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  1. genocide604

    Some tweaks !

    Im at the stage of my map, where i have all the models texturing done.. all i need to do is some minor tweaks and LIGHTING!.. I add a light_environement, and i run bsp/rad compile.. jump into my map, and what WAS a range of the lowest 55fps, now has a low of 30fps.. and a high of 60.... my...
  2. genocide604

    New map in the making, teaser pictures!

    NJ thug, its weird how you and I are on a similar page level making wise.. My first level was an old apartment euro style, then i went on to playing with a 747 level, and now im finish up my cs_bank. By the way are you going to finish 747? Nice job on this one, whats your progress % at?
  3. genocide604

    Did you like Goldeneye Facility? I liked Goldeneye Facility...

    Has johnny still not finished it yet, i dont want to filter through the last 10 pages..?
  4. genocide604

    props disapearing

    Sometimes you have to do props_physics_override, to get em to work.
  5. genocide604

    Custom textures - Sounds

    I got the surface prop sound to work.. i just put in the line of code wrong.. the problem is i cant find the VMT's for all the textures in the sdk.. where are they.. the only ones ive found are my custom textures.. and the properties i need to change are for a bush texture that sounds like im...
  6. genocide604

    No Point_camera! In Cs:s!!?

    Thanks Raeven0 :D im going to try it out now.
  7. genocide604

    Custom textures - Sounds

    How exactly do i type in the surface prop, i copy pasted the way you did it up there.. but it wouldnt load when i ran the bsp compile.. How exaclty do ya put it in the vmt, im trying to get a tile sound.
  8. genocide604

    No Point_camera! In Cs:s!!?

    Whats with this hl2 exclusive crap, i need to know if anyone knows how to get around this.. there is no func_monitor or point_camera in cs:s sdk.. i want to create a live feed and this isnt possible.. why only hl2 gets to use this!?? Please someone answer. TY :angry:
  9. genocide604

    de_descent RELEASED!

    Lookin nice, how did you do that oval shapish ceiling in the first screenshot? would you be able to write a short description of how.. Thanks. and nj
  10. genocide604

    Custom textures - Sounds

    Limpet do you know the lines of code needed to change the properties? Im interested in this as well.
  11. genocide604

    Great Sound Pack

    Hey assholes, it didnt work in that folder.. read b4 you reply.
  12. genocide604

    Great Sound Pack

    Where do i put the sounds to make them work for cs:s... anyone..
  13. genocide604

    Great Sound Pack

    YES they are nice, where do you put the sounds??? what folder.. i cant seem to find the folder with all the cs:s sounds!??
  14. genocide604

    Great Sound Pack

    Where the **** do i put these sounds!?.. the sounds folder in counter-strike source, has dick all in it.. the only "weapons" folder i have is in sdksourcecontent/hl2/weapons.. wtf?
  15. genocide604

    advanced area portals

    Its not a perfect square that will be made though, its kind of like a 3 dimensional cross.. an irregular shape.. do i just make a big areaportal block to cover it all? or make a bunch of small ones.?
  16. genocide604

    Great Sound Pack

    Ic, i was under the impression you had it.. Somone who has it , please get in contact with fats.. There will be many to thank you :D
  17. genocide604

    Great Sound Pack

    Has anyone been hosting these files, its awfully quiet seeing as a bunch of people are looking for this sound pack?
  18. genocide604

    advanced area portals

    ok there was a leak in my map.. and i fixed that.. but my portals for the room are all open, how do you attack an area portal to two door that are connected? jsut use two seperate area portals? "they are kitchen doors that both swing in and out.
  19. genocide604

    Great Sound Pack

    I will bump this until the end of time.. i need this sound pack..
  20. genocide604

    Detailed Apartment Building

    It flies, watch the video walk through, it will stun you even more..
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