Command & Conquer 3 Demo, Next Week !

I'm definitely buying this, hell I'll buy the collector's edition.(Or is that the Kane edition?)
 
Just played the campaign, pretty damn cool. The FMV's are nice, some Tiberian Dawn vibes. :)
And oh my at the Ion Cannon, that was tight. It brought my PC down to its knees but what the hell, it was cool to watch. :D

Yeah, I like what I played. Just hope the full game can hold a good quality all the way through like TD and RA.

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Oh and yeah, it ran good too.
 
Im having real hard performance issues. The entire game runs as if it was slowmotion!! Seriously, it takes about 10 seconds for a squad to move like 4 cm! WTF? The animations are really slow, as if they were 1/4th of the normal speed. So whenever someone fires a missle you can hear the shot but as the missile flies its all quiet, and i can sit and watch the missile cruise in slow motion forever till it hits the target. Wtf is going on? If i lower my settings to LOW then everything works normaly but the thing is that i have no FPS issues whatsoever when i put it on high, it just goes into slowmotion! I refuse to play the game with either slowmo or bad graphics. I am well over the minimum requirements, this is bullshit...even on medium its still in slowmo!


Pentium 4, 2.8 GB processor (req=2.0)
1GB Ram (req=500)
ATI Radeon 9600XT (almost equilent of a X600, which my other computer has)

I have catalyst drivers and DX9c

I have basicly the same specs as Evo exept he has a better processor yet it wont work good on mine???

Why is it running so slow???? Omg so irretating :(
 
Good ol gameplay, great game and runs sweet with all settings full (Athlon @ 3Ghz / 7900GTO / 1 gig) It has 30 fps cap.
Only thing i hope there gona be bigger maps.
 
Hm i think i kind of solved my issue. I just turned of my computer for a while to let it rest and now i can atleast have the settings to medium and put the shader and that thing underneith it to High and it runs pretty smooth. I have no idea what happend earlier...

also, has anyone notice the juggernough bug? They just slide, they wont walk!!
 
Looks, runs and plays nicely, unlike the Supreme Commander demo (in all 3 aspects that is). I've only played Red Alert from the C&C series so I wasn't hyped for this one, but it looks like I might pick it up once it gets released (though I'm not too good at RTS :p).
 
Runs way better than SC and CoH for me.

Decent game but just seems the same as previous versions.
 
Oh and the Ion Cannon is pwnage! :D

"Commander you are authorized to use the Ion Cannon" - oooh new toy *points at the building I'm supposed to destroy* duh, I'm dumb, should've pointed at the units, it probably won't destroy the building completely and the units will be still there *watches show and the result* OOOOOOK! \o/
 
Want to shift demo chatter here guys. I'll keep this thrad updated with latst news if mods allow me =)
 
I was surprised at how well the game runs at max details with full AA on my mid-range comp. It has really fast load times too.

The game is pretty fun. Ion Cannon is unbelievably powerful. I also would've liked to see Navy units (assuming there are some).

*hopes somebody hacks LAN capability out of this demo*
 
I was surprised at how well the game runs at max details with full AA on my mid-range comp. It has really fast load times too.

The game is pretty fun. Ion Cannon is unbelievably powerful. I also would've liked to see Navy units (assuming there are some).

*hopes somebody hacks LAN capability out of this demo*

Think there are navy units in the campaign only....

What you waiting for, go hack it!

:D
 
"The entire Brotherhood of Nod arsenal for you to fend off,
including the Obelisk of Light and the Tiberium Vapor Bomb"
- Readme file

Where do i get this???? I dont know what they mean by "fend off" does that mean i can use them or i can fight against them?


Anyway, after i fixed my issue i really enjoyed the game. Lived up to my expectations but there are a few things they could have done better. I dont like the voice acting at all in the game, sounds to childish *clicks on mamoth tank* "mUhmuhthhh taaankhhh" ....

Also i dont like the design of some buildings, and i really hate how GDI have Missile infantry AND Disk...oh wait i mean Grenade infantry. GDI should have Disk Throwers, NOD should have missile infantry, thats the way it should be.

Apart from that, and the fact that i miss wolverines, the game is great!


EDIT: Reminded me, i love how they give story documents as you are playing. Specialy the one were they explain why they switched the mamoth MK2 to tank design.
 
Also i dont like the design of some buildings, and i really hate how GDI have Missile infantry AND Disk...oh wait i mean Grenade infantry. GDI should have Disk Throwers, NOD should have missile infantry, thats the way it should be.
I know. They also got rid of all the cool sci-fi stuff. Disc throwers, gone, titans, gone, wolveriens, gone and then they keep the damn Juggernaughts. The only unit in TS that I actually hated!
 
Thinking i may upload the demo itself onto the server for download...Dynasty is just talking about a list of mirrors we have up there...enjoy anyway! :D
 
The speech in the Prologue sequences is horrible. You can barely understand what's being said. Way too much background noises.
 
Gripe with demo, couldn't finish the demo mission, and there's no ability to save. :|
 
It seems a lot like Generic RTS 427 to me. Sure, it's fun, but honestly it doesn't seem like there's a lot of personality to it. It steals just about all of the new features introduced from other high-profile games, and it just seems rather ho-hum to me. The graphics and presentation and whatnot are top-quality - aside from the campy acting and script, which I assume was intentional - but that is to be expected from Electronic Arts anyway. At least it ran nicely on my aging computer at medium settings while looking comparable to Age of Empires III. Supreme Commander was nearly unplayable, in comparison.

That's not to say it's not fun, because it is, but there doesn't seem to be that much of a reason to buy it when I could get the exact same thing in just about every other game out there. Then again, Command & Conquer also has the Grandfather Bonus, which means that it's allowed to be generic just because the first game kind of defined what was generic in the first place. That still doesn't mean that it can't innovate as well.

Oh, and there are some major path-finding issues with units. I had some spend forever trying to get around a building that had some enemies garrisoned in an adjacent one. They got ripped to pieces trying to circle around to the other side. Same thing happened in a situation where my tanks should have just run over the infantry in front of them, but instead decided to sit there shelling them until they died. Of course, I lost a couple of tanks just trying to get them out. In this day and age you shouldn't have to micromanage every little move your troops make.
Agreed. It's pretty average.
 
the C&C3 demo has made me appreciate Company of Heroes even more
 
Oh btw...if you guys wanna play NOD in skirmish, when selecting faction, click NOD (nothing will change), then press "N" and you're good to go.

Normal AI is already too easy to beat. Gonna try ramping it up tomorrow, but right now it seems a little too basic.
 
Argh, major problem. The unzip is automatically trying to unzip to C. I can't find a way to change the destination. C drive is full.
 
Try going into Winrar, opening the file and extracting it where ever, or right click and see if there is some sort of extract-esque option.
 
Try going into Winrar, opening the file and extracting it where ever, or right click and see if there is some sort of extract-esque option.

If I remember right the setup itself has a self-extracting thing based on Win Zip that will extract to the C: drive by default for temp files.
 
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