Fallout 3 teaser next month, new concept art!

This is one awesome trailer. Even beyond :D

Also, notice that the radio is the same model the TV in the Fallout intro was. As for the armor... well, it is several tens of years after the war, so it might've been partially rebuilt from other armors, giving it this "bulky scrappy" look.

Anyways, I give it a :D

But one thing bugs me - what the hell is the Brotherhood doing on the other side of the continent? Since Tactics isn't in any way canon, they can't be even in proximity of DC... unless it's 2356 and the Brotherhood expands eastwards in conjunction with NCR...
 
still waiting for download ..and even then I'll have to watch it in bits and pieces with no sound :(


fall 2008 ..well I wont be following F3 at all ..I'm tired of games being announced so far far in advance ..bethesda isnt all that bad but come on some companies show stuff 2-3 years in advance ..Fallout 3 will seem to come much sooner if I dont follow it's development from the beginning


game devs should take a rockstar approach ..announce a game 6 months before actual release ..none of this "game X announced release in 3 years (which includes 3 delays with near silence following each delay)
 
****, I read Fall 2007 and was really excited for about an hour.
 
:sleep: Hype is pointless until they show us the gameplay

QFT except for the fact that since its not coming out till fall 08 they may not even have any actual gameplay worth showing right now. Which in turn goes back to the fact that they shouldn't even announce the game when its still well over a year from release if even that!
 
I'm willing to wait for this one if they get it right.
 
Oblivion with guns...good call. As regards the trailer the normal rules of less = more doesn't apply to games..BSW should of realised this....
 
When I see the word ReInvent I want to find the author and make him a high pitched opera soprano singer.
 
Good Trailer IMO, just can't wait till Fall '08.
 
Judging by the trailer, this game could still turn out great even if console versions are coming.
 
We know they didn't mess up the art-style. We know Ron Pearlman is in.
 
We know they didn't mess up the art-style. We know Ron Pearlman is in.

I just want fun combat and the same or upgraded system of character customization - they get that stuff right, and add some great environments and I'm all in.
 
We know they didn't mess up the art-style. We know Ron Pearlman is in.

Ron Pearlman was in Hellboy and that movie sucked balls...it's no gaurrantee it's a good game at all...

also I wasn't really aware that people was worried about the art style and why the **** would you be? it's probably one of the easiest thing to get right about the game...

I thought you were all scared about your precious fallout gameplay(and story) being different...not that understand why, the original was pretty horrid afterall, shouldn't take much effort to make something better.
 
my.php

Does that tower in the background reminds you guys of anything?

Funny how in post-nuclear, every single buildings are destroyed and collapsed while that tower just stands there perfectly...

never mind... forget what i said.
 
It's a conspiracy I swear, but yes that actually makes much more sense. Just the same like it would still be standing.
 
Ron Pearlman was in Hellboy and that movie sucked balls...it's no gaurrantee it's a good game at all...

A bit of research would lead you to the fact that Ron was the narrator in Fallout 1, Fallout 2 and Fallout Tactics and performed flawlessly.

also I wasn't really aware that people was worried about the art style and why the **** would you be? it's probably one of the easiest thing to get right about the game...

Obvious ignorance is obvious... Fallout was stylized after the 50's Art Deco. It is hard to get it right, just look at FOT and the travesty FOBOS is.

I thought you were all scared about your precious fallout gameplay(and story) being different...not that understand why, the original was pretty horrid afterall, shouldn't take much effort to make something better.

Obvious (moronic) troll is obvious.
 
A bit of research would lead you to the fact that Ron was the narrator in Fallout 1, Fallout 2 and Fallout Tactics and performed flawlessly.

even so it doesn't change the truthfullness of my statement...proper voice acting is a notch in the right direction but by no means a gaurantee that the game is going to be good.

Obvious ignorance is obvious... Fallout was stylized after the 50's Art Deco. It is hard to get it right, just look at FOT and the travesty FOBOS is.

