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xdiesp said:Sunderland: it is finite but autoreplenishable,right? It can't run out forever... That method serves 2 purposes: on the normal ggun,it is the timer for the berserk mode; on the super ggun,it makes necessary that in the Citadel you use offensive weapons as well.
xdiesp said:I forgot to mention this is intented for veterans of the SP harder difficulty settings. So? Has anyone tried my work?
xdiesp said:AlphaStarOmega: there's no need to re-install,as stated in the FAQs:
Q: I experience an apparently random bug in level [insert any number here]!
A: it happens,mostly when you play HL2S with insufficient system resources and in an 1hrs+ games. Just reload the level or restart from a savegame in the previous one for it to disappear.
I think it's exactly your case,since you tell me it happens after about an hour (it's a memory limit of HL2). Specifically,type this in the console to load the "red barn level" (level 12):
load sbst_d1_canals_06
If you don't get too many slowdowns,I won't repeat you the usual performance advises but if you're interested they're all in the FAQs too. I am happy you are enjoying the mod,the new Hev Forms we're preparing will bring it a step closer to your System Shock 2. Randomizing mods are great,I remember playing one for Quake 1 that spawned i.e. a shambler where the pistol was and many other things like that: but the problem is Substance is not based on changes on the maps,it's made of savegames,I have not much if not at all coding experience...
Sunderland: I have received contradictory statements on HL2S usability on err..."versions of HL2 that do not use Steam". One says they can't run it at all,another says a newer one can and,what's more,running it even *updates* it to the latest steam patch. I know nothing more,this topic does not support piracy...
a guy reported me that the very ancient problem of picking weapons from combines killed by friendly fire in Level 2 can sometimes return (I haven't experienced it in two months,in the least). No problem,this time I can make combines invincible! This will also be applied to Level 4's fighters on the roofs: this way they'll distract the striders from you longer.