that was when source got stolen and Gabe posted here. Remember the europeans have thier date's screwed up. 3-10-03 equals October 3, 2003.
(and moved to site section)
Hey guys,
Over at Cold War: Melting Point we're looking to expand our team a bit. So with no further ado, we're looking for...
Mappers
We are currently looking for more mappers who can not only make maps, but can design maps.
-MUST be experienced with Hammer
-MUST have examples of...
I browse this forum regularly, but didn't reply because I didn't think I could have anything to add. In all honesty, my interest in this went something like this.
"Mod closing?"
"Maybe I can pillage some team members to add to CW:MP"
*Checks sites*
*Finds names, but no e-mail addresses*...
idk... I loved KOTOR1, and enjoyed KOTOR2...
And yeah, Darkstar has it right, DnD = Dungeons and Dragons. the rules of which (D20) are the basis for the rules of KOTOR.
I wish you luck in whatever your project ends up being, but you shouldn't lightly associate yourself with some of those movies... Games have been, for years, saying that they'll be that emotionally powerful... yet none have achieved that. And they have had first class developers behind them and...
If you're looking for hosting for a mod, hl2files.com offers good free hosting.
If you're looking for personal hosting, I'm a huge fan of http://fourbucks.net/. for 3.99/month, you get 400MB sapce and 15gb bandwidth per month. and you get cPanel as well. I use it for my personal site.
No, It's illegal. Period. No matter where you are. That, like the "you're allowed to download it if you've bought it" "law" is a lie propagated by software pirates.
Yes, under the fair use act, you're allowed to make a backup copy.... but "make" is the key word there. Not download.
And...
Yeah, we're going with the male biped.
Jeremy: We're going along with the "why re-invent the wheel" philosophy. Why make our artist make a walk animation when we can just use motionmapper to adapt the one that Valve made? We use motionmapper, and then our artist, whose time is limited as it...
I did that with one the the male animation sample files, and I got it imported.... but I need to make sure that this is the right thing... I've had good luck with his tools, but we want to make sure we get it right.
Nonononononono, we don't need the character studio biped... we already have a custom rig for the model. What we need is the Valve biped, so we can see the # of bones and heirarcy of thier rig, so we can match our rig to that, and then use motion mapper to tansfer the basic animations over.
Hey guys,
I'm helping one of the modelers for my mod get his character model ready to import in-game, and we were going to use Motion Mapper, for the time being, to get some of the basic animations in...
To use motion mapper, we need to have the same number of bones in the exact same...