I'm not at all ignorant. I know what art deco is...and I know that parts of fallout has the art deco stylization, but it's by no means descidedly art deco, apart from the pipboy, the posters(and pamplets and whatnot) and some of the machinery(and possibly car wrecks) there's really not much else that screams 50's art deco...it's a mix from that "periode" and onward...from art deco to mad max-ish.I'd say it's descidedly more post-nuclear/apocalyptic than art deco...in that you take all sorts of stuff, dump it in a post nuclear wasteland and make it look busted and worn, it's really not that hard.

just because the team supposedly didn't get it right for FOT and FOBOS doesn't mean it's hard it just means that they're idiots...but maybe it would help if you could provide some screenshots showing exactly what you think is wrong with either title...so far I don't see much differense in the visual style in the first two games and FOT...but I haven't gotten far because I can't be bothered with the general gameplay...but so far it's seems pretty much the same, it's all desert wasteland, tents and metalshed compounds... as for FOBOS I can't really tell...couldn't really find any good screenshots suggesting either way...



Obvious (moronic) troll is obvious.

I'm neither moronic nor a troll...just stating my opinion that is all...
 
even so it doesn't change the truthfullness of my statement...proper voice acting is a notch in the right direction but by no means a gaurantee that the game is going to be good.

Not a notch. Leap. Ron Perlman's voice was one of the things that made Fallout a memorable game. If we, for example, had John Travolta or Nick Cage as the narrator, then the game wouldn't be as memorable.

I'm not at all ignorant. I know what art deco is...and I know that parts of fallout has the art deco stylization, but it's by no means descidedly art deco, apart from the pipboy, the posters(and pamplets and whatnot) and some of the machinery(and possibly car wrecks) there's really not much else that screams 50's art deco...it's a mix from that "periode" and onward...from art deco to mad max-ish.I'd say it's descidedly more post-nuclear/apocalyptic than art deco...in that you take all sorts of stuff, dump it in a post nuclear wasteland and make it look busted and worn, it's really not that hard.

FFS, post-apocalyptic is NOT an art style. Fallout was based on 1950s, Art Deco most importantly (just look at what you mentioned - architecture, cars, aesthetic etc.). Also, it drew heavily from the 1950s sci-fi comics, making Fallout essentially a nuked out vision of the future Americans had in the 50s. It is hard to get correct, as Fallout aesthetic is very, very demanding. Just look at the Cathedral.


just because the team supposedly didn't get it right for FOT and FOBOS doesn't mean it's hard it just means that they're idiots...but maybe it would help if you could provide some screenshots showing exactly what you think is wrong with either title...so far I don't see much differense in the visual style in the first two games and FOT...but I haven't gotten far because I can't be bothered with the general gameplay...but so far it's seems pretty much the same, it's all desert wasteland, tents and metalshed compounds... as for FOBOS I can't really tell...couldn't really find any good screenshots suggesting either way...

Wait, now I'm supposed to do your research for you? Laughable.

Anyways, compare the Hub architecture with pretty much any building in Fallout: Tictacs. Tictacs' buildings look modern, without any highly decorative elements of Art Deco.

As for the desert wasteland, tents and metalshed compounds... if that's Fallout to you, then the northern Ashlands in Morrowind are Fallout too! Look, it has tents (Ash Dunmers), wasteland (loads of Ash) and metalshed compunds (Dwemer installations)!

I'm neither moronic nor a troll...just stating my opinion that is all...

In an exquisitly flamebaiting manner.
 
It's a nice touch of getting the original Ink Spots song Black Isle wanted in the first Fallout.
 
Pete Hineys stated it was prerendered in the engine.
 
Not a notch. Leap. Ron Perlman's voice was one of the things that made Fallout a memorable game. If we, for example, had John Travolta or Nick Cage as the narrator, then the game wouldn't be as memorable.

now you're just arguing semantics and personal opinion just for the sake of arguing AND it does still does NOT change the truthfullness of my statement...look Pearlman could do his best ****ing voice acting ever on "Big rigs:eek:ver the road racing" and it would STILL NOT make it a good game! that is not opinion that is FACT! stop arguing it.

FFS, post-apocalyptic is NOT an art style. Fallout was based on 1950s, Art Deco most importantly (just look at what you mentioned - architecture, cars, aesthetic etc.). Also, it drew heavily from the 1950s sci-fi comics, making Fallout essentially a nuked out vision of the future Americans had in the 50s. It is hard to get correct, as Fallout aesthetic is very, very demanding. Just look at the Cathedral.

