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  1. M

    props are a pain in the ar$e

    I think the projection on the wall is a decal... I'm not sure though I thought I saw the projection when I was browsing through all the decals... might wanna take a look there...
  2. M

    Clipping on a part of the brush

    Well by pressing the clipping button another time or two you get different clipping options...
  3. M

    Interlopers - Status: Down

    permanently?
  4. M

    Waterfall Joint Effort

    yea me too...
  5. M

    scoutzknivez: Not a silly port.

    how'd you do the window- and doorframes? Did you make those out of brushes?
  6. M

    1: ambient music? 2: foliage

    I'd like to know that as well actually...
  7. M

    Unsightly Panty Lines

    I have that too sometimes... seems to be with the standard wasteland skybox texture or something...
  8. M

    ARGH! I've had it!

    No it does the lights... I know that the lights.rad file is missing somewhere but I copied it from... wherever... doesn't matter... it's working.
  9. M

    ARGH! I've had it!

    fixed it... finally compiling... thx...
  10. M

    ARGH! I've had it!

    I am so sick and tired of Hammer... if it isn't one thing it's another... for some fricking reason it won't compile my map... ** Executing... ** Command: "d:\steam\steamapps\teh_luz\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\SourceMods\Deadly Alliance"...
  11. M

    Map Compile Time

    k... noob question... how do I create a hint brush?
  12. M

    de_courthouse (wip) 95% done

    :cheers: cheers on a map well done... damn that is simply awesome mate!
  13. M

    Map Compile Time

    Ohw well thx anyway... I can use that to cut the Compile time even more... Can anyone help me with the smoke thing btw? (previous post)
  14. M

    Map Compile Time

    OK thx... I'm still a noob at mapping so I freak out every once in a while when I walk into a problem... I added some fog and it did make the compile time take less time... This brings up a question though... I want to create a destroyed building (I already did actually) and I want to have it...
  15. M

    Map Compile Time

    So what should I do to block the vision?... add fog?
  16. M

    Map Compile Time

    OK so I decided to redo the map from scratch... I don't have any displacements in the map and I can't find any errors in the log which you can find at the end of my post... I am absolutely stunned... My map is big, it's not at all finished yet, it's outdoor, it's not at all detailed, no props as...
  17. M

    env_cubemaps

    do you have to select the brushes you wish to have reflect?... I don't do this except with water to make it work...
  18. M

    3 textures on 1 brush ?

    yea it's basically the same... only with clipping you slice the one brush into two (or more) brushes
  19. M

    3 textures on 1 brush ?

    I use the clipping tool when I want different textures on one brush... I just clip the brush through the middle (or wherever necessary) and press 'enter' and then apply the needed textures to their corresponding brush.
  20. M

    Equiping Guns

    that's what I want to know too... I don't want to start with the CS configuration or whatever the hell it is... I want HL2... whenever I put in HL2 weapons or whatever they won't show up ingame...
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