I've got a secret area accessible under water thru a pipe, and then you come up out of the water into the area. But for some reason, when underneath, its showing the skybox, and then when passing thru the top of the water you can see outside of my map, like you've got noclip on.
Here is...
I dont see added benefit to using a vmt, unless you're gonna have it animated. or can you add funky shaders?
I'm trying to make an animated one of this right now:
I'm trying to make one, and I'm sorta following two different tutorials on this... the hl_2world one, and the on thespraysource.com
When I run the batch command(... being the full location of course):
vtex -mkdir -shader sprite G:\...\Spray.txt
it tells me:
Problem figuring out...
What is needed for a proper DM map? What entitites? what brushes?
Taking a look at the DM_lockdown map, there are a LOT of hint brushes, various nodraws, and all sorts of other stuff in there.
Being a n00b to half-life engine mapping, what does it all mean? what does it do and where do I...
I'm having the same problem.
EDIT:
Ok, I found out how to switch. When you're in the Source SDK menu in Steam, theres a "Current Game" drop-down menu. Choose the game you want to map for.
Is there a way to change inside hammer? or do we gotta close it and reload each time?
I try running HLMV, but it wont run at all. Double-clicking thru steam or windows explorer yields nothing... It doesnt do anything at all...
Any ideas?
Ok, I was playing around in the console, running some cheats (yes, I had finished the game), fooling around killing the combine soldiers before I was supposed to be able to. I wanted to create an antlion, but I didnt know the code to create it, so I started typing in "create"
What came up was...
Ok, so I found the spot to get the retail copy, but it is probably only the standard edition. I dont see anything where I can upgrade to the collectors edition. Nor do I see a contact email to see if its possible to upgrade.
I think I may just try and sell off my voucher, as it'll be a heck of...
Why would you want to do this? The maps are going to look exactly the same, with work needed to properly align some of the textures. The only difference is the lighting.
And as multiplayer, you're down to 4 players, rather than 16 player games (32 player?)
I see no benefit to doing this...
You mean the Intro music? Its done by that Chris Vienna guy...
If you open up pak003 (with winrar or something similar), browse to:
sound/musicical/ You'll find the full theme song in .ogg format.
I've got it as track 1 on one of my latest mix cds. Nothing like cruising down the road...
Sweet... cant wait for the sdk.
I'd actually like to see someone remake the Doom1 and Doom2 levels. Update 'em a little, but for the most part keep 'em the same.
I got gipped! I had to wait a day later than the americans to buy my copy :( But I got my copy on the 4th, the release date for canada :)
This game rocks.