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  1. S

    My map thus far

    Looks good so far dude! is it a hl2, hl2dm, or css map? There is a way to lock down your .bsp so that it cannot be VMEXed. Google it and you should find something.
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    I need Some help with BSPZIP

    I believe your question is already answered. If you have been trying to add your custom content in bulk it might not work, instead, add each file individually. Other than that I am of no help.. Good luck.
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    I need Some help with BSPZIP

    Sorry to anyone that this offends ecept MOON WOLF. You need to calm the #$%# down. ** BEGIN RANT ** WHO DO YOU THINK YOU ARE? WHY SHOULD ANYONE HELP YOU, SERIOUSLY? It appears that you should remove your head from your ass because its distorting your vision of how things work in the...
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    How do i release a map ???

    No prob, I knew exactly what you were looking for cause I was in your exact shoes! I nvr mapped for EF but played the hell out of it for many years! We probably fragged in the same servers! I was a lowgrav weinie but played both and a lil dis! Glad I could be of service! Ohyeah, what...
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    How do i release a map ???

    Here you go bro, this is the best tool out there for packing all your stuff into the bsp. Compliments of: Ti133700N http://www.syxenz.com/BspZipGUI02Beta.zip
  6. S

    Camera Cycle?

    That is really good to know! Any clue as to why Valve left that functionality out? My guess is that they never intended to use it.. duh!
  7. S

    fy_showdown (2nd room of my amusement park)

    Looks cool man, will have to try it out.
  8. S

    This is odd, some help please?

    Here is a very helpful hint, use the advanced search feature of these forums and search for skybox tutorials. I wrote a simple tut on 3-d skyboxes if you would like to try it: Here is a samlpe map to go with it: Right-click and save as. test1_skybox.vmf Open this map into hammer to see...
  9. S

    Camera Cycle?

    Agreed! Wouldn't it be the shiznit to have multiple screens setup like a security station. The map I'm building will have full use of this camera switching technique. Have you had problems with using the same dev/dev_monitorxx texture more than once in same map? I had to use a different...
  10. S

    Flyable Combine Helicopter Prefab!!

    Have they come around offering a prefab? He isn't claiming to be the first to make a combine heli flayable. He is the first one to offer a flyable combine heli prefab tho, as far as I know. Thx again, very cool!
  11. S

    Camera Cycle?

    This is a compilation of information gathered from this thread plus a little of my own ideas: http://www.halflife2.net/forums/showthread.php?t=75163&page=1&pp=15 Multiple monitors and cameras cycler tutorial Download this file: Camera_cycler.zip then open the "Camera_cycle.vmf" into...
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    Camera Cycle?

    I love this freakn forum and the advanced search function. I am so happy about this thread I'm writing a small tutorial about this and including a sample map. It will be up shortly. Thx for the great information about this. Once I read thru it a couple times it hit me and I got it working...
  13. S

    Flyable Combine Helicopter Prefab!!

    Damn, cant wait to give this sucka a try! I guess I'll be the first to say Thank You!
  14. S

    dispgen - A New program for creating Displacements

    Great program, this will be very usefull!
  15. S

    Compile and leaks and errors!!!

    True! I guess I just like killing processes!
  16. S

    Compile and leaks and errors!!!

    **edit** I didn't see your comments at the bottom of your post.... :/ func_detail objects cannot seal your map. Any func_detail object you have that is trying to seal your map must be "brought to world". If you happen to have leak problems not due to func_detail brushes then my solution...
  17. S

    broken fire...

    So helpful. WOW, you should write tutorials.
  18. S

    broken fire...

    Well great, thx. Mind lettings us in on how you did it?
  19. S

    the proper use of props

    prop_physics_multiplayer: If you set the Keyvalue "Physics Impact Force to Override" to '1' (default is 0) that will make sure your moveable objects stay put until someone bumps or hits or shoots it! This is the verbage from Hammer: "Physics Impact Force to Override" If specified...
  20. S

    broken fire...

    Speaking of fire, I tried to get fire working in a CSS map but it never worked. Anyone know if its possible in CSS?
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