Prey Demo June 22!

ah finaly got it running. new nforce drivers solved the case. awesome demo!
 
elrasho said:
Remember when Quake 2 came out then u got all them clones like Soldier of Fortune and Operation Flashpoint
You've just made a complete fool out of yourself and your argument with that statement alone.
 
Axyon said:
I always knew there was something special about Half-Life, just from the way it felt and played, and I get the same vibe from Prey.
OH COME ON NOW!! What were u on when u played Prey? The same vibe my a$$. Its bloody DOOM3 + better gfx + sh1t storyline + poor physics and gameplay + crap monsters = PREY

Yes it does feel "smooth" when I play it, but then again so did DOOM3. My main point is that people are hyping this up just coz they havent got another FPS to play. Why be so unjust and narrowminded. Prey is not worthy of all the praise it is getting
 
myth said:
Woops!!! i never said that Prey is a doom3 mod or Prey is not worth playing. Prey could be a good/worse game, i am least concerned abt it. what i am really concered abt is "doom3 engine being considered as an under dog engine". thats aint true. may be the engine was not put to use to its full potential.thats what happen to doom3.


Secondly... Hl2 plot could have been better (could be due to the the perssure on dev team to finish the game on schedule), but they proved it wrong be releasing HL2:Episode1.

Uhh, I was actually directing my post towards Elrashio. I was just too lazy to quote him manually :p

See? Now I have some time at work and I can actually quote properly :D

MEEEEEee said:
Whoops. I just pulled that info straight from the Wiki I linked.

Elrashio...there's no way you're going to convince anybody here that Prey is a Doom 3 mod and isn't worth playing or is horribly overrated when they already consider it to be quite fun.
 
elrasho said:
Axyon said:
I always knew there was something special about Half-Life, just from the way it felt and played, and I get the same vibe from Prey.

OH COME ON NOW!! What were u on when u played Prey? The same vibe my a$$. Its bloody DOOM3 + better gfx + sh1t storyline + poor physics and gameplay + crap monsters = PREY

Yes it does feel "smooth" when I play it, but then again so did DOOM3. My main point is that people are hyping this up just coz they havent got another FPS to play. Why be so unjust and narrowminded. Prey is not worthy of all the praise it is getting
OK, that's your opinion. He, including many others such as myself, loved the demo. Nothing you say can change that. Not trying to be a dick here, just saying my opinion as well. I couldn't care less if the game had a ****ing gravity gun, I'd still like it.
 
Sparta said:
And another sentence that makes you look the fool.

Comments like this dont help. I dont understand how u people can like this game so much. Whats so good about it!!?? Them portals, yeah its cool for about 5 minutes. The guns? Not that good although they are fun. Ahhhhh FUN, thats what this games all about. Pointless run around corridors shooting plastic monsters, I could do that at a fun fair! Prey has no integrity and quality, its cheap and tacky with its unrealistic lighting (i mean who has a fag lighter that gives off that much light!!??) and same old gameplay.

If they included something like monsters that merge together to form a bigger monster, or wepons u can combine to make better more powerfull and accurate ones. That would make this game unique, but nope, its Serious Sam meets DOOM3 with a £30 price tag!!
 
Very cool game, gameplay seems to rock and story seems to be good too. Even if this is the old DOOM3 engine it really felt as cool and new as it did when I first played DOOM3. It's just sad that they don't release Alien Vs Predator 3 in this engine because that would be heaven :/
 
elrasho said:
Ahhhhh FUN, thats what this games all about. Pointless run around corridors shooting plastic monsters, I could do that at a fun fair! Prey has no integrity and quality, its cheap and tacky with its unrealistic lighting (i mean who has a fag lighter that gives off that much light!!??) and same old gameplay.
You've only played the demo and yet your judging the whole game. Just stop arguing you're not gonna win anyone over
 
Not arguing mate, just DISCUSSING. U seem to have an AGGRESSIVE streak in ya, why dont u play ur precious Prey demo that should relax u :smoking:

I dont want "win anyone over" I just dont see how u people can see this game as being so good, why dont u try and explain that to me?
 
Garfield_ said:
It's just sad that they don't release Alien Vs Predator 3 in this engine because that would be heaven :/

This engine practically built for an AvP game!

The wall walking in Prey reminded me of the glory days of scurrying along walls stalking humans in AvP. D:

@Elrasho, If you're not trying to win people over, then I'm actually Bill Cosby.

Here, I personally liked the game because it was FUN!... Hell I've already replayed it 3 times.
And not once was it getting tiring.
The game just clicks with me, I can't explain it.
It's just a very enjoyable experience, it pretty much reminded me of Duke Nukem or Serious Sam with the one liners... and having a nostalgic twist to the game is okay with me.

