topic is pretty hazey.
Styloid said:I think that some of you need to be imaginative and observant. I can't agree that it's only the engines getting better while games (FPS's for now) stay the same because I've played HL1 and I've read all the Valve interviews.
It seems that few people observed how well done HL1 actually is. Take the pacing of the game. Valve came up with the concept of 'action events'. They beta tested every HL1 level to keep tension and variety in these action events and used the distance between each event to set pace, create atmosphere/effective scene transitions and advance the story. Valve also created a completely natural and believable tone by using seamless level transitions and developing each level at the same time and having all the artists work together to not create any irregular 'vibes'. Valve came up with many ideas (not all of which are noticed) and I'm sure have been doing the same for the past 5 years.
I also think there is a lack of imagination for people who say games can't go much farther. Valve have hinted at their new 'scene' idea where actors (and everything in the world actually) will play a role in the events that take place around you. I particularly want to experience new action sequences and 'puzzles' beyond the basic run-here-shoot-him routine. Likewise, I really want to see where the new facial animation system will go (this, like physics and realtime lighting, will become another must-have for all games in the near future). Then there are the weapons and enemies that I've heard of (i can't say from where) that sound so much more interesting than the generic junk we are currently seeing .
There is a long way to go for computer games and Valve seems to be one of the companies heading in the right direction.
Perhaps because that's a valid assessment of the game?Anyhow, I STILL don't see why people say "FarCry is nothing special, it's average. Just has a few technological improvements, past that it's a standard FPS."
maximus0402 said:First of all...yes I can have a weird since of humor, but the guy kept using silly as a word in wierd places...like I "I have the beta and I thought the game is silly"...what the hell is that suppose to mean?? did it humor you?? was the AI silly?? did you feel silly because your in a jungle??
Mountain Man said:Perhaps because that's a valid assessment of the game?
You're making the mistake of evaluating a game by its feature list. Based on what I know about the above games--Far Cry, Doom III, and Half-Life 2--it's my general impression that Valve will make better use of those technical features and make a better game than the competition. In other words, it's not the technology, it's what you do with it.Maybe to you? Again, you could say the same for HL2 or D3 (I could be wrong, but none of us know at this point). What are those going to be bringing to the table that's new for the FPS genre? AI, physics, lighting, it's all becoming standard, so you can't use any of those examples.
maximus0402 said:But they do have good hearing, so stepping on a twig during your crawl could alert them.
maximus0402 said:We have a working “Next Gen” game right here; in fact it’s even due out before Hype Life 2, and Damn 3. Give this demo a try, you won’t regret it. "
Shuzer said:Marksman used the world "silly" once, referring to you. Go on and check his post again.
Styloid said:I don't mind comparisons to FarCry and HL2 right now because I think its true that Valve haven't shown their best material, technology wise. What we have seen is very debatable whether it is superior overall to FarCry (but I'm still pretty certain there are things we haven't seen yet from Valve). Judging solely by initial impressions, it's very inconclusive but debatable.
What I'm not happy with is the idea that FarCry is any sort of huge step in gaming. From what has been previewed so far, FarCry looks to have yet another of the same old setup. Load a large map, give the player some vague reason for being there, provide 3 or 4 routes to achieve random goal, play some cheesy cutscene so they can say they have a 'story' (though if you ask me if you don't *tell* a story properly, it's just a plot with missions), repeat for 10-20 levels. Then tack on some multiplayer.
It's a step in gaming technology but I don't see it as setting the bar (since it barely reaches the bar) as a game.
Pauly said:FARCRY is missing one thing......the story and feel the halflife1 and 2 will have.....hl1 just had a feeling to it.....with the story and characters
tim8604 said:Too bad there aren't any twigs ...
I love Far Cry and all but if you look at it, what HL2 and D3 are doing takes a ton more work. Far Cry maps are based off of a plane that is extruded into hills and valleys by probably using a height map. Any urban encounters in this game are minimal. To have incredible looking urban levels, it takes a lot more time and hard work. Also, the physics system in FarCry isn't nearly as advanced as the one in HL2. Only a few things can be affected by physics in FarCry while nearly everything in HL2 can be. I think FarCry is sweet and I am most definately going to buy it but I think it's in a different league than hl2 and d3.
Mountain Man said:You're making the mistake of evaluating a game by its feature list. Based on what I know about the above games--Far Cry, Doom III, and Half-Life 2--it's my general impression that Valve will make better use of those technical features and make a better game than the competition. In other words, it's not the technology, it's what you do with it.
maximus0402 said:um actually...you go look at his post..... it says this:
"It just feels wrong in my opinon. I am just waiting for the next patch for the beta now to see if it makes it much different because at the moment its a little sily."