sounds good but what's up with the combine render? did you photoshop a bunch of faces on there?
I would love to help out if my plate was a little more clean. Good luck no your endeavours:)
you could always just use the HL2 art as proxies, if you guys code a well functioning game the artists will come in droves
also I tried googling "Phase Tech Studios" but didnt find anything, do youguys have a website?
So you need to take the 2 texture files then in max open the material editor
1) click "Get material" (leftmost button)
2) pick "standard"
3) in the diffuse slot click the button next to the color
4) choose bitmap
5) choose the appropriate texture
6) on the model go to subobject poly
7) go down...