You're acting as though the game raped your mother or something.
 
AvP is brilliant, the DOOM3 engine would work very well. Although they will ahev to fix that cheap plastic look
 
Ok, finally got the game working (had to revert to Cat 6.4's). Very impressive, and very very nasty. I'll need to play the full version when it comes out. :D
 
elrasho said:
Comments like this dont help. I dont understand how u people can like this game so much. Whats so good about it!!?? Them portals, yeah its cool for about 5 minutes. The guns? Not that good although they are fun. Ahhhhh FUN, thats what this games all about. Pointless run around corridors shooting plastic monsters, I could do that at a fun fair! Prey has no integrity and quality, its cheap and tacky with its unrealistic lighting (i mean who has a fag lighter that gives off that much light!!??) and same old gameplay.

If they included something like monsters that merge together to form a bigger monster, or wepons u can combine to make better more powerfull and accurate ones. That would make this game unique, but nope, its Serious Sam meets DOOM3 with a £30 price tag!!

I don't know about you, but Prey has a very strange element of fun for me. It kept me coming back to the demo (just beat it for the 3rd time now) over and over for some reason. I just think the portals and strange wall walking is just cool. Yeah of course there were some parts that were a little standard run and gun but there was just something fun and different about it from doom 3.
 
AvP1,2 are scary couldn't complete the game after 5 levels in AVP2.

AvP3 would be dam cool if they uses projectOffset Engine.
 
Axyon said:
Wow, you just keep on spouting bullshit, don't you? 90% is a ridiculous figure to try and pass off as 'fact', you could have at least aimed a little lower with these lies.

The fact is that the majority of people in this thread were really impressed with the demo, including me. You seem to be judging this game based upon its surface technology, whereas many just think the game 'feels' right. I always knew there was something special about Half-Life, just from the way it felt and played, and I get the same vibe from Prey. No amount of crying into your keyboard and making the same MOD comparison ten times over is going to change that.

What the hell!? I wasn't insulting the game at all, or saying that current engine technology sucked. I was simply saying that lighting plays an important part in today’s engines, and that's fact. Focus is on creating more realistic light, normal mapping, parallax mapping, you name it, it's all about how light reacts with objects or we perceive visible light. I enjoyed the demo also. 90% might be a bit of an exaggeration but I didn't realise you were in need of an exact value. I guess I should have said 90% of the advancements in today's engines are in the area of lighting, I know a lot more goes into them because I've worked on them before. I think you must have me confused with another poster, because it wasn't me who said the game was like a MOD.
 
mortiz said:
What the hell!? I wasn't insulting the game at all, or saying that current engine technology sucked. I was simply saying that lighting plays an important part in today’s engines, and that's fact. Focus is on creating more realistic light, normal mapping, parallax mapping, you name it, it's all about how light reacts with objects or we perceive visible light. I enjoyed the demo also. 90% might be a bit of an exaggeration but I didn't realise you were in need of an exact value. I think you must have me confused with another poster, because it wasn't me who said the game was like a MOD.

Why did you attack me?
Bollocks, your avatars are similar colours. Sorry. That figure is still crazy though :D
 
To sum it up , the demo was very avarge and didn't impress or wow me. A setting we saw too much , weapons that lack someehat in punch , combat that at most is just avarge with no unique , another bad guy here and there with the gravity twist of placing them above the player to make it "harder".

It's just..avarge. Fun? prolly but it wasn't great , awesome or groundbreaking. Really , what was SO good in the demo. I read the comments here before playing it and after i did , I was like "wtf was so good in it , did we play the same demo"?

I really didn't find anything deserving these praises the demo gets.
 
Axyon said:
Bollocks, your avatars are similar colours. Sorry. That figure is still crazy though :D

Yeah, read my edit, I perhaps should have rephrased it better.

me said:
I guess I should have said 90% of the advancements in today's engines are in the area of lighting, I know a lot more goes into them
 
one thing i would do is more promissing weapons, they sounded very weak, and were very weak.
 
This demo rocked. If these are the first five levels, I can't wait to see what's next! Never mind the story, (guy saves girl, how is it NOT cliched, and who cares?!) the drama and spectacle of it all is mind-blowing. These guys obviously took a page from Half-Life in its set-piece creations.

I daresay this will be another evolution of the FPS. After this, expect more "spirit-walking", "gravity walls", and "portals". Just as Half-Life made requisite train rides and alien weapons, so will Prey make requisite all of the above. The devs have officially made a damn mockery of Doom III and Quake IV in its ability for fun gameplay and visuals. Don't know if it's any better than FEAR (my money says 'yes') or even HL2, but I wouldn't be surprised if it stands among the greats before its time is up.

