Bad^Hat
The Freeman
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When Ken Rolston left Bethesda Softworks after finishing design work on The Elder Scrolls IV: Oblivion, his work in the videogames industry was supposed to be done. Big Huge Games apparently made him an offer he couldn't refuse, however, as he signed on to kick start an all-new, from scratch RPG with the company. While the actual game it years off -- Big Huge is projecting 2009 -- they have confirmed a publishing deal with THQ.
"I'm flabbergasted by the talent, craft and boundless energy of the Big Huge Games team," said Rolston in the press release. "In such splendid company, I'm privileged to embark on a bold pilgrimage to create a refreshingly original RPG experience. I know eager game fans will share our excitement as we reveal further details in the coming months."
Rolston's new RPG experience is headed to Xbox 360, PlayStation 3 and PC. Now, we wait.
I like all the waffly "one life one death" dialog over top of a guy fighting ****ING UNDEAD SKELETONS.
Bethesda has unleashed a new set of Elder Scrolls V: Skyrim details upon the public, providing information on its combat system. Admitting that the previous games felt like you were fighting with "chopsticks", the developer says that we'll be getting a deeper, more robust brawling experience this time.
The more I hear about this game, the more bloody excited I get. Check below for all the latest Intel:
* Back pedal speed has been reduced to eliminate "hit & run" tactics. Stagger and balance have been added to create more dangerous attacks.
* Simply holding up a shield is useless. You now need to time your blocks. You can also pull off a shield bash to stagger opponents. Can be attempted with two-handed weapons as well, but at a greater risk.
* Flourish attacks appear for skillful kills, giving you a nice visual treat as you execute an enemy.
* Some revealed combat Perks are critical strikes (swords), bleeding status (axes) and armor negation (maces).
* Ranged combat makes arrows capable of higher damage, but also harder to find. Just one shot can potentially destroy an enemy, but you may only have one shot to make. Ranged warfare now seems to rely heavily on stealthy characters.
* Stealth in Skyrim is a little deeper. Enemies don't suddenly move from passive to aggressive. There is now an interim "Alert" phase, so you'll have a chance to hide again and wait for them to forget about you.
* Back attacks with daggers are highly dangerous, and a range of dagger Perks will lead to some truly badass assassins running around.
* Magic in Skyrim will be inspired by BioShock's Plasmids, funnily enough. Magic and melee will be kept distinctly separate. You can have a magic spell in one hand and a sword in the other, but you can't just crack off fireballs while hack n' slashing.
* Although the Mysticism school of magic has been removed and consumed by the other schools, each spell in the game is more flexible. You don't just shoot projectiles this time -- you can hold down the fire button for a stream of magic, place them down as traps, or dual-wield them for extra damage.
* Each spell has been individually crafted, so you won't just get aesthetically different spells that act in exactly the same way. There is a possibility you'll be able to meld spells together to create new effects, but Bethesda has not yet decided.
* Fights between mages will be similar to melee combat, where timing and skill is more important than throwing out fireballs and seeing how wins.
* Ultimately, the aim of the combat is to make each fight feel like a life-or-death situation rather than a brainless hack festival.
I was watching for that, and I think that's why they cut away as he ran towards the rock at 0:36. He would probably just slide up it without his legs reacting to the angles as in GTA IV/Ico/etc. They do have a new animation system, but I wonder if it covers that.Pretty cool. Movment looks a bit floaty though, if you know what I mean.
Incredibly high profile celebrity voiceover? Check.
And that theme song, good Christ... amazing piece of music.
Agreed. Fresh and original compared to other fantasy scores. Reminiscent of russian choirs.
I want to see what the dialogue system is like.