jondy
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tundra_cool said:Wraiyth for his parallax mapping code.
Is there parallax mapping ingame?
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tundra_cool said:Wraiyth for his parallax mapping code.
tundra_cool said:
sadly it's all true - i really hope the team put their effort into making this their own mod, not valveskupoartist said:Awww... i'm a sucker for design work that inexplicably didn't make the final cut... (Sonic 2 Beta and Homeworld 2 Dust Wars FTW!). That said, I can see why a lot of this content didn't make it now. It's either superfluous, or exceptionally hard to make into something interesting. The Borealis as is, is frightningly dull. Yeah, yeah, I know I shouldn't expect too much, but the biggest problem is simply that, actually, setting a level on a boat is just plain not interesting.
1) It really doesn't feel like Half-Life at all.
2) The architecture isn't suited to the HL experience. Too many pokey little corridors, and far, far too much symmetry and bits that look like other bits you've already been into several times.
3) Because the level takes place in the context of a journey, it feels extremely linear, like you're searching in vain for the sweet-spot on the ship which will trigger the end of the journey.
Still, it'll be interesting to see what can be done from this utterly abysmal source map. I'd love to see the exterior done well. A soaking deck, nasty waves, thunder strikes. As it is, i'm just not feeling like i'm actually there. Oh and what is the deal with the enemy inventory in this level? Zombies, Marines and Stalkers just seems such a strange and random combination.
As for the E3 levels, it was a fun game of "guess where the loading trigger is". Seems I actually remembered the E32k3 vids rather well, the only exception being the end of Traptown which I believe requires you to set fire to the car by shooting the flameable barrel. Certainly an eye-opening set of sequences - hard to believe how infatuated many of us were over such rigidly scripted levels!
Edit: why does it keep crashing when I enter the room with the stalkers just after Odell magically reappeared? Also, I can't summon more than one antlion on the Nova Prospekt map :/
kupoartist said:Edit: why does it keep crashing when I enter the room with the stalkers just after Odell magically reappeared? Also, I can't summon more than one antlion on the Nova Prospekt map :/
Oh. well screw me then.LaCabra said:It's not really a museum. The map name is palace, and the chapter's called Vertigo.
LaCabra said:It's not really a museum. The map name is palace, and the chapter's called Vertigo.
Cyborg? What is this that you speak?blackflag486 said:ahh yes, vertigo,, I loved that map on oldschool cs... Im glad they did a remake for source... That mod tho, looks like its going to do well. Lots of stuff going on! make sure you add the cyborg!
drunkymonkey said:Cyborg? What is this that you speak?
Thanks. I better check that out.Canadian Gunner said:Just Missing Information
Oohh... an older version of Kliener's lab! Seems a bit blander to me, but in a way more realistic.LaCabra said:Just thought I'd stop by.