Some things I didn't like: The death. Just let me darn auto-load instead of playing a mini-game that is often a touch too long. The environment: spaceship-spaceship-corridor-spaceship. Hopefully we get to see more scenery such as Earth and outerspace but so far no signs of it. At least HL2 recognized that we'd be tired of continuously fighting in City 17 so they kept it fresh with Ravenholm, the Highway, and the Citadel. Doom missed the point completely. The AI: There was one very embarrassing moment where a rifleman was running into the wall around a corner to get to me. Let's hope that was just a fluke.

All in all I liked it, it was still a breath of fresh air and I can see it raising the bar. Let's see how high.
 
So far we've pretty much only talked about SP. I think the MP is tons of fun with the portals, wallwalking and gravity changes thrown in the mix.

It's awsome fighting with a grenade launcher style weapon while on a wall, shooting at some guy on the ceiling while trying to cope with the fact that he's to your left and your grenades fall to the right when some guy on the actual floor jumps in as well.

The level with the gravity changes on each section is NUTS. We're going to need to start redefining directions just to talk about the maps we're playing. Things like Down (up,right,left) corners that you walk to and the orientation of everything switches. I love how crazy it is.

EDIT: They managed to bring spiritwalking into MP quite well. You can do it any time but your spirit has only a tiny bit of health and obviously you're leaving your body vulnerable. The arrows can kill in one hit if you get an uppper-chest/headshot but it's hard to actually make the shot in a fight.
 
Shakermaker said:

if you stand there for a little bit and don't kill him right away. He says "Are u ok"..."guess not" then if u kill him after that, he says "you're better off this way.."

I just found this out playing through my third time on the demo


And ya amishslayer I played that mission. It was weird and cool. My favorite gun has to be that leeching thing, the freezing part was absolutly amazing. I froze like 3 of those hunters and they fell over, shame u cant break em after there frozen tho.
 
Zeus said:
if you stand there for a little bit and don't kill him right away. He says "Are u ok"..."guess not" then if u kill him after that, he says "you're better off this way.."

I just found this out playing through my third time on the demo


And ya amishslayer I played that mission. It was weird and cool. My favorite gun has to be that leeching thing, the freezing part was absolutly amazing. I froze like 3 of those hunters and they fell over, shame u cant break em after there frozen tho.

When I shot him afterwards he said, "Sorry man."

I meant the crazy MP level with the weird location-specific gravity where you take a right around a corner and boom, you flip over to what was the right wall. I shall dub it, an "inside right grav corner". If it flipped to the right I'd call it an outside right grav corner. I think that kind of system makes sense (well, if you've played it).

EDIT: By the way, I froze a guy once and blew off his head after he was frozen. So maybe there is some stuff you can do to them when they freeze.
 
The portals were pretty nifty the first few times. And I loved the part where you went through the portal onto the small planet/big rock in the glass. I hit that box for a minute trying to figure out its purpose. Walking on walls was great, it felt very solid too. Other than that, I wasn't impressed much. The whole spirit walking thing seemed very cheesy. And apart from that it is just a standard FPS. I enjoyed the demo a lot, but I don't think I will be buying the game.
 
Gah, this thread is starting to read like the letters section of Nintendo Power. Most of the pro-Prey posts are articulate, masterstrokes of the English language, while most of the anti-Prey posts are wild-eyed nonsensical flamebait *cough* elrasho *cough*.

That said, all of the praise surrounding this game is still blowing my mind. I tend to mostly agree with what the industry deems as a masterpiece, but this just... isn't for me. And stay with me here, please, but I really think it's because of the Doom 3 engine. No, this is CERTAINLY not a "Doom 3 mod". But just as Source games seem to have a similar feel, Doom 3 games tend to have a similar feel. And that feel, for me at least, is plastic. It's hard to put a finger on, but that's the only way I know how to describe it. Not just the graphics, but the gameplay, weapons, everything. And every innovative feature in the world can't save it for me.

Axyon said:
I always knew there was something special about Half-Life, just from the way it felt and played, and I get the same vibe from Prey.
That's the thing, it's just a personal preference, I guess. I get that vibe from Half-Life, F.E.A.R, Far Cry, etc... but not this. And I really wish I did, too, because I need another game to be excited about. :)
 
Actually, to the people saying deathwalk is a hassle, I thought it was quick, and was very useful if where I saved I had low health, because if you do well enough, you can max out your health/spirit.