FFS I KNOW that post-apocalyptic isn't an "art form" but in the game industry it's a valid name for an "art direction" and if you even bothered reading what I was saying you'd see that I explained why I'd call it that...from art-deco and onward, you said it yourself the future vision of america, if you want descidedly art-deco go look at bioshock it has it from wall to wall. and no it isn't hard to get...I'm looking at the cathedral...still not hard.

even if you were rigth and art deco is the only thing in fallout...then what's so hard about it? you have an existant art form, well documented since the 30's...now you take said art form and dump it in a post nuclear wasteland...

Wait, now I'm supposed to do your research for you? Laughable.

uhm...if you once again actually read what I wrote....you'd see that I actually looked into myself...it's not exactly my fault that there isn't any good screenshots of FOBOS around...or that I haven't gotten further into tactics than I have(the screenshots aviable are from similar looking areas that I'm in)...I figured that since you're such a fallout buff maybe you could post some screenshots proving your point...but I see that you'd rather be a jackass about it, good call:rolleyes:

Anyways, compare the Hub architecture with pretty much any building in Fallout: Tictacs. Tictacs' buildings look modern, without any highly decorative elements of Art Deco.
actually I never found the simply masonry buildings in fallout to be distinctively art-deco but generally lacking in detail...however since you mentioned it I booted up tactics and actually what's left of masonry buildings there are more art-deco than the ones in fallout simply due to the fact that you can make out the decorative stone carvings...I still don't see much divergence to be honest...

As for the desert wasteland, tents and metalshed compounds... if that's Fallout to you, then the northern Ashlands in Morrowind are Fallout too! Look, it has tents (Ash Dunmers), wasteland (loads of Ash) and metalshed compunds (Dwemer installations)!

1) that's not what I meant...what I said was that so far all I've really seen in tactics is wasteland, metalsheds and tents...and that part is just the same as in fallout.

2) you've got to be a complete morron to make that comparison.(I know you were trying to exagerrate wittingly...but it's still a moronic try at a stab) first and foremost morrowind has some of the strongest art direction in gaming, that's why you can tell to which race(and great house) every single architecture, clothing etc etc. belongs to. the wasteland isn't just wasteland...it's the ashlands. the tents aren't just tents, they're ashlandic tents and the dwemer ruins are definitly not metalsheds...all of them have a much more distinctive art direction than the average counterparts in other games INCLUDING fallout.
 
I don't get it.

Teaser is released, it looks sweet, and somebody's bitching?

the wasteland isn't just wasteland...it's the ashlands. the tents aren't just tents, they're ashlandic tents and the dwemer ruins are definitly not metalsheds...all of them have a much more distinctive art direction than the average counterparts in other games INCLUDING fallout.


And that's not just a cup. It's a Dwemer cup! And that's not fire, that's Daedric fire!.

...You see where I'm going with this, yes?
 
yes. it's something like this:



:upstare:

No, it means you're retarded. You act as if the difference between a regular tent and a "OMFG IT'S AN ASHLAND TENT YOU DUMBASS" is significant. As if there was some major, unmissable distinction between a wasteland and the ashlands. The truth of the matter is that any differences between these things are, at the most, quite trivial and don't help define a game's atmosphere or aesthetic in any meaningful way. It doesn't add anything to your argument about Fallout's art direction other than prove that you're a ****ing idiot.

Hope that's clarified things! :D
 
No, it means you're retarded. You act as if the difference between a regular tent and a "OMFG IT'S AN ASHLAND TENT YOU DUMBASS" is significant. As if there was some major, unmissable distinction between a wasteland and the ashlands. The truth of the matter is that any differences between these things are, at the most, quite trivial and don't help define a game's atmosphere or aesthetic in any meaningful way. It doesn't add anything to your argument about Fallout's art direction other than prove that you're a ****ing idiot.

Hope that's clarified things! :D

yeah. it's quite obvious that you don't know shit about art direction in games...I'm sure that even Mikael Grizzly will agree that it's exactly attention to the small details that helps define a game'satmosphere and aesthetics, which is why:

1) he and I are having this discussion in the first place.

2) (I believe)the reason he brought up the morrowind analogy.

3) to his defense though I think he misread what I wrote/meant when I was talkin about metalsheds etc.

unlike you who just seem to be a retard.

also I wasn't the one bringing morrowind in to this Mikael was, so don't pin me on that. if you don't find it relevant to the discussion then bitch at him.
 
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