I just saw this in Info thread:
"This is done for performance. In most games, including ours, after the body dies, it will eventually fade away so that it's no longer drawn. Also, turning off the collisions on the model improve performance."
Does that mean that unlike say Far Cry, the dead bodies don't react properly and one can thus have multiple dead bodies "sticking" into each other rather then them being stacked correctly?
That kind of sucks.
"This is done for performance. In most games, including ours, after the body dies, it will eventually fade away so that it's no longer drawn. Also, turning off the collisions on the model improve performance."
Does that mean that unlike say Far Cry, the dead bodies don't react properly and one can thus have multiple dead bodies "sticking" into each other rather then them being stacked correctly?
That kind of sucks.