MP I like, but I'm finding it impossible to memorize the maps because of the physical impossibility of the layouts, I'm able to maybe remember what one or two room's immediate neighbors are, but otherwise, I'm completely lost.
 
Well, here's my quick review of the demo.

8/10

Pros

Innovative gameplay (love the spirit walking!)
neat intutive weapons
awesome setting
great music
good sound
great voice-acting (except for Tommy.. )

Cons

Low texture resolutions! Yuck, we are talking texture resolution from like 2001/2002. A lot of textures are really muddy, blurry and stretched. I hope it's simply a size issue that has to do with the demo and not with the actual game.

Characters are not very good looking. Jen doesn't look very good compared to Alyx or anyone from HL2 for that matter; neither does the Grandfather, his face doesn't look like an old person's face, but rather a fake halloweenish type mask. The lip-syncing is a bit off, with words coming faster than the lips can show. The characters' eyes are a bit dull and lifeless, not at all like the eyes from HL2. The characters just aren't up to par for a game released today, especially when HL2 did it so much better in late 2004.

Animations are very stop-go. You could tell when something was about to do a different move, simply because it didn't look fluid enough. The hawk is a great example. It stops in mid-air before landing on a perch. A lot of the enemies are really generic, there's no sense of true animosity other than they are shooting you (aka, generic bad guys). It'll probably be fixed once we get the full context, but right now, it just feels like these enemies are thrown at you for no real particular reason and are just target practice for Tommy.

The interactivity, while cool, is also lacking, because it is only being superficial. What I can't fathom is why I can't interact with all objects in the game, and not just toliets/faucets/poker machines. Picking up every object in the game would have been sweet as hell, especially those crab-grenades. Instead, I have to run backwards/fowards instead of turning a disadvantage into an advantage. HL2 allowed the player to interact fully with all physics objects, especially grenades. There's nothing like picking up a grenade (without the gravity gun I might add, simply hit use and it'll be in your hands) and tossing it back into the Combine formation. It adds to visceralness of combat and is also a tried and true tactic (used way back in WWI and probably eariler).



Overall though, this game looks sweet and fun to play! Can't wait for the 10th.

EDIT : BTW I ran the game at 1280x1024, 2xA, 8xAF on a AMD 3200+, 1 gig RAM, 7800GT. Ran flawless, never dipped before 60 FPS as far as I know.
 
yes. there were several times that I wanted to pick up a physics object and hurl it only to realize I could only kick stuff.

The coolest moment in the demo, in my opinion, was walking by the panel and listening to the news broadcast about "strange lights" and the guy from oklahoma getting "lost". I just hope there are more little story elements liek that in the full game. Something about alien invasions just speaks "cool" to me. But sadly, we see very little of the actual invasion in the demo. This was another thing I didn't like about half-life 2, is that you get to earth after the event has actually happened, and never get to see the 7-hour war.
 
theotherguy said:
yes. there were several times that I wanted to pick up a physics object and hurl it only to realize I could only kick stuff.

The coolest moment in the demo, in my opinion, was walking by the panel and listening to the news broadcast about "strange lights" and the guy from oklahoma getting "lost". I just hope there are more little story elements liek that in the full game. Something about alien invasions just speaks "cool" to me. But sadly, we see very little of the actual invasion in the demo. This was another thing I didn't like about half-life 2, is that you get to earth after the event has actually happened, and never get to see the 7-hour war.

In alien invasion movies/games I also always LOVE to see the initial invasion and watch the world's defenses and citizens be overwhelmed. The main battle and transformation of the world itself is what keeps me coming back for alien attack movies/games.

If HL2 had taken place DURING the 7 hour war where Gordon is a beacon of hope then is taken away on the precipice of victory by the G-man or something only to return in futher episodes to find out he is hated and despised, seen as a defecting coward or something all the while slowly gaining the peoples' trust back. I think THAT would be unique...or at least pretty original.
 
AmishSlayer said:
In alien invasion movies/games I also always LOVE to see the initial invasion and watch the world's defenses and citizens be overwhelmed. The main battle and transformation of the world itself is what keeps me coming back for alien attack movies/games.

If HL2 had taken place DURING the 7 hour war where Gordon is a beacon of hope then is taken away on the precipice of victory by the G-man or something only to return in futher episodes to find out he is hated and despised, seen as a defecting coward or something all the while slowly gaining the peoples' trust back. I think THAT would be unique...or at least pretty original.


yeah. something I really wish that the hl series would have done storywise was to have breen propagandize the people for several years that gordon freeman was actually responsible for the resonance cascade, and so when you get to earth everyone would hate and fear you, until you gain their trust back by resisting the combine.
 
theotherguy said:
yes. there were several times that I wanted to pick up a physics object and hurl it only to realize I could only kick stuff.

