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  1. I

    Models textures don't show up till I hit them in game... why?

    i think people were saying that if u turn off all sdk and hammer etc before testing the map it will work.
  2. I

    map shots

    well if anyone wants to make me a few models like mushrooms to add in id be happy to use em =]. i need palm trees and plants...maybe a wooden bridge.
  3. I

    map shots

    i cant quite get the viewpoint where i want it on the horizon of the sky box. also i have tried different sizes for the skybox texture but it still ends up stretched and low rez looking in game =[ other than that the environment_light is at 800 but its not showing even half as bright as...
  4. I

    map shots

    theres a little update... now i just gotta learn the cube map stuff so the light_environment appears corectly.
  5. I

    Indys TUTORIALS - VTEX

    i created it in photoshop ...duh
  6. I

    map shots

    more shots =]
  7. I

    map shots

    its supposed to be cartoonie =] heres another shot without the spectator mode.
  8. I

    map shots

    heres a few shots of a map im workin on for my mod. The mods called project fighter. Its a multiplayer fighter / rpg hybrid. if anyone is interested http://www.directsoundradio.net/pf Its in very basic form atm, im still testing the skybox and texture alignment. Once i add map object...
  9. I

    Indys TUTORIALS - VTEX

    sory but your sadly misinformed im using the official sdk tools that can be easily seen in the video. :p
  10. I

    custom sky boxes

    well with some tinkering ive figured it out "no thanks to any of you"! :p the sky textures must be in your /materials/skybox folder. also the shader must be an "unlit generic ambient". ill create a video tutorial to help anyone else whos having this problem.
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    Indys TUTORIALS - VTEX

    Heres a simple way to create and set up your custom textures properly. AVI ---> http://www.directsoundradio.net/stuff/VTEX_tutorial.zip you must have a copy of all your textures in the counterstrike source/cstrike/materials folder for them to work in cs. "duh" :D so copy the folder...
  12. I

    Textures & Lighting

    i belive the pink checkerbox is used to replace missing textures or "materials" or inpropper matieials. i used to get that problem on my water untill i corrected the shader.
  13. I

    custom sky boxes

    ok well i fixed it some what... the sky textures need to be placed in /materials/skybox i had /materials/sky so it didnt work. now that i got it to show up... it renders all glitched out. im thinking maybe the sky textures need a special shader or texture size? again if anyone...
  14. I

    custom sky boxes

    can we not use custom sky textures yet? i made some custom textures for my sky box, specified the name of them in the map properties as... sky_toon_sky basic shader used ... "lightmappedGeneric" { "$baseTexture" "sky/sky_toon_skybk" } well im wondering if the textures need to...
  15. I

    I need a way to use VTEX that actually works!

    I agree, why should we have to script anything for our textures? it wouldnt be too hard for them to have included presets in hammer that would compile our tga's into textures and have a simple dropdown box to select the shader type/s. i hope someone in the community will make an app like...
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    vtex not appering in hammer?

    Well in the end i just made a text file for each .vtf and copy pasted the source sdk generic shader into it and renamed it to .vmt now if i can only get the sky box to line up properly and light_environment to work with my custom bg...
  17. I

    How to get skyboxes working?

    its a small box with the sky textures on each side. a sky_camera entity is placed in the center of it and renders your view through the skybox textures in your level acording to its view. you can place models or architecture in the box that will be rendered to your background.
  18. I

    vtex not appering in hammer?

    that doesnt help me... I have the .vtf files in the materials dir. how do i make the vmt? ive just been dragging and droping the tgas on vtex and it creates vtf's but not vmt's. how do i get them to show up in hammer? a simple step by step explanation would be much apprieceated.
  19. I

    vtex not appering in hammer?

    ive set the gameinfo.txt to my mod folder, have compiled the .tgas into .vtex and have the .vtf files in the materials dir. how do i get them to show up in hammer?
  20. I

    Problems SDK

    i just copied the gameinfo.text to my mod folder and it worked from then on.
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