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  1. L

    what the heck? hey you want a Half-life movie? well is here

    The assassins were of the curvy gender no?
  2. L

    Infantry Soldier

    Legs look ok to me, will be easier to judge though once boots are put on. I think just bending the fingers down into a relaxed position like you said should make it appear like there are knuckles anyway, though the bump mapping should finish that off. Hands seem fine too I think.
  3. L

    Infantry Soldier

    <breaks arm> AAIIIEEEEEE!!!!......yeah....you were....right.....<faints>.... JK :P
  4. L

    Infantry Soldier

    Looks great. Only thing I can see that might be a bit off is the elbow pads. If you hold your arms out like that your elbows point more backwards than downwards. Other than that its great and I saved the pictures to my computer as a kind of reference for poly size and placement for when I build...
  5. L

    First assignment for maya class: Fictional Futuristic gun

    I'm having a look at some here, think I may give a couple a go :)
  6. L

    First assignment for maya class: Fictional Futuristic gun

    Pendragon I think this is the tutorial you are looking for futuristic gun tutorial
  7. L

    UV Mapping for Elephant

    There we go, beefed up the legs a bit :)
  8. L

    UV Mapping for Elephant

    Cheers. Sorry I forgot to say hehe, I'm using Maya. All I really know about UV mapping is that it is used in texturing the model (well I think that is it anyway hehe). In the tutorial I have he was sort of unwrapping bits of the model and moving points around, but I didn't really understand what...
  9. L

    UV Mapping for Elephant

    I made this model yesterday and I'm trying to do the UV mapping stuff for it. I've never done UV mapping before and the tutorial I am following seems to be a bit too complicated for me. Anyone know any relatively simple UV mapping tutorials about that might help me, or at least help me...
  10. L

    The Best Modelling Program

    Two of my housemates are doing 3D Animation, well I think that is what he said the course title is, I'll check when they get back over the weekend. I'm doing a forensics degree here though hehe, just taking up the modelling as a hobby :) .
  11. L

    The Best Modelling Program

    NP. This uni seems to do a lot of computer courses (like about half the people I meet are doing some sort of computing course hehe). I think it also does quite a bit of virtual reality stuff, there are courses on that too.
  12. L

    The Best Modelling Program

    Hokai I know the University of Teeside in Middlesbrough does, couple of my housemates are doing it hehe. Check it out there are a couple of courses. Check http://www.tees.ac.uk/prospectus/ft2004/ft2004_fos.cfm?fos=128 to see some.
  13. L

    (WIP)face

    Seems like it may be relevant here as it may be better for when you finally smooth out the head.
  14. L

    Damn Editable Mesh!

    Maybe you could try to select the edges then loft them?
  15. L

    (WIP)face

    I had a go at the method used to create the body in the Joan of Arc Tutorial. I use maya though, so things were a bit different. Is there a way to do the NURMS smoothing in Maya? I added in the edges along the front,back and sides of the leg and when I smoothed it, the leg still had quite a...
  16. L

    Teh Monstah!!!

    Had a bash at this myself today, this is my result
  17. L

    Corvette C6

    Wowee! Mind if I ask what program you use?
  18. L

    I am building a headcrab!!!

    Bah I was hoping for the genetic code of a headcrab :(
  19. L

    Crappy Lambo Murcielago

    Looks great. How do you go about modelling the inside of the car? I'm new to modelling and have made most of a helicopter, was working on the cockpit but not too sure the best way to do it. It's been a bit awkward trying to see what I'm doing.
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    Show Off Your System!!!

    Barton 2500 at 3200ish (204x11.5) 512mn RAM - Matched pair of Corsair pc3200 extra low latency at 5,3,3,2 Radeon 9800 non pro flashe with pro bios and overclocked beyond that Just general stuff other than that.
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