H
halflifethemovie
Guest
Friend, you're new here, so I'm going to go ahead and give you a free, good piece of advice that most people learn only with time: don't question Darkside. He's never wrong. Ever.
Anyway, back to the topic at hand:
Can I ask WHY you're making this movie? You didn't answer me in your reply to my other post, instead opting to dodge the question by saying "we don't know if this movie will get made," "I understand people are scared," "I don't feel like explaining it again," and the absolutely wonderful reassurance that you and your team are, indeed, PROFESSIONALS WHO KNOW WHAT THEY'RE DOING, despite the fact that you're on an anonymous internet forum.
But I don't care about any of that.
What I want to know is why you even want to do this movie? Are you just trying to cash in? Are you a fan of Half-Life? I wonder how much of a fan you can be if you're posting on here for ideas. I wonder what you even have in mind, because you keep vauguely alluding to things you want the movie to have, but then you're going back and asking for input. It seems like both pandering to fans so that you don't screw it up, but more than that you only have the basest outline set up. So I'm wondering why you're even bothering in the first place.
As it stands Valve's probably not going to OK your project. Nothing ventured nothing gained, sure, but this whole thread--and ALL threads on a Half-Life movie--amount to nothing more than a grunion run. "Let's throw out ideas we want to see in a project that will ultimately never come to fruition." Nor would anyone ever really want it to. Despite anyone saying how often they've thought of a potential script for a Half-Life movie, how much they'd love to see it done on the big screen, this that and the other thing, no you wouldn't. You wouldn't.
You know why Half-Life's successful? Because it's an interactive narrative. It tells a story from a first-person perspective that never breaks. Guess what a movie does? It puts the viewer in the backseat. So creating a Half-Life movie to rehash what you've already played through, what's the point, y'know? So you can watch some people act out what you've already done in a condensed form? So you can watch CG vortigaunts getting blasted? Ultimately it'd be a disappointment anyway because crowds would walk out of the theater saying, "That might've been cool, but that's not how I did it in the game." Cue nitpicking.
It's just not something you should aspire to translate to the screen. It reeks of "Man, there's this game I played, I bet it'd make an awesome movie!"
It wouldn't.
I personally thought i answered your question with the best of my current ability before, but i will give it another try for the hell of it.
First of all, we are not here for ideas. We have our own ideas. However, some plot elements in Half-Life are based on perspective and each individual sees an event differently. Thus, this was research to try to get the fan's perspective on the series. How we are using this is probably a lot different then most image. This is just simply base research.
As to why we are doing this. We have very little to gain financially from this. We plan on keeping our paychecks low in order to allow the production budget to be higher and to give more incentive for investors. This is actually a big risk for us. The reason why we are doing it is because it has a ton of potential as a film and a franchise. It is certainly a challenge for us and we like a good challenge. We know if this falls flat as a film our careers are damaged. We know if it does not fail and succeeds like we plan, then we have done something that barely any other production company has ever done. We are doing it however because we believe we can do this right.