This series is an essential reference point for gaming, especially if you like turn-based strategy. It continually graces the ranks of the Top-100 Games for PC lists and it is still just as good to play now. It has 2D graphics in-game but the pixel art style means it doesn't look crap.
From...
Me too. Quake II's the best FPS in terms of level design, enemy design and weapons design I've played since ever.
The id pack is well worth it, if you've forgiven id for not crediting the DOSBox creators and lack of public apology when this came to light.
He gave you images in a TGA format, which can be converted into the textures you need. The format that HL2 uses is VTF (Valve Texture File, iirc).
Nem's Tools has a lot of programs or plugins that help you make assets for Source games. There might be a GIMP plugin there that you can use, if...
Lego textures are so simple they would probably make a perfect introduction to learning to texture. Download GIMP for free, read up on some tutorials and learn a new skill.
No, you're not.
I'm vaguely interested but the AI director is the only thing that's piquing it right now. The visuals have slightly underwhelmed me, but I'm prepared to ignore that if it plays well. I want the AI director to lean towards being very challenging, not very forgiving as I suspect...
Just any admin won't do. Most SF admins are spoilt kiddies with more money than they deserve (I doubt any of them actually work to pay for their servers), who enforce their vision of the perfect fort build for every map and kick anyone who disobeys.
SF needs to address some basic fundamentals...
http://www.nealeroberts.com/media/indigo_4.jpg
In this pic there look to be a lot of acute angles that the player could get caught in, e.g. jumping up to the crowsfeet beams or falling on top of the askew control panel.
I want to run around and find your bugs because the map looks like...
Buh, WHAT?
I kinda get what you were trying to say but the similarities end at 'near-invisible acrobat hanging off walls versus Marines'.
I would say Natural Selection is far harder to master, in case any of you are thinking The Hidden is really hard to get into.
You need to decide the optimum amount of players for your map. The total number of spawnpoints should equal or exceed that amount. I.e. if you think your map will play well with roughly 12 players, make 12 or more spawnpoints. However, if 16 players spawn at the beginning of your map, 4 players...
Server-side plugins fix this but still force someone to sit out even when it's 11 versus 10 and the extra man probably isn't going to make a massive difference.
I was on a server with only 3 v 4 people the other day and nobody joined the server for about 30 minutes. That means between our...
I played it finally. I've given the mode a good 8 hours or so on arena-only vanilla servers to get a full taste of it.
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The good:
- Actually quite fun, but then again I like the added tension of Counter-Strike.
- A gamemode that suits small teams and scales up surprisingly well.
- The team...
I'm 90% certain the Scattergun or the Scout in general has been nerfed somehow since the first public version. You used to be able to dominate everything and this wasn't just because people were new or couldn't aim.
I think the main issue people have is that they didn't buy the game to have to...
1) Yes.
2) Yes, you will need extra HDD space and an internet connection to download them from Steam.
3) You can use all the textures, player models and environment models included with the games in the Orange Box, provided your project is not for commercial purposes (which you've already said...
If you repeatedly fire shots into the air you will get a crit sooner or later. This proves that the initial condition for getting a crit is totally random: it's based on a small percentage probability. You can increase the likelihood of getting a crit by inflicting more damage with your hits in...