The coolest moment in the demo, in my opinion, was walking by the panel and listening to the news broadcast about "strange lights" and the guy from oklahoma getting "lost". I just hope there are more little story elements liek that in the full game.

I loved that because of the caller; George from Garland. (3drealms was/is located in Garland, I'm wondering if the voice is actually George Broussard)
 
I liked seeing yourself talking in the mirror part, but besides that, I dunno. I guess this game doesn't appeal to me, too alien, and I'm not refering to the gravity flipping neither, its just everything else.

The radio broadcasts are excellent
 
best part of the demo:

"omg, he's a giant!"

teleporting onto that chunk of rock was absolutely awesome
 
B_MAN said:
best part of the demo:

"omg, he's a giant!"

teleporting onto that chunk of rock was absolutely awesome
Yea I forgot about that. That was cool. That's what I was saying earlier, that the technology in the game was convincing to me about what might be capable in the universe... with so little we know about black holes and such, and Einstein's theory of relativity going on about faster than light travel, etc., time / space relations etc., it's interesting. When inside that cube you were smaller. Basically it seemed like some kind of phenomenon using their alien technology where something large can fit inside something small. You were inside the display case of that head sized container with the rock in it... and once inside, everything outside appeared larger.

The fact is, they do this and many other neat time / space warps in a way that makes the technology seem almsot convincingly possible.

I just find the game interesting, and I can't wait to get it.
 
VirusType2 said:
Yea I forgot about that. That was cool. That's what I was saying earlier, that the technology in the game was convincing to me about what might be capable in the universe... with so little we know about black holes and such, and Einstein's theory of relativity going on about faster than light travel, etc., time / space relations etc., it's interesting. When inside that cube you were smaller. Basically it seemed like some kind of phenomenon using their alien technology where something large can fit inside something small. You were inside the display case of that head sized container with the rock on it... and once inside, everything outside appeared larger.

The fact is, they do this and many other neat time / space warps in a way that makes the technology seem convincingly possible.

I just find the game interesting, and I can't wait to get it.

I thought that the little rock in the display case was a model representation of the fullsize chunk you're sent to.

My main issue with this game, is how much like Quake 4 (consequentially Doom 3) it felt.

The first gun you pick up is a complete ripoff of the SMG in Q4. And that thing that shoots and sucks energy is just the Nail Gun, only with the sucking ability.

Not to mention, the ship was all organic. Q4 fo sho.

But I really enjoyed Q4, so it isn't all that much of a problem :)
 
I really had a good time playing this. If I have money when its released ill buy it. Though the whole save the girl and the world thing is kinda lame hah.
 
sinkoman said:
Not to mention, the ship was all organic. Q4 fo sho.

But I really enjoyed Q4, so it isn't all that much of a problem :)

Well thats the problem with depicting aliens in movies, games, and books. We don't know what they will look or be like, so most of the ideas are very borrowed. It's hard to create a race of creatures that doesn't resemble something that we can only imagine using the creatures on earth for source material.

I mean... aliens could be invisible. They could be shape-shifting blobs of matter. I mean - we don't know what the ****.. each of an alien race could be the size of the Moon... similar to a whale in the ocean,.. swimming through the space of the universe.. ****in-A. There could be creatures the size of our entire galaxy out there. Some think the universe is infinite, and some don't. If you don't, then it is entirely possible that our universe is one of many, and the universe could be.. Blah blah.

I agree that since aliens in our movies and games are made up creatures, that they could be more creative when designing them. But - you try it. Try and design an alien race. They will probably look even more generic than the ones in our games and movies. It's actually very hard to create something that we have never seen and don't even have anything to go on - other than speculation, that ever even existed.


The ship is organic and metal... What would you suggest it could be made from? I mean, metal is natural resource on not just our planet, so I find it believable that it could be found in other galaxies as well. And if you don't believe that, then you can't argue for aliens existing either, meaning that organic creatures ..

What I'm saying is... do you think that aliens could be made from something non-organic (non-living)?

Well, I agree, they could be made up of matter that doesn't even exist on earth - some genetic makeup that we have never witnessed. I mean, intelligent, educated scientists would have you believe that if you enter a black hole you could be swallowed .. like it's the drain of the universe, and it swallows things.. where do they go?! To another dimension? There are phenomena outside of what we know, that we can't explain, and don't fit into our understanding of this universe.

1 + 1 = 2, except when you are on the planet Nubula! ;)
 
its funny how some of you said this is just a mod of doom 3 considering this game was in production for 10 years but they kept chanigng game engines
 
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