iamironsam
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Originally posted by denzil
anybody played Jenga, or Kurplunk?
how about a windtunnel where the dry ice is blown from a fan and then streamlines whatever is in the tunnel
or waves, would be good to have proper rip currents and waves / undertow working. This could be adapted to make wind, realistic wind that carries objects, blows projectiles off course etc
a catapult, distance things go is determined by how far back the catapult is held before releae, the weight of the object (which would also slow down the catapult arm slightly) and how much it is streamlined
table football
jelly
a pressure hose, water breaks on things and peels off things like paint and dirt whilst knocking over light things
There's no fluid dynamics simulation in the Havok engine. Things like wind tunnels, waves/undertoes, table football, and pressure hoses couldn't be simulated in it just yet. Hopefully that's the next step.