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  1. pur3r4ge

    Belated DM_Motel Release!

    Criticisms of a map can always be taken and remembered for the next :) I felt that the outside was a bit large and bland when compared to the inside, but that overall the quality is very high, and I really like how well you've realized this burning interior.
  2. pur3r4ge

    Map release: dm_Faceoff!

    I just tried running it on my linux server. It crashes it. I had the same problem with my own map, and I've seen at least one other occassion where this happened. On every occassion, it was fixed by deleting and recreating the ladders in a more careful manner, although I thought I was careful...
  3. pur3r4ge

    New HL2DM Map: District 33

    First off, allow me to say: nice map. You did a really good job of creating a convincing and complex enviroment. Unfortunately, as is the case with most maps approaching greatness, there is a little bit of a shopping list of improvements that I think it could benefit from (unlike most maps...
  4. pur3r4ge

    want help optimizing your map for better performance?

    I think it's really great of you to offer this. I might have a monster of a map for you to take a stab at in another month or so :) As an aside: re: the whole "scammer" accusations; I used to map in the Unreal community, and something that's really nice about the unreal engine is that you can...
  5. pur3r4ge

    WIP: Faceoff

    you should only have to build cubemaps once per compile. After it finishes, it writes the cubemaps into the BSP.
  6. pur3r4ge

    WIP: Faceoff

    Looks great. I really like the changes and improvements you made to the enviroment over the course of making this map. Good work.
  7. pur3r4ge

    Hammer not loading... missing dll?

    delete the folder (or rename. whatever.) sourcesdk/bin/ then quit and restart steam, then run hammer. I had the same issue with hl2, same error, and deleting the bin folder for hl2 fixed the problem.
  8. pur3r4ge

    What's causing this lighting glitch?

    check that the textures you used don't have "prop" or "model" in their name. If they do, change them to regular textures.
  9. pur3r4ge

    XSI-Watch Out

    texturing is always the hardest thing.
  10. pur3r4ge

    Exploding Barrel Logic tutorial

    sounds like you set their fade distances to something other then -1 and 0
  11. pur3r4ge

    A Sneek peek at my competition map: DM_Depot

    Played the beta. It looks great, plays bad. I see you went with a lot of "correct" scales, considering that 1 unit = 1 inch, unfortunately, in a deathmatch situation, tight realistic spaces don't work very well. There are a number of areas that require fiddly little bits of motion to navigate...
  12. pur3r4ge

    I think someone forgot something.

    Someone on the HL2 mappers mailing list spoke with them on IRC. They said it was just their host's default "server ain't here" message, and that they're planning on changing hosts, since this sort of stuff has happened before and they're all paid up.
  13. pur3r4ge

    DOG and Zombies in Deathmatch?

    Well... since it's a first person shooter, and you can't see who you're playing as... just imagine that you're whoever you want to be. Hell, pretend you're Abe Lincoln in some sort of anime battlesuit! Your imagination is the only limit!
  14. pur3r4ge

    Exploding Barrel Logic tutorial

    Wouldn't you also need to adjust the math counter to match your total number of barrels?
  15. pur3r4ge

    HL2 Map Size

    That lighting bug happened with me, but only on surfaces on which I had applied prop textures (not knowing any better at the time)
  16. pur3r4ge

    HL2 Map Size

    I'm trying to build a large ruined city for a mod that requires bigger spaces then HL2DM. Currently it's about 20,000 units by 7,000 units. Keeping compile times under control as well as performance means spending a lot of time learning how to properly use hints and architecture. You can go...
  17. pur3r4ge

    A Sneek peek at my competition map: DM_Depot

    re: linux crash. I had the same issue with my map, and the same solution. I deleted all the func_usableladder and info_ladderdismount entities from the map, rebuilt them all in one shot, and then everything worked fine. If you need help testing on a linux server, PM me and I'll try and squeeze...
  18. pur3r4ge

    Compile and slow

    Read everything on how to optimize, and use big hint brushes to cut up your outside areas. It will speed things up substantially.
  19. pur3r4ge

    Compile and slow

    http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html
  20. pur3r4ge

    Exploding Barrel Logic tutorial

    Good job "catching" me. I wouldn't have bothered posting this had I known there was another tutorial, which also just put together the info from dm_lockdown. At the time I wrote it, I had looked, and did not find any tutorials covering this. I don't know when the tutorial was made, but it was...
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