B
BrianDubau
Guest
There is definitaly some Quake related code in there (things like qboolean, the actual GLQuake header files, and the massive amounts of OpenGL calls), but there is also a huge amount of DX9 stuff.
Just search for Direct3DCreate9 and thats the entry point. I must admit, before viewing the acutal code I was thinking that this was definialty the SDK but now I'm not so sure. The SDK would not let mods call the DX9 API directly (or would it?), so I'm thinking this is definantly something stand alone. Is it HL2? Don't know, but the coding style is somewhat consistant through out most of the code (not counting the Havok stuff).
Another interesting note is that a Word file for the SDK of TalkBak is in there (according to it's logo it's a lip syn SDK). But the company LIPSinc closed down August 31st of 2002.
Just thought I would shoot out more info for everyone.
Just search for Direct3DCreate9 and thats the entry point. I must admit, before viewing the acutal code I was thinking that this was definialty the SDK but now I'm not so sure. The SDK would not let mods call the DX9 API directly (or would it?), so I'm thinking this is definantly something stand alone. Is it HL2? Don't know, but the coding style is somewhat consistant through out most of the code (not counting the Havok stuff).
Another interesting note is that a Word file for the SDK of TalkBak is in there (according to it's logo it's a lip syn SDK). But the company LIPSinc closed down August 31st of 2002.
Just thought I would shoot out more info for everyone.