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PvtRyan said:and why waste all those valuable cpu cycles on picking up pointless things?
DeltaBlast said:They shouldn't have included this feature. It's pointless and stupid. Or so I think.
Yep. Does it go clear too, a la Deus Ex? I liked theat the Manipulator were an inventive and superior alternative to your hands - it seemed a creative solution to the issue of picking things up. But no...lans said:I'd better not pick up stuff - I don't know but it'll look kinda stupid that the object is levitating in the air and there are no hands.
This sucks. It won't look realistic at all.
hegele said:A guy visited valve on another forum and said you can pick up boxes and other things with your hands. In HL you could kinda push and pull crates, I thought it would be the same with HL2 but apparently not.
heres the link http://forums.hl2central.net/index.php?act=ST&f=72&t=3370&st=0#entry50914
disruptioN_ said:You know what's sad? This thread isn't old news for me. I never knew you could pick stuff up without the manipulator. I am a sad person.
lans said:I'd better not pick up stuff - I don't know but it'll look kinda stupid that the object is levitating in the air and there are no hands.
This sucks. It won't look realistic at all.
One more thing i would like to add is that Valve is
done from start to finish with the game. All they have to do is add
some more textures and do some more coding to make it look all nice.
They also mentioned that it should be shipped to Vivendi Universial by
August.
You know, that would be a decent solution...nw909 said:I wan't to see my hands
edit: wait, do you mean that the boxes and stuff are like half-on your screen and half-off? I guess that would be cool, but for bottles I'm not sure.
monkeydust said:I think it will take you out of the game more by the objects just hovering in front of you instead of actually seeing your hands.
PatPwnt said:Don't be such a monkey. You have an imagination don't you?
wow, cool info.qckbeam said:Basically, you can walk up to small objects (like bottles, boxes, etc.), hit 'e', and pick it up. You don't see Gordons hands or anything, the object simply lifts off of the ground and sits in front of you, centered in your view (it's cool). You can stack boxes by pressing 'e' again and dropping it, or throw it by clicking the left mouse button. The throw isn't strong enough to hurt anyone, but it's fun nonetheless. I picked up a TV playing a bunch of combine propaganda and threw it through the plate glass of a window. Satisfying
I visited Valve HQ last Friday and played for about 30 minutes, so I didn't just make this up. I can't talk about what I played or anything, as it would spoil some moments you guys are going to really enjoy. The game did however, rock. There is nothing to fear. It's core Half-Life goodness taken to the next level
PvtRyan said:This IS a technical limitation. Preset animations for picking up boxes and bottles wouldn't suffice since you can make a box different sizes and shapes and the hands would have to grab them accordingly. To do this, you would need cpu heavy IK, inverse kinematics, what the Strider uses to walk around, and why waste all those valuable cpu cycles on seeing your hands?
It took 2 minutes, and it was to load the game, not the map.VeZ said:that troubled me when i read that..
who knows how fast a comp they have running it and supposedly it took awhile to load..
Or maybe something completely different :naughty:Ralfst3r said:It would be sweet if you could break combine necks with your hands :naughty:
qckbeam said:Basically, you can walk up to small objects (like bottles, boxes, etc.), hit 'e', and pick it up. You don't see Gordons hands or anything, the object simply lifts off of the ground and sits in front of you, centered in your view (it's cool). You can stack boxes by pressing 'e' again and dropping it, or throw it by clicking the left mouse button. The throw isn't strong enough to hurt anyone, but it's fun nonetheless. I picked up a TV playing a bunch of combine propaganda and threw it through the plate glass of a window. Satisfying
I visited Valve HQ last Friday and played for about 30 minutes, so I didn't just make this up. I can't talk about what I played or anything, as it would spoil some moments you guys are going to really enjoy. The game did however, rock. There is nothing to fear. It's core Half-Life goodness taken to the next level
lans said:I'd better not pick up stuff - I don't know but it'll look kinda stupid that the object is levitating in the air and there are no hands.
This sucks. It won't look realistic at all.