Im at the stage of my map, where i have all the models texturing done.. all i need to do is some minor tweaks and LIGHTING!..
I add a light_environement, and i run bsp/rad compile.. jump into my map, and what WAS a range of the lowest 55fps, now has a low of 30fps.. and a high of 60.... my...
NJ thug, its weird how you and I are on a similar page level making wise..
My first level was an old apartment euro style, then i went on to playing with a 747 level, and now im finish up my cs_bank.
By the way are you going to finish 747?
Nice job on this one, whats your progress % at?
I got the surface prop sound to work.. i just put in the line of code wrong.. the problem is i cant find the VMT's for all the textures in the sdk.. where are they.. the only ones ive found are my custom textures.. and the properties i need to change are for a bush texture that sounds like im...
How exactly do i type in the surface prop, i copy pasted the way you did it up there.. but it wouldnt load when i ran the bsp compile..
How exaclty do ya put it in the vmt, im trying to get a tile sound.
Whats with this hl2 exclusive crap, i need to know if anyone knows how to get around this.. there is no func_monitor or point_camera in cs:s sdk.. i want to create a live feed and this isnt possible.. why only hl2 gets to use this!??
Please someone answer.
TY
:angry:
Where the **** do i put these sounds!?.. the sounds folder in counter-strike source, has dick all in it.. the only "weapons" folder i have is in sdksourcecontent/hl2/weapons.. wtf?
Its not a perfect square that will be made though, its kind of like a 3 dimensional cross.. an irregular shape.. do i just make a big areaportal block to cover it all? or make a bunch of small ones.?
ok there was a leak in my map.. and i fixed that.. but my portals for the room are all open, how do you attack an area portal to two door that are connected? jsut use two seperate area portals?
"they are kitchen doors that both swing in and out.