Actually, in formal life drawing, everything is 'rendered' last. The first step, however, includes capturing the 'gesture' of the figure. The gesture does include placement of limbs, as they are essential to capturing the entire weight, balance, and movement of the form. Now you obviously...
I agree... it sort of makes me sick to see someone lash out at a fellow artist when all he was trying to do was critique your work. That kind of close minded attitude will only stifle your ability to grow as an artist. When you post work in a public forum like this, you have to have a thick...
Your gesture drawings are my favorite. Thanks for taking the time to upload all of this artwork. It's nice to see the progression. I'll give you the advice that I try to give myself.... be humble, learn from everyone you can, practice as much as possible, and focus on the fundamentals -...
In all honesty, working at such high resolutions as a beginner is possibly not the best approach.
I found that working at smaller 1000x1000 or even 500x500 pixel images both keeps you from flying off into the details right away, and is easier to manage in photoshop (runs much faster and...
pretty impressive, chu. My only critique is that the proportions seem very slightly off.. nose is a tad too long, a little too much upper lip, and too little chin. Good job though - nice rendering too.
Look, no one likes to see people bashing modders, cuz we all know they work hard and deserve mad props. But... People don't pull punches in the real world. It's better for people to hear "that's ugly" and learn how to deal with blunt honesty, than for the community to put on kid gloves when...
The best way to deal with rockets, is to A. Run... B. rush the player. A general rule for people weilding explosives at close range, is to move in as close as you can...like right in their face (preferably laying into them with a weapon). This puts them in the position to potentially blow...
A pro is someone who can effortlessley adapt to any game situation. Controlling the game is an unconscious act, and all focus is on tactics and combat (not .. "shit what was my grav gun bind again"?).
You can of course go into much further detail within the 'pro' bracket, but I think it's a...
My only input, thusfar, is that the waves of headcrabs become somewhat annoying as you are trying to figure out the puzzle. It might be nice to let players have the freedom to play around with the scenario, without the unneccessary combat - killing the headcrabs is neither challenging nor...
The games wont necessarily be better because they are shorter, but they will most certainly be better for the simple fact that Valve has gotten better at using the tools they created to sculpt HL2. Also, shorter iterations of gameplay should allow for better tuning of the overall story, since...
I think it sounds kinda neat.
It would be nice to take demo's of a good player, then break down what they are doing - how they are moving, what weapons they are using, how they are approaching defense and offensive tactics. If done right, it could be a fairly good entry point for new players...