S
Secret_Machine
Guest
Hmm. When I play this I cant see the weapons in the inventory at the top of the screen. They are too far left! I can only see the first two!
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y stealths were pink a very odd shade slmoat bubblegum it threw me off trying to aim at them even in bullet time when you get hit and the screen flashes so i used the mat_fillrate vision thingy, it works like a charm. Maybe Snake could have a bugbait that makes him no target like he was Combine Camoflauge or something to tell the truth it is all pretty close to perfect even with cheats some maps seem to find a way to keep you coming back I love it! $#%!@$# hehe I would like to see what I can do about getting an AoA-Tim-SubstanceMP mod going I think that would be just omg haha..... Imagine Night of a Million Zombies with your peeps the map never ends just keeps puking zombies depending on the level of the people on the server it may spawn canisters or antliongaurds etc.... I dunno I just thought the idea of that map being in a MP game was poon.....xdiesp said:Phfor: good idea the different fov,I'll see what I can do. Totally transparent is wrong,they should be also blue shaded. I'll fix it this monday
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I don't know,I'd like Snake weapons to look more stealthy and less lethal but this is not easy to do. I could give him the tazer and lend the rambo knife to Big Boss. But the explosive arrow is really not your idea of stealth:in its place,possible alternatives are some sort of Nikita rpg (an idea to forget,since we can't switch cameras to follow the missile) or transform his smg1 grenade in something Splinter Cell reminiscent (like what? A splash extended electro dancing?). I'm not convinced.
xdiesp said:an enemy that gibs is an enemy that when it dies,it doesn't spawn 1 ragdoll of the whole body but 2/3/more ragdolls of its body parts. It shouldn't be that hard finding a modeler just good enough to cut the combine and citizien models in 3 parts (head,torso,legs) to have gibs...try helping me publicizing the idea around