I think the projection on the wall is a decal... I'm not sure though I thought I saw the projection when I was browsing through all the decals... might wanna take a look there...
I am so sick and tired of Hammer... if it isn't one thing it's another... for some fricking reason it won't compile my map...
** Executing...
** Command: "d:\steam\steamapps\teh_luz\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\Deadly Alliance"...
OK thx... I'm still a noob at mapping so I freak out every once in a while when I walk into a problem... I added some fog and it did make the compile time take less time...
This brings up a question though... I want to create a destroyed building (I already did actually) and I want to have it...
OK so I decided to redo the map from scratch... I don't have any displacements in the map and I can't find any errors in the log which you can find at the end of my post... I am absolutely stunned... My map is big, it's not at all finished yet, it's outdoor, it's not at all detailed, no props as...
I use the clipping tool when I want different textures on one brush... I just clip the brush through the middle (or wherever necessary) and press 'enter' and then apply the needed textures to their corresponding brush.
that's what I want to know too... I don't want to start with the CS configuration or whatever the hell it is... I want HL2... whenever I put in HL2 weapons or whatever they won't show up ingame...