Hmm... How does one cut it up using portals? But if that doesnt help compiling its not very good.
Another thought, is everything still "built" if there is a physical wall seperating the player from an area he cant possibly get though (just something I accidentally did and got it to build...
I have tried smaller cubes using one that did build, then just placed 4 of them: Craps out again. The amount of faces that water generate doesnt change with more blocks vs one big block. And I have also tried cheap water, which didnt do anything either.
Gonna try some block configurations to...
Its still hard to fake something you should be able to travel across ;)
At any rate, low roof? Havent thought of that. I didnt have it that high though, but a quickie test shows that lowering it further (about 6 player entities high) makes no difference, still CTD...
I tried that, it didnt alter anything, sigh... Its something in the water (hehe). Even though the map has like 80 faces, it appear to shoot through the roof when building it. Oh well, I have to get some sleep.
Tried scaling the texture up, no change.
The scaling everything down thing is of course an option, but I want to recycle a bunch of HL2 stuff... So its not really something I would like to start fiddling with.
Does splitting a level work in multiplayer? That's its use :)
For SP that...
I havent measured the water bodies in HL2... I dont draw it around a level, I just try making an entire box. Its difficult to compare sizes.
And yes I need that much water since it would be a sea map. Not something you just see in the distance, something you can actually travel. The biggest...
Well mostly water, maybe a few small islands.
Is this even possible? I might be doing something wrong, but I keep getting BSP errors (max leaf/faces for some reason) OR when it does build the game simply boots me to the desktop.
Too much stress for it? It works up to a point making the...
Hitman 4: Santas Little Helper.
Find and exterminate the evil Santa and spread joy to the world by giving them little toy strangling wires, toy dual bollers, rubber shotguns and rub on ID tatoos.
Dont think you are meant to fix it, maps are in .bsp format. .prt is only a part of the compile, no?
If one fail, the next fail and in the end the final build fail: The map doesnt appear "updated" from last build.
So what you need to fix is some sort of error in the map. Dunno what prt...
A big part is that you have to start somewhere. 65-75% wont reach alpha? There are probably 80%+ that hasnt even made a mod before. If 5-15% of newbie modders are succesfull, that's still a significant acheivement :)
As for me, I still see it as a learning process, something fun to do...
Sometimes its the opposite, a story can be too complicated.
In this case for example, what's the deal with the farm and the old dude? Seems redundant. The player is in a town, I'm sure tons of people have weapons there.
But of course, dont know the rest of the story, if it will have...
Depends on what system one use ;)
Dont know what HL2 use, havent checked into that.
I do think that you got yaw and pitch wrong though: shuffle them with each other.