kingthebadger
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Our impressions were hearty enough, but don't think that you're going to escape without plenty of new info! Jess Cliffe of Valve Software has been making the media rounds recently, and CSN is his latest stop!
CS-Nation: What changes have been made to the maps ported to CS: Source?
Jess Cliffe of Valve Software: The texture resolution for maps has quadrupled. We can now also add a 3D skybox so maps can look as though they span miles. This serves to make levels less like an arena and more like a realistic location. In addition, designers have the flexibility to specify whether a prop is static, physics, or client side debris. We can also take advantage of features such as normal mapping and specularity in order to give textures extra depth and reflectivity.
CS-Nation: We know that most of our favorite maps will be coming back in CS: Source, but what about any new maps?
cliffe: Thus far we've upgraded Dust, Dust II, Italy, Havana, Aztec, Piranesi, Cbble, Chateau, and Office. More classic maps will be added to this list over time. One of our mappers, Ido Magal, has even made an in-house test map called Rockworld—based on everyone's favorite fragfest Iceworld.
Sticking with the CS tradition of ongoing development, new maps will come later on.
CS-Nation: What does DaveJ think of Source'ed versions of Dust and Dust II?
cliffe: I showed Dust to Dave a month or so ago and he was really excited. He mentioned that it was very close to how he'd originally envisioned Dust. So if it gets an enthusiastic DaveJ stamp of approval, we're happy. In fact, he'd be working with us on this if he weren't finishing school. Damn you Johnston!
CS-Nation: Counter-Strike's models have been un-touched for years now. How is Valve ensuring that new weapon models will look great while still being identifiable to long-time CS fans?
cliffe: Longtime CS players will feel right at home with the upgraded weapons. We've directly ported the great majority of the weapon animations so it will feel quite familiar. The upgraded models are all faithful to their HL1 engine counterparts, while still raising the art quality considerably. In addition, the weapon models are now higher-poly and use specularity and/or normal mapping.
CS-Nation: Tell us about the new flashbang effect. Have any of the other grenade behaviors been modified?
cliffe: As you might have seen from footage of the Korea CS: Source event, the flashbang will now "burn your retina," leaving an image of what you had last seen before 'banged. Also, as you're probably all aware, the HE has morphed into a frag grenade. We're also experimenting with deafening from direct frag grenade hits and ear ringing from close flashbangs.
CS-Nation: How have you responded to community feedback on the Riot Shield? Will it be removed from CS: Source?
cliffe: The riot shield has been removed. It remains to be seen if we will experiment with alternative shield behavior in the future.
CS-Nation: Does CS: Source support custom weapon/player models?
cliffe: Yes, you can customize weapon and player models just like you did in Counter-Strike. We teamed up with Softimage and released the HL2 XSI EXP a few months ago and now we can't wait to see what kind of custom content the community comes up with. This is another great side effect of the beta—modelers will get an early jump on creating new weapons and players. So Rizzuh and Nighthawk, prepare the CS: Source section of CSN Skins. Things are getting interesting.
CS-Nation: Why did Valve opt for a closed BETA for CS: Source rather than an open, public BETA?
cliffe: Members of the Valve Cybercafé Program plus owners of Counter-Strike: Condition Zero add up to a lot of users so we're going to get a wide coverage on our test with this group.
Do you plan on buying Half-life 2?
Yes!
We'll see how the reviews turn out.
No way. Games are for nerds!
CS-Nation: When will the BETA be released to CS:CZ owners? How long does Valve anticipate the BETA period lasting?
cliffe: The CS: Source beta will be released in the next few weeks. We haven't finalized the length of the beta just yet. As for the beta map, we'll most likely use Dust.
CS-Nation: Moving to the final release, how will CS: Source be distributed? Will it be available exclusively to Half-Life 2 owners?
cliffe: Counter-Strike: Source will be included with all versions of Half-Life 2. However, we will also make it available as a stand alone purchase for those who'd prefer to purchase CS:S a la carte.
CS-Nation: Is CS: Source the only multiplayer game shipping with Half-Life 2?
cliffe: Half-Life 2 will come with CS: Source. Right now, we do not plan to include any other multiplayer games with Half-Life 2.
Thanks to Jess Cliffe and Valve Software for their extraordinary cooperation!
Images
http://www.csnation.net/image.php?id=29902
http://www.csnation.net/image.php?id=29901
Whats the terrorists on the left holding? a pipe? rofl