Hmm do you have the latest version of .NET ?
If not try this:
http://www.microsoft.com/downloads/details.aspx?familyid=a8f5654f-088e-40b2-bbdb-a83353618b38&displaylang=en
Also are you running as the administrator, or another user on your computer ? If you aren't the admin if you can try...
I'd make the cubicle walls thinner, and add a wood cap to them at least. I might also explore having a central brush that is slightly taller than the outer areas, make the taller one some sort of metal and put all the faces into a single smoothing group. Of course you probably should just make a...
Well once you make two brushes you select both of them and then you get four, then you select four and get eight, and so on. If you are in a side view you can just use shift drag to copy the brushes.
Any program that handles polygons is a fine program to learn modeling on. Personally I'd recommend learning on the industry standard programs, they are free and you aren't going to find "Extensive Knowledge of Blender" as a job requirement. Most of the stuff you make while learning will be...
Ah yeah reminds me of playing Mechassault one guy in the ragnarok and everybody else in elementals. You could prototype the idea this way, give one player the uber-grav gun and leave the rest how they are, maybe alter the uber-grav gun to have a really short range for pullng and give that player...
Hmm I wonder if you could use a combination of the distortion effect you see with the combine barriers and an animated alpha map to create a decent water effect. Mind you that would be for short slow moving waterfalls anything with real height and speed would end up as a mist or at least be so...
You do realize that effects houses make hundreds to thousands per frame of CG work. That and Maya actually starts a $2000 for the basic commercial, $300 for the basic Student version. XSI costs $500 for the basic commercial, $200 for the student version. 3DS is $3500 for the commercial, the...
I would direct you to the Sticky at the top of the forum named Coding Forum - Rules, most specifically this entry:
NO RECRUITING.
Any recruiting threads/posts will be deleted and punishment may be given.
If you want to recruit someone post on the Help Wanted Offered Forum
... Don't take this the wrong way, but you need to take a data structures class... now. Don't get me wrong using brute force does work on occasion, but wouldn't a far more elegant solution be to subdivide the dictionary ? I mean honestly the whole thing is begging for a search tree of some sort...
First you need to have info_node entities placed around the map, consider them a network of where AI's can move, to construct a network properly each node should be able to "see" the nodes you want connected. To get the monster to move around the corner based on a trigger I'd lay the info_nodes...
Being a certified jackass and a pompous jerk I'm going to mostly answer A. Vaguely interesting concept, overall though, rates about a .5 on my excit-o-meter. These spaces are not designed for gameplay, they generally involve large very open areas with repetitious patterns. I'm not saying you...
Sounds lovely let's blacklist volunteers who lose interest or have other responsibilities that get in the way. Not to mention personal grudges or clashes over creative differences can then be drug out in the open.
I understand your rationale here but perhaps it would be better if you...
Tthe only thing I've found that forces NPC's to move is scripted squences. A few things you have to remember about them, first they still require ground hints or the NPC can't navigate. They need to be individually named and triggered or they seem to not fire when the player is not looking at...
... you see, when a headcrab gets to a certain point in their life...
Yeah well anyway, two ways to do it, npc_maker, or npc_template_maker. The template maker allows you to specify more about the enemy by using a single template enemy for the enemy type you spawn, the maker is a little...