Kisze
Spy
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Demo is officially out! http://dragonage.bioware.com/da2/demo
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Well this could be the make or break decision on whether I preorder. I am kind of glad they didn't do a "deluxe" version this time so I won't have that horrible decision of whether or not to get tha or normal one. Too bad I have to wiat til work is over.
You must have missed the whole deal about the signature edition then right?
This is one of my main gripes with this DA2. Continuity problems aside, I just don't like ANY of the art direction in the game. Everything looks worse than it did in Origins. I don't understand this at all.Someone commented that the area looked nothing like Lothering did from DA1 on the Bioware forums. Another poster responded that it was due to corruption of the blight and a dev agreed. However, Lothering is wooded farmland, you'd expect to see browning grass, dying fields and trees... not a freaking barren desert a day after the darkspawn arrive. And then there is the "new" darkspawn, which look ridiculous. Their art department seems to have taken off for cuckoo land.
This is one of my main gripes with this DA2. Continuity problems aside, I just don't like ANY of the art direction in the game. Everything looks worse than it did in Origins. I don't understand this at all.
In the same way as ME2 allowed you concentrate on being Shepard and letting the action flow, the same is true with DA2, you can be Hawke doing your thing and not have to worry constantly what your companions are up to.
Agreed. It's a good mix between the immersive experience of ME2 and the more RPG approach of DAO. We are living in a world of contaminated genres, and I'm fine with that.
...but for me personally as someone who loves innovation I want to see more and more developers embrace the unknown.
I don't necessarily see it as a case of contamination, more as of the computer RPG finding it's own legs, based on what it does best, namely immersion, atmosphere and emotion. There's a lot of people who get caught up with the idea that something is only an RPG if it's aping the statistical mechanics of the old P&P systems, but there is a collective failure on these peoples parts to recognise that those mechanics are merely the resolution system of p&p RPGs, not the actual experience.
In the first days of television broadcasting often what passed as entertainment was simply a picture of fixed head (or heads) reading off a script. No different than what the radio was doing, save that you could see the reader. It took decades before television evolved into the confident and distinct medium that we recognise today. There simply were no maps for the territories that television gradually moved into.
The same is also true with computer games. It made sense initially to ape the RPG styles of the P&P games because the systems were tried and tested, but now the strengths of the computer are coming to fruition in terms of the ability to deliver virtual immersive environments, that necessity to hold to such overt statistical conventions becomes less and less. Now that's not to say that I don't think there still isn't still the space for D&D style RPGs on the PC, but for me personally as someone who loves innovation I want to see more and more developers embrace the unknown.
I love you.
Cornerstone, no one knows what the **** you just said so I don't think you need to apologize.
Concerning DA2, I'll likely buy it at some point, but I don't really care to try the demo right now. From the screenshots posted earlier in the thread, it looks like they've put in approximately zero of the improvements I was hoping for. For example, in DA1 you had like 1 or 2 mage robes in the entire game, and they were all ****ing ugly. DA2 screenshot of a mage has him wearing... the same ****ing robes.
Funny how a RPG which has always been based off a system of rules is defined now by a lack of such and is considered a "collective failure" if it is based on such. Even worse is now is "talking heads" of old era are now being compared to television where gaming is failing to compete as such examples in gaming now are failing miserably and coming off as stale and incorrect to the setting. Statistics of being another character being replaced are now an inhibition to immersion as well to a being unable to comprehend the 4th wall separating the two.
*sorry to separate your collective circle jerk here*
Say what?