Search results

  1. naaier

    first model

    you know, the buggy in hl2 has around 7000 polys, so you could up the poly count considerably and get one of the best vehicles that hl2 has ever seen
  2. naaier

    can we use lost coast content in mods?

    ford capri piranhas?
  3. naaier

    How hard is programming for Source?

    silkolene
  4. naaier

    How hard is programming for Source?

    yeah, they ported and modified it:imu:
  5. naaier

    How hard is programming for Source?

    "HL2 was built more or less from scratch, but some older code was reused. Why? Because it works. No point in reinventing the wheel." that is exactly my point.
  6. naaier

    How hard is programming for Source?

    valve purchased the quake 2.5 engine. this was their base from which hl/hl2 was born. there are too many similarities in the hl code and hl2 code for hl2 to have been a "ground up" build.
  7. naaier

    How hard is programming for Source?

    yes, cpp, spelling error. "implemented the driveable heli code" is exactly what I said, not wrote the code. and everything else is an adaptation of existing code. the point being that it is coded by someone who has no training whatsoever in coding. to get freindly fire working in sp, should I...
  8. naaier

    How hard is programming for Source?

    here is a link to the strider mod code http://strider.hl2spain.com/ I took this and all references of quahelicopter to hueyhelicopter and changed a few other small things, but this was the base I used. its for mp, but if you put the ccp's in the sp folders ie hl2_hud as apposed to hl2_mp...
  9. naaier

    How hard is programming for Source?

    which part? be specific, it would be a bit ridiculous to post everything
  10. naaier

    anoying weapon model thing

    yeah, the "ROTATE -90" should sort it out, and it doesnt matter which 3d program you use. you sometimes get the same problem of rotation with vehicles and characters when you compile them, and in those cases, if you rotate your phymodel in the 3d program you use before you export it, it compiles...
  11. naaier

    Mdld decompiler issue

    yeah, what he said
  12. naaier

    HL2 character rig for 3DS MAX?

    max has a skinning function, just like xsi, where you can lift the weights off of a weighted model and copy the weights to another, unweighted model, that is of similar shape (even if the skeletons do not have the same amount of bones). every character model i've made, I've weighted like this...
  13. naaier

    HL2 character rig for 3DS MAX?

    valve character rig for max 101: pay attention, this is extremly difficult and complicated. 1: decompile any male mdl. 2: open max. 3: click import, and choose valve smd. 4: choose the male reference smd that you got when you decompiled. 5: choose to only import the skeleton...
  14. naaier

    what you think of my texture

    crackhead, here is a link to a video tutorial about specular mapping in photoshop. its aimed at maya, but you'll get the idea link: http://www.digitaltutors.com/digital_tutors/display_video_store.php?vid=585
  15. naaier

    Cannonfodders studio compiler - 211 app error

    its a problem with cannonfodders studio compiler, it needs to be recoded to work with the new sdk. this problem raised its head with the beta release, and if you removed the sdk beta, it would work. but now that its not beta, but released, we'll all have to wait for cannonfodder to recode his...
  16. naaier

    quick help

    to change the crossbow bolt speed and the pistol rate of fire, you gonna have to code. those two files need to be edited where I showed you, then the mod must be compiled. its quite easy really.
  17. naaier

    quick help

    "weapon_crossbow.cpp" @line "00031 #define BOLT_AIR_VELOCITY 2500" higher is faster and "weapon_pistol.cpp" @line "00023 #define PISTOL_FASTEST_REFIRE_TIME 0.1f" lower is quicker. the "" I put in, do not include them. both files are in hl2_dll folder in the src folder.
  18. naaier

    Quick question

    here you go. http://rapidshare.de/files/12416228/sp_mod_guide.zip.html
  19. naaier

    Quick question

    thats because youre not playing hl2, youre playing a hl2 mod. you got a lot of setting up to do before you can click and play. sigh, if only it was that easy. there is a very good tutorial on all the work needed to get a mod to work and start like hl2, I've got it on disk, I'll dig it out...
  20. naaier

    completed new models

    here we go again. "The problem with it is that he rips a whole bunch of models and says he made them" list them please. "FYI, you should be bitch slapped a couple of times." prepare for a slapping, bitch. "How do you sleep at night?" very well, thanks for asking.
Back
Top